Remember me
[Forgot password?] [Register]
[Login]
menu

MTG: DOTRG OOC

<< First < Prev 1 2 3 [4] 5 Next > Last >>

[Reply] #61
03-20-2015 04:22 PM
Joined: 05-23-2013
Posts: 10,693
offline
Hanbei
Hanbei
~Falling Headfirst into Hell~
Rep: 56

And we didn’t get written into a corner.

OH WAIT.

[Reply] #62
03-20-2015 04:24 PM
Joined: 06-24-2012
Posts: 12,907
offline
OrganizationXV
OrganizationXV
Reclaiming what's lost
Rep: 113

TheBlackDragonz wrote: And we didn’t get written into a corner.

OH WAIT.


It’s not my fault that no one had anything to add to the RP.

Alright, catch ya later. I gotta go to work.

Edited 03-20-2015 04:25 PM by OrganizationXV
[Reply] #63
03-20-2015 04:26 PM
Joined: 05-23-2013
Posts: 10,693
offline
Hanbei
Hanbei
~Falling Headfirst into Hell~
Rep: 56

OrganizationXV wrote:

TheBlackDragonz wrote: And we didn’t get written into a corner.

OH WAIT.


It’s not my fault that no one had anything to add to the RP.

Alright, catch ya later. I gotta go to work.

See you grin

[Reply] #64
03-20-2015 04:35 PM
Joined: 05-11-2008
Posts: 16,512
offline
Helly The God
Helly The God
Jesi Master
Rep: 203

Species: Helly
Age: 19
Gender: F
Body type: 32-24-34 in
Skin colour: caucasian
Eye colour: green
Hair colour: red
Hair style: short-medium
Other: sadist

Artifact: Life Orb

Mana Source Colors: Dark/Fairy

Spells/Creatures: ethers mom, monster reborn, Hydreigon

History: fucks money and gets bitches

Edited 03-20-2015 04:36 PM by Helly The God
[Reply] #65
03-20-2015 05:20 PM
Joined: 12-03-2013
Posts: 152
offline
sable
sable
Regular
Rep: 5

Mitchie wrote: Species: Helly
Age: 19
Gender: F
Body type: 32-24-34 in
Skin colour: caucasian
Eye colour: green
Hair colour: red
Hair style: short-medium
Other: sadist

Artifact: Life Orb

Mana Source Colors: Dark/Fairy

Spells/Creatures: ethers mom, monster reborn, Hydreigon

History: fucks money and gets bitches


Cute. As much as a joke it is, it’s cute and annoying at the same time. Yugioh as a whole is just infuriating in general.

[Reply] #66
03-20-2015 05:22 PM
Joined: 01-09-2013
Posts: 14,109
offline
Ori
Ori
Hyperactive Vagabond
Rep: 107

sable wrote:

Ori wrote: So are we supposed to post our sheets on the forum?

I’m pretty sure at this point that Jase is physically unable to make an account lol. I bet it would suck to be a guest indefinitely.

Yes, but I need to review it first to make sure everything is in check. I’d also adore it if you laid it out in the same manner that Zeed has, for ease of referencing. You could even just PM me the sheet and I can sort it out for you if you’d rather.

Well I already pm’d the sheet to you but I’ll do the thing when I get around to pulling up my laptop


__________________

[Reply] #67
03-20-2015 05:33 PM
Joined: 01-09-2013
Posts: 14,109
offline
Ori
Ori
Hyperactive Vagabond
Rep: 107

Alright gonna do this. Don’t bother with it.


__________________

[Reply] #68
03-20-2015 06:47 PM
Joined: 05-23-2013
Posts: 10,693
offline
Hanbei
Hanbei
~Falling Headfirst into Hell~
Rep: 56

yay! We have two now!

[Reply] #69
03-20-2015 08:21 PM
Joined: 06-24-2012
Posts: 12,907
offline
OrganizationXV
OrganizationXV
Reclaiming what's lost
Rep: 113

So, I gave my earlier grumblings some thought, and I don’t really care about the spell limit thing so much.

I do have a bunch of other questions, though.

Are you planning on nerfing/banning any OP strategies (like getting tons of mana and summoning Eldrazi)? How are you going to handle lands, and what qualifies as having it? Can we learn Theros-specific spells whilst on the plane itself? If so, do these spells count towards the max limit? How are you planning on doing sorceries that aren’t literally spells in-context (like Explore or Tragic Slip)? Who will we mostly be fighting, planeswalkers or random monsters? Are we all in a group? Do we start out knowing each other? Are we allowed to use our planeswalkers to physically take place in the fight? If so, how do we assign power/toughness to them?

Edited 03-20-2015 08:39 PM by OrganizationXV
[Reply] #70
03-20-2015 09:46 PM
Joined: 01-09-2013
Posts: 14,109
offline
Ori
Ori
Hyperactive Vagabond
Rep: 107

TheBlackDragonz wrote: yay! We have two now!

Three :O I posted mine too


__________________

[Reply] #71
03-23-2015 03:48 PM
Joined: 06-24-2012
Posts: 12,907
offline
OrganizationXV
OrganizationXV
Reclaiming what's lost
Rep: 113

OrganizationXV wrote: So, I gave my earlier grumblings some thought, and I don’t really care about the spell limit thing so much.

I do have a bunch of other questions, though.

Are you planning on nerfing/banning any OP strategies (like getting tons of mana and summoning Eldrazi)? How are you going to handle lands, and what qualifies as having it? Can we learn Theros-specific spells whilst on the plane itself? If so, do these spells count towards the max limit? How are you planning on doing sorceries that aren’t literally spells in-context (like Explore or Tragic Slip)? Who will we mostly be fighting, planeswalkers or random monsters? Are we all in a group? Do we start out knowing each other? Are we allowed to use our planeswalkers to physically take place in the fight? If so, how do we assign power/toughness to them?

[Reply] #72
03-23-2015 03:59 PM
Joined: 12-03-2013
Posts: 152
offline
sable
sable
Regular
Rep: 5

OrganizationXV wrote: So, I gave my earlier grumblings some thought, and I don’t really care about the spell limit thing so much.

I do have a bunch of other questions, though.

Are you planning on nerfing/banning any OP strategies (like getting tons of mana and summoning Eldrazi)? How are you going to handle lands, and what qualifies as having it? Can we learn Theros-specific spells whilst on the plane itself? If so, do these spells count towards the max limit? How are you planning on doing sorceries that aren’t literally spells in-context (like Explore or Tragic Slip)? Who will we mostly be fighting, planeswalkers or random monsters? Are we all in a group? Do we start out knowing each other? Are we allowed to use our planeswalkers to physically take place in the fight? If so, how do we assign power/toughness to them?


OP strategies will be a bit harder to pull off.
Lands are dependent on environment but at the cost of a turn I’ll let you raise 2 'land' areas of your specific choosing, this does not remove existing environmental land.
Theros-Specific spells meaning which ones exactly?
It’s not all about the fights.
Who knows who and when is for you guys to decide. New characters that join after stuff is started will know nobody.
Yes, planeswalkers may participate in the fight if their artifacts and spells allow it to happen, this will be done primarily with the character being treated as a more fight-based roleplay where the character has the benefits of the given spells and their artifact, either of which can be applicable to the planeswalker.

[Reply] #73
03-23-2015 04:24 PM
Joined: 06-24-2012
Posts: 12,907
offline
OrganizationXV
OrganizationXV
Reclaiming what's lost
Rep: 113

sable wrote:
Lands are dependent on environment but at the cost of a turn I’ll let you raise 2 'land' areas of your specific choosing, this does not remove existing environmental land.


So this is gonna be turn-based? Also, that sounds like it’d be terrible from a balance perspective, because then rush spells would be way more effective than one you’d have to sit around for four turns to use.


Theros-Specific spells meaning which ones exactly?


The ones from the Theros cycle, which would be native to the plane. Any spells out of those sets would be really hard to get your hands on to learn.


It’s not all about the fights.


Naturally it wouldn’t, but which do you think the focus would be on?


Who knows who and when is for you guys to decide. New characters that join after stuff is started will know nobody.


Okay.


Yes, planeswalkers may participate in the fight if their artifacts and spells allow it to happen, this will be done primarily with the character being treated as a more fight-based roleplay where the character has the benefits of the given spells and their artifact, either of which can be applicable to the planeswalker.


Fair enough. Would we be using stats based on the average of whatever tokens their species usually have? Humans would be 1/1’s without boosts, angels are 4/4, leonin might be 2/2, etc.?

[Reply] #74
03-23-2015 05:50 PM
Joined: 12-03-2013
Posts: 152
offline
sable
sable
Regular
Rep: 5

OrganizationXV wrote:

sable wrote:
Lands are dependent on environment but at the cost of a turn I’ll let you raise 2 'land' areas of your specific choosing, this does not remove existing environmental land.


So this is gonna be turn-based? Also, that sounds like it’d be terrible from a balance perspective, because then rush spells would be way more effective than one you’d have to sit around for four turns to use.


Theros-Specific spells meaning which ones exactly?


The ones from the Theros cycle, which would be native to the plane. Any spells out of those sets would be really hard to get your hands on to learn.


It’s not all about the fights.


Naturally it wouldn’t, but which do you think the focus would be on?


Who knows who and when is for you guys to decide. New characters that join after stuff is started will know nobody.


Okay.


Yes, planeswalkers may participate in the fight if their artifacts and spells allow it to happen, this will be done primarily with the character being treated as a more fight-based roleplay where the character has the benefits of the given spells and their artifact, either of which can be applicable to the planeswalker.


Fair enough. Would we be using stats based on the average of whatever tokens their species usually have? Humans would be 1/1’s without boosts, angels are 4/4, leonin might be 2/2, etc.?


Yes, and I know, I’ve been thinking about random generation of 4 random colours each round, though, a standard environment is going to have 5 total mana; that’s not thinking about the big environments, that removes a lot of the rush spells unless used as force. Though, this is not a solid stat, but it is the planned.

Planeswalkers could have visited Theros in the past, it’s not impossible.

Likely a mix of the two.

Probably will since that’s the best way to track things like that with excess being treated as trample.

[Reply] #75
03-23-2015 05:51 PM
Joined: 05-23-2013
Posts: 10,693
offline
Hanbei
Hanbei
~Falling Headfirst into Hell~
Rep: 56

Yay, we got so many people!

[Reply] #76
03-23-2015 10:42 PM
Joined: 06-24-2012
Posts: 12,907
offline
OrganizationXV
OrganizationXV
Reclaiming what's lost
Rep: 113

sable wrote:
Yes, and I know, I’ve been thinking about random generation of 4 random colours each round, though, a standard environment is going to have 5 total mana; that’s not thinking about the big environments, that removes a lot of the rush spells unless used as force. Though, this is not a solid stat, but it is the planned.


Planeswalkers don’t just get mana from the place they’re at, though. It’s happened that you can draw mana from entirely different planes. What if we had a mana system were we had (insert base number of mana) to start off with, and as we travel around and see more places we have access to more mana of whatever type? That might not work if we don’t go on for so long, but it leads to an evolution of characters as they can gradually support more powerful spells.


Planeswalkers could have visited Theros in the past, it’s not impossible.


Sure, it’s actually pretty likely. It might be tough to get our hands on their knowledge, though, that’s why I said Theros-specific.

The question remains, though, can we learn new spells as it goes on?


Probably will since that’s the best way to track things like that with excess being treated as trample.


Yeah. Speaking of extra effects like that, how do we treat effects like Morbid, Metalcraft, or Landfall? And, for that matter, Deathtouch, Vigilance, and Intimidate?

Edited 03-23-2015 10:44 PM by OrganizationXV
[Reply] #77
03-23-2015 10:53 PM
Joined: 11-23-2013
Posts: 14,043
offline
Maximum D
Maximum D
fuck with me you know i got it
Rep: 113

Mitchie wrote: Species: Helly
Age: 19
Gender: F
Body type: 32-24-34 in
Skin colour: caucasian
Eye colour: green
Hair colour: red
Hair style: short-medium
Other: sadist

Artifact: Life Orb

Mana Source Colors: Dark/Fairy

Spells/Creatures: ethers mom, monster reborn, Hydreigon

History: fucks money and gets bitches


.3.


__________________

[Reply] #78
03-25-2015 02:43 AM
Joined: 12-03-2013
Posts: 152
offline
sable
sable
Regular
Rep: 5

OrganizationXV wrote:

sable wrote:
Yes, and I know, I’ve been thinking about random generation of 4 random colours each round, though, a standard environment is going to have 5 total mana; that’s not thinking about the big environments, that removes a lot of the rush spells unless used as force. Though, this is not a solid stat, but it is the planned.


Planeswalkers don’t just get mana from the place they’re at, though. It’s happened that you can draw mana from entirely different planes. What if we had a mana system were we had (insert base number of mana) to start off with, and as we travel around and see more places we have access to more mana of whatever type? That might not work if we don’t go on for so long, but it leads to an evolution of characters as they can gradually support more powerful spells.


This could potentially work but it builds emphasis on the campaign acting more like a full game of magic, which would emphasize on aggro-based setups whereas slower more controlling or more powerful setups would shine later on and the aggro setups would likely want to switch over.



Planeswalkers could have visited Theros in the past, it’s not impossible.


Sure, it’s actually pretty likely. It might be tough to get our hands on their knowledge, though, that’s why I said Theros-specific.

The question remains, though, can we learn new spells as it goes on?


I can’t see why it’d be hard when you look at Elspeth and Ajani’s journeys through Theros. Elspeth wielded Godsend, a gift from Heliod himself, so Therosian (yes, that’s what I’m calling it) spells could easily have been picked up. And yes, but any spells you learn you will need to track yourself and once you know a spell you can place up to four copies of it into your spellbook.



Probably will since that’s the best way to track things like that with excess being treated as trample.


Yeah. Speaking of extra effects like that, how do we treat effects like Morbid, Metalcraft, or Landfall? And, for that matter, Deathtouch, Vigilance, and Intimidate?


Morbid, intimidate and landfall I’ve no idea how I’ll make work. Vigilance could imply a greater speed to allow for striking and still enable a creature to defend their planeswalker. Deathtouch could be treated as a glass-cannon against other creatures, kind of as it is. Metalcraft affects artifacts and its not impossible for someone to get a collection of artifacts.

Edited 03-25-2015 02:44 AM by sable
[Reply] #79
03-25-2015 11:27 AM
Joined: 06-24-2012
Posts: 12,907
offline
OrganizationXV
OrganizationXV
Reclaiming what's lost
Rep: 113

sable wrote:
This could potentially work but it builds emphasis on the campaign acting more like a full game of magic, which would emphasize on aggro-based setups whereas slower more controlling or more powerful setups would shine later on and the aggro setups would likely want to switch over.


It’d be the same either way, I think. But having people start out more limited and growing into more unique styles might benefit people who aren’t so used to the game.


I can’t see why it’d be hard when you look at Elspeth and Ajani’s journeys through Theros. Elspeth wielded Godsend, a gift from Heliod himself, so Therosian (yes, that’s what I’m calling it) spells could easily have been picked up. And yes, but any spells you learn you will need to track yourself and once you know a spell you can place up to four copies of it into your spellbook.


No, I meant it’d be hard to find spells that aren’t native to the plane, because information on them would be sparse.


Morbid, intimidate and landfall I’ve no idea how I’ll make work. Vigilance could imply a greater speed to allow for striking and still enable a creature to defend their planeswalker. Deathtouch could be treated as a glass-cannon against other creatures, kind of as it is. Metalcraft affects artifacts and its not impossible for someone to get a collection of artifacts.


That all sounds about right, although vigilance sounds a bit too close to first strike. Maybe they’re just well-trained to the point that they don’t overextend and don’t put themselves in a position that they can’t block...

[Reply] #80
03-25-2015 11:30 AM
Joined: 10-09-2011
Posts: 8,854
offline
B.J. Titty-Banger
B.J. Titty-Banger
The Mayor of Titty-City
Rep: 120

Landfall = the bonus is recieved the first time the spell is cast in a new land (its an RPG. Flavor counts for more than literal adherence to game mechanics)


__________________

<< First < Prev 1 2 3 [4] 5 Next > Last >>

New Reply
Name (guest):

For faster posting and no restrictions: [Login] [Register]

Message:


 
 

[More Options] [New Topic]
Moderated by: Phobetius, Zeroextra, Hanbei, - FS -, Admins, Superusers [All moderators]
The Lounge Forums ©Silicon.dk ApS 2012 - Privacy Policy - Disclaimer - FAQ - Contact