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[Reply] #1
12-16-2013 11:09 PM
Joined: 04-01-2007
Posts: 20,050
offline
-Tyreaus-
-Tyreaus-
•¦|[The Author]|¦•
Rep: 182

Intro

Welcome to the character database. All characters others wish to showcase will be displayed here for all to see. If you want to find a particular character by name, just use your browser’s find function (ctrl+f).

Rules

1. One post per person.
2. If the thread is closed and you have not made a post to host your characters, or your characters exceed the text limit of one post, PM me so I can re-open it for you.
3. If you want to add a new character or change an existing character, just edit your post.
4. Put all character sheets in spoiler tags, please. (One per character!)
5. No discussions of characters here. For RP discussions, including characters and active roleplays, see the RP discussion thread.
6. Feel free to spice up your post however you like!

PHYSICAL ATTRIBUTES
Species:
Age:
Gender:
Height:
Weight:
Body type:
Skin colour:
Eye colour:
Hair colour:
Hair style:
Tattoos:
Piercings:

PERSONAL DETAILS
Aliases:
Orientation:
Marital status:
Date of birth:
Place of birth:
Current residence:
Class:

SOCIAL INFORMATION
I.Q.:
Education level:
Languages spoken:
Ethnicity:
Religion:
Political affiliation:
Fields of interest:
Occupations:
Social class:

MEDICAL DETAILS
Blood type:
Smoking habit:
Drinking habit:
Drug use:
Prescriptions:
Disabilities:
Diet plan:
Other medical features:

UNIQUE ITEMS



ABILITIES AND WEAKNESSES



BRIEF HISTORY


__________________

The Golden Serpent

Edited 03-30-2014 10:18 PM by -Tyreaus-
[Reply] #2
12-17-2013 06:04 AM
Joined: 01-09-2013
Posts: 14,109
offline
Ori
Ori
Hyperactive Vagabond
Rep: 107

PHYSICAL ATTRIBUTES
Species: Carapacian
Age: Unknown
Gender: Male
Height: 6' (Height and weight are guesses)
Weight: 155
Body type: Lean, deformed with deformities
Skin colour: Black
Eye colour: Blank white
Hair colour: Black
Hair style: Furry
Tattoos: None
Piercings: Sword in his stomach



PERSONAL DETAILS
Aliases: The Demon, The Cancer, Bec Noir, Jack Noir, The Ace
Orientation: Straight
Marital status: Single
Date of birth: Unknown
Place of birth: Derse
Current residence: Wandering
Class: Fighter, Mage

SOCIAL INFORMATION
I.Q.: Omniscient
Education level: Not sure
Languages spoken: English
Ethnicity: Dersite
Religion: None
Political affiliation: Ex Archagent
Fields of interest: Stabbing
Occupations: Genocidal asshole
Social class: Monster

MEDICAL DETAILS
Blood type: Not so sure
Smoking habit: None
Drinking habit: None
Drug use: None
Prescriptions: None
Disabilities: Minus one arm
Diet plan: Anything?
Other medical features: Deformed, has a sword in his stomach

UNIQUE ITEMS

Sword in his stomach

ABILITIES AND WEAKNESSES

Abilities: Omniscience, omnipresence, Unlimited space travel, RED MILES, turning invisible, flying, tentacles, enhanced strength, control of the Green Sun

Weaknesses: Uncontrollable loyalty to Jade Harley

BRIEF HISTORY

When he was the Archagent for the Derse Queen, he hated her entirely. When his opportunity came, he slaughtered her and stole the ring that gave her the powers of the Beta kids' sprites combined, as well as invisibility and the power to unleash the RED MILES. He went on a genocidal rampage and destroyed both his enemies and his own people, and then reality-warped to another universe to obliterate the trolls and their chances of winning the game.

PHYSICAL ATTRIBUTES
Species: Human
Age: 17
Gender: Male
Height: 5’9”
Weight: 160
Body type: Lean
Skin colour: Caucasian
Eye colour: Silver
Hair colour: Red
Hair style: Short, somewhat messy
Tattoos: Symbols on his hands
Piercings: None

PERSONAL DETAILS
Aliases: Tamahagane
Orientation: Straight
Marital status: Single
Date of birth: April 27
Place of birth: Iwagakure
Current residence: Iwagakure

SOCIAL INFORMATION
I.Q.: 100
Education level: Graduated
Languages spoken: English/Japanese
Ethnicity: Japanese
Religion: Shinto
Political affiliation: Iwagakure
Fields of interest: Ninjutsu, Taijutsu
Occupations: Ninja
Social class: Chunin

MEDICAL DETAILS
Blood type: O-
Smoking habit: None
Drinking habit: None
Drug use: None
Prescriptions: None
Disabilities: None
Diet plan: Not a picky eater
Other medical features: None

UNIQUE ITEMS

- Shuriken
- Kunai
- Paper bombs
- Bomb balls
- Smoke bombs
- Summoning Scroll
- Trap Scrolls
- Food pills

ABILITIES AND WEAKNESSES

- Transformation Jutsu
- Clone Jutsu
- Substitution Jutsu
- Cloak of Invisibility Jutsu
- Rope Escape Jutsu


- Paralysis Jutsu
- Body Flicker Jutsu


- Arhat Fist
- Finger Carving Seal
- Summoning Jutsu



- Fire Release: Fire Dragon Bullet
- Fire Release: Ash Pile Burning
- Fire Release: Flame Bullet
- Fire Release: Big Flame Bullet
- Fire Release: Dragon Flame Jutsu
- Fire Release: Exploding Flame Crater
- Fire Release: Running Fire


- Earth Release: Double Suicide Decapitation Jutsu
- Earth Release: Rock Armor Jutsu
- Earth Release Barrier: Earth Prison of Magnificent Nothingness
- Earth Release: Shadow Clone Jutsu
- Earth Release: Weighted Boulder Jutsu
- Earth Release: Antlion Jutsu
- Earth Release: Bedrock Coffin
- Earth Release: Destructive Rising Rock Pillars
- Earth Release: Devouring Earth
- Earth Release: Dropping Lid
- Earth Release: Earth Corridor
- Earth Release: Earth Dome
- Earth Release: Earth and Stone Dragon
- Earth Release: Earth Flow River
- Earth Release: Earth Dragon Bullet
- Earth Release: Stone Fist Jutsu
- Earth Release: Earth Flow Divide
- Earth Release: Rampart of Flowing Soil
- Earth Release: Earth Flow Wave
- Earth Release: Earth Mausoleum Dumpling
- Earth Release: Earth Shore Return
- Earth Release: Earth Spear
- Earth Release: Earth-Style Wall
- Earth Release: Hardening Justu
- Earth Release: Hiding in Rock Jutsu
- Earth Release: Hidden Mole Jutsu
- Earth Release: Underground Explosion
- Earth Release: Moving Earth Core
- Earth Release: Mud Body Technique
- Earth Release: Mud Spore
- Earth Release: Mud Wolves


- Molten Earth Wild Eruption Jutsu
- Blazing Shuriken Dance
- Garuda


- Steel Release


- Steel Release: Spinning Tamahagane Gyro


BRIEF HISTORY

Tamako Atsui is a Chunin from the Hidden Rock Village of the Land of Earth. Along with his teammates, Okami Murasaki and Piero Moretsuna, who are also Chunin, Tamako was trained as a ninja by their sensei, Kaibutsu Yasashi, a Jonin, who trained them both vigorously and generously. Tamako also invented the Spinning Tamahagane Gyro technique, which he casts using the symbolic tattoos or seals that are etched on his hands with chakra.

PHYSICAL ATTRIBUTES
Species: Neko
Age: 18
Gender: Male
Height: 5’8”
Weight: 154 lbs.
Body type: Thin, athletic
Skin colour: Caucasian
Eye colour: Blue
Hair colour: Blonde
Hair style: Short straight hair, fuzzy cat ears and tail
Tattoos: None
Piercings: None

PERSONAL DETAILS
Aliases: None
Orientation: Heterosexual
Marital status: Single
Date of birth: May 9
Place of birth: Tokyo
Current residence: MvC

SOCIAL INFORMATION
I.Q.: 97
Education level: High School
Languages spoken: English, Japanese
Ethnicity: Japanese
Religion: None
Political affiliation: None
Fields of interest: Assassination
Occupations: Assassin, traveling fighter-for-fun
Social class: Middle class

MEDICAL DETAILS
Blood type: AB+
Smoking habit: None
Drinking habit: None
Drug use: None
Prescriptions: None
Disabilities: None
Diet plan: Fish, hates any vegetable, loves sweets
Other medical features: Allergic to pollen and chocolate

UNIQUE ITEMS

-Kage (Shadow demon)
-Turtle (Gamera?)

ABILITIES AND WEAKNESSES

-Kage: Can manipulate and utilize shadows to form weapons, change size and shape, vanish and reappear (essentially teleportation, as well as hiding or sneaking around unseen), fire shadow waves from weapons and other attacks using shadow aura, creating a solid shell around the body by compacting shadow aura into a dense form, and revival from Hell thanks to Kage.
-Turtle: Can summon a turtle in a perilous situation. When he’s bleeding, Ori can chant an incantation that summons his pet turtle from Hell which will rise from a portal created by dripping a massive amount of blood on the ground. Used as a last resort. Turtle is giant and can breathe fire.
-Karate: The only ability of his own, Ori is trained in martial arts (being an assassin), and it’s his only ability not granted by Kage or Turtle.
-Weaknesses: Girls, shiny objects, fish, exorcism (He is bound to his demons, only way to take away his power is to extract his demons and seal them), endless voids/dimensions (even with Kage’s help, he cannot escape these), and catnip.

BRIEF HISTORY

(To be determined)

PHYSICAL ATTRIBUTES
Species: Human
Age: 20’s (unknown due to history)
Gender: Male
Height: 5’9½"
Weight: 143 lbs
Body type: Thin, athletic
Skin colour: Caucasian
Eye colour: Red
Hair colour: Silver
Hair style: Naturally wavy
Tattoos: None
Piercings: None

PERSONAL DETAILS
Aliases: Gin, Odd Jobs Gin, Yorozuya Gin-chan, White Demon
Orientation: Heterosexual
Marital status: Married?
Date of birth: October 10
Place of birth: Edo
Current residence: Yorozuya house, above Otose Snack, Kabuki District, Edo, Tokyo, Japan

SOCIAL INFORMATION
I.Q.: (Yet to be determined)
Education level: Samurai training
Languages spoken: Japanese (English for RP purposes)
Ethnicity: Japanese
Religion: Unknown
Political affiliation: None
Fields of interest: Odd Jobs
Occupations: Odd Jobs, former samurai
Social class: Middle class

MEDICAL DETAILS
Blood type: (Yet to be determined)
Smoking habit: Occasional “It’s not a cigarette, it’s a lollipop!"
Drinking habit: Sake
Drug use: (Above)
Prescriptions: Weekly sugar
Disabilities: None
Diet plan: Occasional sweets, meat, strawberry milk
Other medical features: On the verge of diabetes due to high blood sugar

UNIQUE ITEMS

-A wooden sword named Touyaku “Lake Toya”

ABILITIES AND WEAKNESSES

-Percieved strength: As seen in the show Gintama, he’s able to reach great feats of strength such as lifting a robot twice his size, breaking through walls/metal doors with ease, and destroying an entire doomsday device with a single whack of his Touyaku.
-Touyaku: Gintoki’s signature weapon, the wooden sword that replaced his real katana after the Amanto war. Even though it doesn’t look like much, he has performed incredible moves with it, including block a real katana without breaking it, cut a real katana in half, blow people away with a whirlwind attack, and smash it through large machines without difficulty. It occasionally breaks, but he buys a new one from television adds.
-Samurai training: Was trained to fight with a sword under Shoyo Yoshida. In the show, he is unmatched as a swordsman.
-Weaknesses: Sweets

BRIEF HISTORY

As a child, he was taught by Shoyo Yoshida to sword fight. He is a former rebel samurai who fought against alien invaders in the Amanto war, however, he pondered the lack of sense in fighting back, and disappeared for several years. He now lives in an Edo where humans and aliens coexist. He resides in the upper floor of Otose Snack house, where he does odd jobs to try and pay rent to Otose, his landlady. He lives with his two employees, a former samurai Shinpachi Shimura, the alien girl Kagura, and their giant white dog, Sadaharu.

Name: Hiyashi
Nicknames/Alias: Asshole (called by Ori, his forced rival)

Biographical
Race: Human
Gender: Male
Titles: Assassin
Date of Birth: April 22
Age: 24
Place of Birth: Japan
Place of Residence: Traveling
Education level: Half of school, assassin training
Physical Description
Ethnicity: Japanese
Complexion: Caucasian
Hair Style: Spiked up, slightly long
Hair Color: Black
Eye Color: Ice blue
Height: 6'
Weight: 180
Attire: Usually, a white trenchcoat, black t-shirt and pants, and black boots.

Personality
I.Q: 106
Alignment: The highest bidder
Motivation: None, really, besides making a living.
Religion/Philosophy: None
Sexuality: Heterosexual
Strongest Personality Traits: Cool, focused, smart
Negative Personality Traits: Cold-blooded, irritable
Quirks: Sarcastic

Interests
Hobbies: Taking walks, fiddling with ice powers
Occupations: Assassin
Agenda/Goals: None, other than his work agenda.
Skills: Analyzing and strategizing against opponents
Relations
Family? Nah
Co-Workers/Associates? Other assassins, and boss
Friends? Nah. He doesn’t even like his co-workers. Or his boss.
Marital Status? Single
Enemies? Ori. And pretty much anyone he doesn’t like. Which is a lot of people.
Combat
Weapons/Special items: Katana
Special abilities/powers: Ice manipulation, weather manipulation
Weaknesses: Ice/weather manipulation requires a humid environment
Experience: Assassination jobs

History
(To be determined)

PHYSICAL ATTRIBUTES
Species: Human
Age: 19
Gender: Male
Height: 5’9”
Weight: 154lbs
Body type: Thin but built
Skin colour: White
Eye colour: Green
Hair colour: Black
Hair style: Long and spiked
Tattoos: None
Piercings: None

PERSONAL DETAILS
Aliases: The Sword Smith
Orientation: Heterosexual
Marital status: Single
Date of birth: 14 August
Place of birth: Greb Town
Current residence: Swordsmith house
Class: Melee type

SOCIAL INFORMATION
I.Q.: 97
Education level: Swords and sword accessories
Languages spoken: English
Ethnicity: Murica
Religion: The outer sword gods
Political affiliation: Swords
Fields of interest: Swords
Occupations: Making swords
Social class: Somewhere in the middle

MEDICAL DETAILS
Blood type: O-
Smoking habit: None
Drinking habit: None
Drug use: None
Prescriptions: None
Disabilities: None
Diet plan: Pretty much anything
Other medical features: None

UNIQUE ITEMS
Leemo (Assistant swordsmith): A magical girl who carries a giant hammer and a bottomless box that holds all the swords crafted by her master. Her hammer is a dark brown color and made of an unknown material; however, the 1000 ton label on one of its sides is a good indication of her level of strength.

Goldie (Pet): A golden slime that Jason and Leemo found while exploring the Mysterious Mountain. As a rare species of slime, he is a round blob of whatever slimes are made of; just golden and more magical. His magical properties include turning money into gold, negating the affects of slimy substances, and healing. He is also a water elemental.

Imo (Pet): A homunculus in the shape of a little girl imitating the look of Leemo. She is an Arcane elemental, and her magical properties include negating poisonous effects and exerting an aura that makes people stronger.

Apo (Pet): Apo is a demon cat and was sold to Jason by a merchant from Hell. He is an Unholy elemental, and his actual powers are yet to reveal themselves as he is still a baby. He is undeniably cute though.

Armor: Jason wears Sword Knight armor, which is very durable and also quite shiny; Sword knight gauntlets which match the armor; and a Sword Knight pendant, which matches the armor as well, and provides a strong magical property that toughens his armor and strengthens his blows.
ABILITIES AND WEAKNESSES
Jason’s abilities change with the swords he uses, as each sword has its own magical properties. They’ll just have to be discovered in battle! (In fact I’ll make a list of them as I use them so we can keep track)

Nameless- A mysterious, yet very colorful sword that was used by a hooded wanderer to vanquish thousands. It is wind elemental and emanates a blue and green aura.

Heldon- An insanely powerful sword. It does not have an element, but exerts an aura of bravery and ambition; this kind of sword was used by heroes of old to single-handedly conquer dragons and the like.


Weaknesses: He is only human, so his weaknesses are numerous. His only protection from magical effects are the negating properties exerted by his pets. His physical damage is only limited by the armor he wears.


BRIEF HISTORY
Jason is the son of a sword smith, which means he was born into the profession of sword smithing! He didn’t start actually smithing until he was about 14 though. When he started his career, he was visited by Leemo, who was sent by a swordmaster named Mirro to mentor and assist him in his career of sword smithing. Perhaps Mirro saw something in him? Since then, he has become a very experienced sword smith, but he still has a lot to learn. There are many more types of swords he has yet to make!


__________________

Edited 12-07-2014 05:07 PM by Ori
[Reply] #3
12-17-2013 07:05 AM
Joined: 09-10-2012
Posts: 77,118
offline
Izayoi
Izayoi
~Prince Swordsman~
Rep: 207


PHYSICAL ATTRIBUTES
Species: Human
Age: 27
Gender: Male
Height: 5’9”
Weight: 156 lbs
Body type: Tall and powerful. Taragon isn’t a hunk, but he’s not lean either.
Skin colour: Well tanned
Eye colour: Hazel
Hair colour: Reddish blonde (ginger)
Hair style: Organized into various styles, depending on his mood that day for how much he’s willing to put up with the constant knotting.
Tattoos: None
Piercings: None

PERSONAL DETAILS
Aliases: Mesolux, which is 'Middle Light', as he provides a guiding light to those on Earth.
Orientation: Straight
Marital status: Single
Date of birth: 7/4/1989
Place of birth: Paris, France
Current residence: Camelot
Class: Magic Knight

SOCIAL INFORMATION
I.Q.: 114
Education level: College degree and a master’s degree in magic theory
Languages spoken: French, English
Ethnicity: Caucasian
Religion: Jewish, but he’s very accepting of other religions.
Political affiliation: Neither, as he can’t stand the corruption in them.
Fields of interest: Swordsmanship, magic theory.
Occupations: Paladin, King of Camelot
Social class: Wealthy

MEDICAL DETAILS
Blood type: O-
Smoking habit: None
Drinking habit: Rarely, usually in celebratory parties out of politeness.
Drug use: None
Prescriptions: None
Disabilities: None
Diet plan: Fasts every year during Passover, and only eats kosher meat.
Other medical features: None.


UNIQUE ITEMS

Merodach is a holy sword gifted to him by Titania in order to save her kingdom from the Winter King, whom escapes Fairyland and retreats to the ruined Camelot. It’s main ability is to 'cleave evil', and although this doesn’t mean much, it does possess a surprisingly sharp blade, which he used to cleave through a dragon’s scales easily. Although, since it’s rumored this sword was created around the same time as Gram, it’s entirely possible that both were designed with the ability to slay reptilian creatures in mind.


ABILITIES AND WEAKNESSES

Master Swordsmanship: He studied the arts of swordsmanship during his free time during college, which was only improved on during his many quests.

God’s Magic: As the reason Taragon spent so many years in college, he is stellar in many of the magic arts of healing. He can easily heal up large gashes in his body or similar strikes, as well as damage from Lucifer’s Magic, which is those of all elements except Holy. Only once in a paladin’s life, the tears of a righteous man can restore entire worlds to pristine state.

BRIEF HISTORY

Taragon was born and did good in school and went to college. He figured he’d be living a normal life, penned under his religion and sent out like a dog on crusades against demons when everything changed on a warm August night, a voice spoke to him. It was Titania, the queen of the fairies. She summoned him to Graceland, which is between the world of man and Fairyland, the land of the fairies, as it’s name suggests. She explained that her husband, Oberon, was slain by some rotting demon and that she was forced into hiding by a man known only as The Winter King. She handed Taragon Merodach to replace his rusted broadsword and sent him the rest of the way. Before him stood a towering staircase, the Stairway to Fairyland.

He takes a step forwards, placing it on the first step of the staircase, and his story begins. He swings up his blade, eager to save the land. He was on his first quest. He stood before the massive gates, towering over the greatest of man’s towers. Over ten thousand steps laid behind him, and Taragon tapped the door with Merodach, walking forwards as the door opens. Instead of a glorious world of zeal and glory, it was a rotting wasteland of blacks and whites of half-dead fairies laying in the snow...no, ashes of a kingdom. Taragon ran forwards, eventually allying himself with Puck, one of the most well-known of the fairies. Together they made it past the King’s guard dragon and to the King himself. The Winter King easily defeated Puck as Taragon left the boy open, leaving only ribbons of the small fairy boy behind. Taragon vowed to pay his respects once he had dealt with the Winter King, but his mind was occupied so he failed to kill him, but still succeeded in chasing him out of Fairyland. Grieving over the death caused by his carelessness, he cried out to God to ask for forgiveness, which he was granted as the tears of Taragon purified the land and restored all to life. After a great party and celebration, Taragon turned down kingship in order to hunt down the Winter King. Titania understood and let him keep Merodach, and sent him off to where the Winter King was headed. The Crystal Empire.

Taragon found himself standing on a rainbow bridge, emanating from the heart of the Crystal Empire like a pulse. He began to march forth, and a shining light shone bright, illuminating the oceans surrounding the empire. He marched forth until he stood on the solid ground. He walked towards the most imposing building and met the King of the Crystal Empire. He explained that he would give Taragon the information he desired, as well as a scroll to cast the Leui Uelatum spell, which would create a cloak of light...only if he bested the King in battle. He succeeded, and the King of the Crystal Empire explained that he was across the In-Between, a series of pocket universes about the size of an island connected by another rainbow bridge. If he did not get lost in the maze, he would find himself in Camelot, where he would find the Winter King under the guise of the Shadowking. Taragon thanked the king and wished him Farewell before traveling to the dimensions.

After traveling through the dimensions since they were rather boring, he arrived in the ruined Camelot. His cloak of light illuminated him in the black as night land. He was heralded as a savior, and he was given the last white horse in the land as he rode into the kingdom of madness to hunt down the Shadowking. The horse was shot down by an archer, but the paladin made it inside, tearing through the mooks like nothing before arriving at the Shadowking’s throne. He stood up high, taller than Taragon by at least a foot. He was not deterred, and the king charged, cloaking his leg in the black of night, using the darkest of Lucifer’s Magic, Demonic. He swung his leg around, striking Taragon’s cloak and creating a thunderous roar, shattering all the glass in two miles as the demonic and the archangel magic clashed before blowing the two apart. The Shadowking rushed Taragon again, this time with a sword. Clarent. Taragon opened his eyes wide and furrowed them, this time meeting the Shadowking headon. He swatted Clarent aside with his blade, reached forwards and ripped the helm off, exposing the male’s bare face... Mordred. Mordred scowled and swung Clarent down, his frazzled brown hair covering his face to a degree. His blood-red eyes were locked on Taragon as each slash was met by a block from Taragon. Each collision creating another boom, and the castle was slowly coming apart beneath them. Taragon swung the blade up, and in a shocking turn of events, shattered Clarent, spun around and sliced through Mordred’s armor, right through his body to his spine. Mordred shook, looking at Taragon before blood began to leak out of his mouth.
“May God have mercy on you." Taragon spoke and slid Merodach out, watching Mordred’s body fall to the ground. Taragon nodded and left the castle, leaving the shattered Clarent by Mordred’s side. The castle collapsed behind him, although Camelot cheered, they still had a lot of work to do before they could be back to their former glory. Deciding Titania could rule Fairyland by herself, Taragon volunteered to rule, and he was accepted, watched in the shadows by Merlin, whom finally returned to the shadows and accepted death, as he was no longer needed. And so, Taragon rode off into the sun, searching for what his kingdom needed.

This journey took him to the Land of the Crimson Dawn, where the Sun was never in the dark, and it always shone in the Land of the Light. Taragon found himself face to face with a bronze angel, standing tens of feet tall, his wings blazing like the sun above. His voice boomed, and Taragon nervously explained his cause. The angel, Sandalphon, accepted this cause and allowed him to return, and the reconstruction of Camelot begun.




PHYSICAL ATTRIBUTES
Species: Human
Age: 14
Gender: Male
Height: 5’9’’
Weight: 108 lbs
Body type: Slim
Skin colour: Light
Eye colour: Brown
Hair colour: Brown
Hair style: Messy and disorganized
Tattoos: None
Piercings: None

PERSONAL DETAILS
Aliases: None
Orientation: Straight
Marital status: None
Date of birth: 7/12/1998
Place of birth: Unknown
Current residence: Unknown

SOCIAL INFORMATION
I.Q.: 108
Education level: Middle-school, but is smart enough to learn complicated spells in minutes.
Languages spoken: English, fragments of Japanese and Spanish
Ethnicity: Caucasian
Religion: Christian
Political affiliation: Democrat
Fields of interest: Magecraft, astronomy, biology
Occupations: Mage
Social class: Middle

MEDICAL DETAILS
Blood type: O
Smoking habit: None
Drinking habit: None
Drug use: None
Prescriptions: Allergies to dust mites
Disabilities: None
Diet plan: Nothing unusual
Other medical features: PTSD due to seeing his village burned down at the age of 4.

UNIQUE ITEMS
-Mage’s Staff
-Cloak that weakens elemental damage
-Armlet that casts Auto-Reflect as soon as a battle begins.

ABILITIES AND WEAKNESSES

-Blizzaga (Deals strong ice damage that ignores defense buffs)
-Sparkaga (three rings of light surround Sammy and deal Light-based damage to any opponent caught in the attack)
-Mega Flare (Powerful burst of volcanic fire mixed with magma)(Only usable under emotional stress)
-Shadowbreaker (One burst of light, one burst of darkness.)
-Meteor Crash (Slams staff into the ground and summons a swarm of basketball-sized meteors and slam them onto the ground)(Only usable under emotional stress)
-Curaga (Intermediate healing spell)
-Thundaga (Intermediate Lightning-based spell, if it hits an opponent, it may connect to other opponents nearby and damage them too)
-Reflect (Reflects magic-based spells back at the user, can be used as a shield from physical attacks as well)
-Haste (Increases Sammy’s movement speed and reactions.)
-Aqualung (Deals water damage. Also allows Sammy to breathe underwater.)
-Stop (Freezes one target in place for 2 actions)
-Esuna (Heals negative status conditions)
-Tornado (Deals intense Wind-based damage, can also be used as a defensive spell/)
-Shock (Deals intense Non-elemental damage to all opponents in the area.)
-Ultima (Deals unbelievably strong Non-elemental damage.)
-Active Angel (Power Holy-based attack)
-Rikudo Tensei (Sammy’s Lightning and Wind spells are amped.

Weaknesses: Weak physically, also terrified of dragons due to that being what burned down his village. Be careful with this weakness, as it can throw Sammy into a berserk rage instead.




PHYSICAL ATTRIBUTES
Species:Human
Age:Mid-Teens


PERSONAL DETAILS
Aliases: Necloth Caster Shrit
Orientation: Heretosexual
Marital Status: Single
Class: Fighter/Summoner
Alignment: Good
Languages: English, Spiritual Tounges
SOCIAL INFORMATION
I.Q.:90-100
Education level:Low

UNIQUE ITEMS
Necloth Cover: A series of three metaphyisical cards that Shrit uses to enhance himself with the powers of two of the three Ice Barrier Dragons as well as the Mist Bird. They are stored inside of his soul to prevent him from being absolutely neutered in battle by the destruction of the cards.

Ice Sword: A blade Shrit uses in conjunction with his ice abilities.

ABILITIES
Cyromancy: The ability to use basic ice powers offensively and defensively.
Hydromancy: Has a degree of water manipulation.
Sixth Sense: The ability to see and communicate with spirits.

Necromantic Cloth: The name of the spell that Shrit uses to activate one of the Necloth Cover cards: Trishula, Brionac, and Clausolas.
- Necloth Aviant Clausolas: The weakest of Shrit’s Covers, boasting only of an unbelievable stat of agility. In this form, Shrit’s main abilities aside from Necromantic Cloth become mild wind manipulation on the scale of creating sonicbooms and dust storms strong enough to lift up small cars. Shrit can also create multiples of himself if he travels fast enough by leaving an afterimage.
- Necloth Drakos Brionac: The 'jack of all stats', this Cover possesses average stats in all areas, leaving Shrit able to adjust to most situations in this form. The main abilities gained in this form are mostly ice based, centered on freezing things such as the air, ground or even the opponent to attack.
- Necloth Divine Trishula: If Brionac is considered a jack, then Trishula is the king. Everything bar speed, which is lowered, is massively increased in this form. Shrit can hit and sponge like a tank in this form, blasting subzero rays out of the palms of his hands, creating severe frostbite where his sword travels along flesh, easily overpowering his opponent with simply brute force and more.

Necromantic Cloth - Kaleidoscope: Shrit’s ultimate technique. Can only be used when all three Necloth Cover Cards have successfully used. Shrit’s body seperates into the three Necloth Cover Cards appearing side by side, ready to fight the opponent together.

BRIEF HISTORY
Shrit was born in the world of Terminus in the wake of a battle with God. His parents, Avance and Emilia of the Gishki Tribe, both watched in awe as the two heroes of Terminus, Kerikyon and Sombres dueled against Sophia, the goddess who was preparing to recreate the world after the death of the Vylons. They together defeated her, and both ascended to become the new gods. Fourteen years passed, and Shrit was being taught the art of the Necloth, the new tribe that his parents formed together using the corpses of beings left from the second war. Then, somehow sneaking under the radar of the two Gods, self-animated marionettes attacked the World Tree. They were fought off barely, but the intent was seen. The third War of Terminus had begun.






PHYSICAL ATTRIBUTES
Species: Angel
Age: Unknown, at least 16 in appearance
Gender: Male
Height: 5’6”
Weight: 123 lbs
Body type: Slender, not exactly scrawny though
Skin colour: Pale white
Eye colour: Violet
Hair colour: French Gray (30%)
Hair style: Wavy and clumpy
Tattoos: None
Piercings: None

PERSONAL DETAILS
Aliases: The Composer
Orientation: He is the master of the Mixed Signal.
Marital status: Single
Date of birth: Unknown
Place of birth: Austria
Current residence: Shibuya UG
Class: Mage

SOCIAL INFORMATION
I.Q.: Easily 150. He can explain as to why his abilities work, but he prefers saying 'because they do' to aggravate those that ask.
Education level: RG High school-level
Languages spoken: Japanese, English, likely Austrian as well.
Ethnicity: Austrian.
Religion: Well, he’s God in a way, so...Narcissism?
Political affiliation: Finds politics amusing.
Fields of interest: Music, Physics, breaking them, interdimensional travel, Neku’s ass, managing the UG
Occupations: God of Shibuya.
Social class: Highest.

MEDICAL DETAILS
Blood type: Unknown
Smoking habit: None
Drinking habit: None
Drug use: None
Prescriptions: None
Disabilities: None
Diet plan: None
Other medical features: None

UNIQUE ITEMS

Nokia phone - Joshua’s cell phone, modified to track down energy sources and keep focus on them. Joshua used this setting to track down Kitanji in the canon series.

ABILITIES AND WEAKNESSES

Superhuman reactions: Joshua is capable of reacting to things most humans are incapable of, likely as a result of his extra-dimensional perceptiveness.

Kinetic Deprivation: This skill only works on inanimate objects, but Joshua is able to rip the kinetic energy out of inanimate objects and cause them to fall harmlessly to the ground.

Frequency manipulation/Inter-dimensional travel: Joshua is able to alter what dimensional plane he exists on, but for fairness (and maybe a bit of his own ego) he never goes above the third dimension. He needs to return to the third for attacking, though.

Telekinesis: Joshua has potent enough TK to whip around trucks and buses like rag dolls. The more volume being moved, the weaker the force behind it.

Teleportation: Over a 70 meter diameter, Joshua has free range with his teleportation, able to spontaneously access a higher dimension (not affected by the limit to the frequency manipulation) for an instant to get to another area within the range.

Radiation Manipulation: Joshua can summon spears, rays or laser cannon blasts, usually from his hands or from the sky. Nobody’s quite identified the kind of energy in the blasts yet, but he claims it’s either ultraviolet or gamma radiation.

Levitation: A result of Joshua’s telekinesis, the boy is capable of floating and gliding far distances with just as much speed and agility as on the ground.

Fusion Skills: Joshua possesses only the level 1 fusion of his from the game for fairness' sake. However, he possesses fusion skills that can be used in a team match, depending on who he’s working with.

BRIEF HISTORY

Joshua was born in Austria to a pair of very wealthy parents. They always expected the best of him, and unlike most cases of this trope, he always fulfilled their expectations. He was especially competent in the musical arts, being able to play the trumpet, the violin, the saxophone and the trombone, all at the age of six. His parents sent him to the Shibuya district in Tokyo, Japan in order to study. He even made friends with a much poorer boy with orange hair. This was when he experienced his first contact with the Reaper’s Game, being able to see the Players and the Noise. Thinking he was going insane, after a few months, he spoke with his teacher, Sanae Hanekoma about the issues. Sanae explained the Game to him, but gave him a warning to not interfere. Joshua wisely behaved, but as he aged to around 15, he realized that Shibuya was beginning to corrupt. He went to visit that orange-haired boy one day. He turned, saw a car racing towards him and in an instant, his life was over. That set it in stone. This city is tainted. He plowed through the game, even without a partner with sheer power. His entry fee was that friend’s memory of him. He made it to the game master...and lost. That man in black laughed at him and kicked him around, preparing to erase him...when Joshua vanished. He appeared in the Dead God’s Pad, the hotel room that exists in another dimension, that where the Composer lives. The God stared down at Joshua, and assigned him as his Conductor, due to his intense power. Unfortunately, Joshua had other ideas, and after a year had passed, killed the Composer and took the seat for himself. A few months passed as Joshua arranged a new staff, notably Kitanji as his Conductor whom voiced his opinion that Shibuya can be saved. Joshua considered this, and challenged Kitanji to a month-long Reaper’s Game. If the Conductor can prove that Shibuya can be saved, Joshua will leave it be. If he fails though, Shibuya will burn to the ground and start anew. Joshua was required to act through a proxy, and he knew just who to use. That orangehead, Neku Sakuraba, visited the mural on the second anniversary of his friend’s death. Joshua went to go get his proxy, but ran into Sho Minamimoto there, and the two engaged in a duel where Joshua shot the other male in the shoulder, causing him to retreat. He looked down at Neku and then assassinated him, guiding him through the game from the shadows, from meeting Shiki on that first day all the way to prompting Beat to join Neku for Kitanji playing dirty. Then, on that final day on that final confrontation, Joshua himself challenged Neku to one final duel. It is unknown who won nor the entry fees, but the results are Joshua remaining as Composer, and all four heroes, Rhyme, Shiki, Beat and Neku alive and well. He still reigns in Shibuya to this day, although there is a concerning issue on his mind. Every couple of weeks he visits Neku, when one day Neku mentioned that Sho didn’t fade away after Joshua utterly destroyed him.



Name: Shirou
Species: Angel
Age: He’s not sure, so don’t bother asking. He was born long after the other angels, though.
Gender: Male
Height: 5’10”
Weight: 136 lbs
Body type: Lean and athletic
Skin colour: Pale white
Eye colour: Crimson
Hair colour: White with a sky blue glow
Hair style: Long and smooth, covering the left side of his face and reaching around his neck like a jacket hood, stopping at his right ear.
Tattoos: None.
Piercings: None.

PERSONAL DETAILS
Aliases: Storm of God, Wayrael
Orientation: Gay
Marital status: In a relationship
Date of birth: He doesn’t remember it yet, leading mankind to argue over when the Earth was created.
Place of birth: Heaven, in the Chambers of The Lord.
Current residence: Earth, doing The Lord’s wishes.
Class: Magic Knight aka Paladin

SOCIAL INFORMATION
I.Q.: 110
Education level: Everything that The Lord lets him know.
Languages spoken: All, but prefers English as he often encounters English speakers the most.
Ethnicity: None, but appears Caucasian.
Religion: Judeo-Christian, of course.
Political affiliation: Doesn’t really follow politics
Fields of interest: Law, Good,
Occupations: Angel of The Lord
Social class: Doesn’t apply.

MEDICAL DETAILS
Blood type: Unknown
Smoking habit: None
Drinking habit: None
Drug use: None
Prescriptions: None
Disabilities: None
Diet plan: None
Other medical features: None of note.

IN-DEPTH APPEARANCE

ABILITIES AND WEAKNESSES

Magic Knight: Shirou is well-trained in using magic properties alongside generic swordfighting, for a powerful combination of magic and physical prowess. He has a preference towards wind magic to the point of having somewhat impressive manipulation of it, and is not very compatible with forms of water magic, particularly ice.

Ligh Ray: Shirou hurls a spear of unaltered energy of no element at a single target.

Ligh Armada: An attack that is very potent against beings opposing The Lord, each one of Shirou’s hundreds of feathers glow, with each one shooting a ray of energy in a pure form.

Tornado Blade: Shirou’s weapon becomes gaseous, allowing him to spin it around effortlessly in ways a steel sword cannot achieve. He is capable of returning it to a solid form while also launching a blast of concentrated wind at the opponent.

Flight: Of course, as Shirou has wings, he is capable of flight, which he often incorporates into battle.

Aeroportation: The user can teleport via air, merging into air and appearing anywhere else from the same element. The stronger the wind is, the farther the user will go.

Enhanced Hearing: Amplifying air molecule vibrations allows Shirou to pick up movements that normal hearing ability cannot detect.

Shirou can also create/generate/increase, shape and manipulate air and all forms of wind from tornadoes, hurricanes, vertical drafts, micro-bursts and other devastating forms of wind. Naturally can also create any less extreme air/wind movement.

Shirou can spin like a tornado for both offensive and defensive purposes, such as the canceling out of fire-based abilities to a degree. If done for too long, Shirou will start to have issues seeing though.

Electricity Manipulation by manipulating atoms in the air to make necessary ionization in order to produce electricity. Additionally, Electricity Generation by using air current friction to create static electricity.

Storm Logia: User is able to transform their body completely into storm cloud: a severe weather that may be marked by strong wind, hail, thunder and/or lightning (a thunderstorm), heavy precipitation (snowstorm, rainstorm), heavy freezing rain (ice storm), strong winds (tropical cyclone, windstorm) or wind transporting some substance through the atmosphere (as in a dust storm, blizzard, sandstorm, etc.).Users transformed form can be either anatomically identical to their normal form, aside of being made of cloud, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately user can transform into homogeneous matter, without any part of their form being more important than the other.


WEAKNESSES:

Higher level Electricity Manipulation users can use electrons to detonate the various compound molecules within the air, overwhelming the user.

Distance and the amount of matter depends of the strength and skill of the user.

Ineffective in a vacuum: atmosphere must be present. Variations in air-pressure may complicate things for beginners.


BRIEF HISTORY:

Once, an unknown time ago, a young angel poofed into existence by his Lord’s will. He was soon christened as Wayrael, God’s Wind. He was raised under his Lord, bathed in his glory day in and day out. He was also summoned down to Earth at one point by a general in Nobunaga’s army, seeking divine assistance, bringing him onto good terms with Izanagi. However, in a turn of rather ineffable events, eager to have an angel to use to keep God from eliminating her out of her own fear, the Nightmare Maiden kidnapped the young Wayrael and wiped his memory with the help of an ethereal spirit, where she then raised him as her own soldier.




PHYSICAL ATTRIBUTES
Species: Human
Age: 22
Gender: Born Male, identifies as Female
Height: 5’9''
Weight: 123lbs
Body type: Lean and athletic
Skin colour: Pale
Eye colour: Blue
Hair colour: Blond
Hair style: Loose, but still organized
Tattoos: None
Piercings: None

PERSONAL DETAILS
Aliases: The White Dragon
Orientation: Straight biologically, lesbian socially.
Marital status: Single
Date of birth: 4/5/1991
Place of birth: Shibuya, Japan
Current residence: None, wandering about the dimensions
Class: Summoner, Dimension-Hopper

SOCIAL INFORMATION
I.Q.: 108
Education level: Studied a term in College regarding physics
Languages spoken: Japanese, English
Ethnicity: Japanese-Asian
Religion: Shinto
Political affiliation: None
Fields of interest: Physics, Dimensional behavior
Occupations: Summoner
Social class: Middle class usually

MEDICAL DETAILS
Blood type: AB+
Smoking habit: None
Drinking habit: Drinks on occasion, but never more then a glass
Drug use: None
Prescriptions: None
Disabilities: None
Diet plan: None, but prefers meaty products.
Other medical features: None

UNIQUE ITEMS

Summoning cards - Indestructible parchments that Colette uses to summon her familiars, kept in a rectangular necklace around her neck. The familiars are capable of summoning themselves in critical moments, as Chulainn did when Colette was a child.
Dimension Tide - A special card that Colette found while being pulled through dimensions upon fleeing into the ocean and ending up in the Dragon’s Triangle off the coast of Japan.
Judgment Card - A card that fused with Colette while in the pocket dimension the nukes detonated in. This card absorbed the energy and gave it to Colette. She gained the ability to fire concentrated rays of heat out of his hands or the sky. This card is passive and does not need activation.

ABILITIES AND WEAKNESSES


Charge: 1
Specializes: Wind Magic and Spearmanship
Resists: Physical Strikes and Wind Magic
Vulnerabilities: Electricity Magic
Special Abilities: None




Charge: 6
Specializes: Wind Magic
Resists: Wind Magic, Electricity Magic and Earth Magic
Vulnerabilities: None
Special Abilities: Immune to direct attacks, but can be damaged indirectly, like an explosion from a gas leak igniting.




Charge: 10
Specializes: Light Magic and Non-Elemental Magic
Resists: Wind Magic and Light Magic
Vulnerabilities: Dark Magic
Special Abilities: Can attack multiple times at once, from different angles. Immune to any effect, positive or negative that effects it.




Charge: 12
Specializes: Light Magic, Fire Magic
Resists: Light Magic, Fire Magic, Earth Magic, Wind Magic
Weaknesses: Demon Magic
Special Abilities: None, but it’s twice as powerful in terms of brute force than Shooting Quasar Dragon.




Charge: 12
Specializes: Light Magic, God Magic, Wind Magic, Fire Magic, Thunder Magic
Resists: All of the above
Vulnerabilities: Demon Magic
Special Abilities: Has three 'lives' so it needs to be killed three times. It can also negate an ability every five posts.



BRIEF HISTORY

Colette was born a boy in the city of Shibuya to two parents whom desperately wanted a girl. Therefore, her parents raised her as a girl and fought with the schools she went to as a child to treat him as a girl so he would himself be convinced that he was a girl. Most of her childhood she spent playing with dolls, makeup and other stereotypically girly things in an effort from her parents to make her girly. Until she found a gender-neutral video game and began to play it. She found himself adoring the Irish warrior’s fighting style and looked up to him as an idol. She went to his pink diary and drew a picture of the Son of Lugh and placed the picture (folded up) inside a locket his parents gave her and wore it around his neck. Sadly, the fates had plans for her as she was walking around in his stereotypical girly outfit, she found himself surrounded by a mob of gangsters. As one would expect, Colette found himself pinned up against a wall and her cheek and ass being touched. She felt the hands creeping up towards what her parents called his 'private zone'. She closed his eyes, dreading what was about to come. Instead, she felt something warm splash into her face. Blood. She opened her eyes, looking around. She saw the mob cowering, and then looked in front of her. A spear had shot through the ex-rapist’s chest, originating from his locket, which had now transformed into a rectangular shape. A shining light had shone out of it, and a leg came out of the new locket, kicking the corpse away, and Colette passed out. When she came to, she found her parents looking over her sadly. The way that her parents were looking at her indicated that they had something important to tell her. They revealed she was actually not a girl, but a boy. Emotionally broken and betrayed, Colette fled that night onto a raft with nothing but the locket containing the warrior who saved her. Her raft soon drifted into a storm, and was lifted off the waters and tossed between dimensions, unknowingly catching the Dimension Tide card into his locket. She landed in a new world, where others use similar cards to summon beings to do battle. She looked around, finding a card on the ground. She held it up to his locket, and it became a similar card to Chulainn’s. She felt the ground shake and looked up and froze in fear. A large island was falling out of the sky. She saw a bright light and saw a large white dragon emerge. But this wasn’t a dragon like he saw other boys talk about. This dragon was different. Nonetheless, she held up his locket up to it and felt it register the dragon. She then continued to watch the fight to see if there was anything else. There were, and she imprinted that dragon as well, then watched the rest of the fight and remained in the city for an additional month before feeling homesick. She wished to go home, and the Dimension Tide card began to glow and returned her to Shibuya in flames. She saw an army approaching. They raised their guns at her and prepared to fire. Colette calmly raised his locket, took out the card of Shooting Star Dragon and summoned it, blowing the armymen away and then raced towards her home and found a stash of nuclear weapons along with her parents. Colette reassured her parents that everything would be okay, and then dismissed Shooting Star Dragon and summoned the dragon that amazed her before, the one that brings hope. With a mighty vvvvrrrrrroooooooorrrrrppppppp, a dimensional vortex opened and Shooting Quasar Dragon launched through the air, lifting up the weapons and Colette, racing through the sky towards the heavens. The army obviously took notice and fired everything they had. The ballistic missiles dealt heavy damage and Colette was ready to quit when she remembered the Dimension Tide, activating it and sucking himself, Shooting Quasar Dragon and the nukes into a pocket dimension where the latter of the three detonated, creating a monstrous explosion, that was soon vacuumed into a small card and fused with Colette’s body, then both her and the dragon were ejected into a new universe once more. Back in her home world, she was presumed dead and regarded as a hero for giving her life to save Shibuya as well as likely most of Tokyo.

NOTE: Colette still identifies as a female.




PHYSICAL ATTRIBUTES
Species: Human
Age: 18
Gender: Male
Height: 5’7''
Weight: 156 lbs
Body type: Tall, toned
Skin colour: White, almost ghostly
Eye colour: Pale blue
Hair color: White
Hair style: Organized and clean, with a ponytail in the back.
Tattoos: None
Piercings: None

PERSONAL DETAILS
Aliases: The Desolate Warrior
Orientation: Straight
Marital status: None
Date of birth: 6/06/94
Place of birth: Shibuya, Japan
Current residence: Paris, France
Class: Actually Middle, but is treated as High out of fear

SOCIAL INFORMATION
I.Q.: 123
Education level: Currently studying physics in order to understand his strange ability better.
Languages spoken: Japanese, English, French
Ethnicity: Asian
Religion: Protestant
Political affiliation: Neutral
Fields of interest: Physics, Chemistry, Energy transfer, similar subjects
Occupations: Physicist-in-training
Social class: Middle

MEDICAL DETAILS
Blood type: AB-
Smoking habit: Incapable of it
Drinking habit: None
Drug use: Daily
Prescriptions: 120 mg Desoxyn
Disabilities: No
Diet plan: Rarely eats.
Other medical features: Equipment using electromagnetic waves cannot be used with Flynn, as his ability absorbs the energy in the waves, then sends them out at a higher or lower frequency.

UNIQUE ITEMS

Long-Barrel Custom Rifles: Two custom rifles custom made for Flynn. The characteristic that makes these special is the location of the gunpowder, located much further away from Flynn so his magic doesn’t eat up the energy from the chemical reaction that propels the bullet rounds.


ABILITIES AND WEAKNESSES

Dark Light: A usually passive ability that intercepts and absorbs all forms of energy that are elemental or electromagnetic in nature. In it’s passive state, it extends in omnidirectional vectors for 5 feet by 15 feet by 5 feet. However, when active, the omnidirectional property vanishes in favor of being able to pick and choose where it activates over a 300 foot radius circle. Due to the fact that all energy is absorbed, including light, the only thing that signifies his arrival is a human male-shaped distortion in the air where he resides. Energy absorbed through the Dark Light is either used to sustain himself (food) or used as a weapon, such as elementally charging his bullets, or just shooting the energy itself. However, if Flynn takes in more energy than he can use, a violent explosion occurs to rid the body of excess energy and tends to damage himself along with thee surrounding area.

BRIEF HISTORY

Will be added at a later date.



HISTORY:

Avenger was born alongside mankind as one if many, a single member of an infinitude of spirits who served the Lion god of balance, this host of innumerable spirits where divided into three sectors, the Spirits of Order, Neutrality, and Chaos. Avenger was a spirit of neutrality and was specifically the Spirit of Vengeance. Although he did not become a solid existence until the first murder, when Cain killed his brother Abel out of jealousy and rage. Avenger’s true form is a black, shapeless mass with two glowing red eyes in the center, but when he first appeared to mankind, his form shifted to a shape they could easily understand, which turned out to be a humanoid male who had most of his body obscured by a black cloak, with multiple lines moving about his visible limbs. His blood-red eyes shone brightly in the dark of the night when the people of the Earth first saw him, he descended to Earth to lead Joseph’s sons in avenging the rape of Dinah.

He did not appear for many small skirmishes until the time of Samson, when he assisted on God’s behalf to murder the Philistines and later knock down the pillars to crush everyone inside. Once, a man named Jezebel swore to kill Elijah for killing the prophets of Baal. The man’s cries reached Avenger’s ears, but Avenger did not assist the man, believing he was too weak to be worth helping. Avenger did also participate in the crucifixion of Jesus Christ, being the one who stabbed him with the holy Lance of Longinus. Afterwards, he was not heard from for much longer. In the future, he still exists after the New Jerusalem emerges, sitting comfortably in Hell and watching those who called for his assistance burn for their sins. He himself does not appear to be in any trouble, as he is not suffering, but he is forbidden from Heaven. Avenger seems to not mind, as such a perfect society disgusts him.


POWERS AND SKILLS:


Immortality: His body is a mere representation of himself on the physical plane. He can heal from any injury almost instantly, as long as weaknesses aren’t involved. With a few exceptions he feels no pain at all from damage taken.

Awareness: Avenger cannot be snuck up on, and even though he only has two eyes in the front of his head, or rather, he is perceived to be like that, he can see in every direction for the same distance as the visually strongest human. Avenger can detect all magic beings, auras, spells, and objects within a ten mile radius.

Magic: As the Spirit of Vengence he has potent magical power within him, but he does not refine it in favor of a more rugged use. He can shoot magic bullets from his fingertips, unleash powerful torrents of magic from his mouth, hurtle eldrich blasts, conjurerer energy barriers and weapons, as well as travel to other places through portals.

Superhuman bodily condition: Avenger is superhumanly strong, fast, and durable. Capable of shattering brick with a single blow and remaining unharmed by standard firearms. He is also somewhat learned in his own form of martial arts.


Weaknesses:

Stubborn: Avenger is rather dense and won’t stray from a path until he basically gets smacked in the face for not adjusting.

Physical Weaknesses: Avenger is physically vulnerable to iron. Said metal cancel out the magical energies that make up his form. Contact with this metal leaves burns and wounds that much longer to heal and weaken his powers.

Overly Dynamic: Due to the nature of his existence it is near impossible for him to be subtle when using his magical powers. He also cannot properly channel his magical power if he is focusing on the physical aspect of his self, as they both come from two different planes of awareness and existence.

Sufficiently Powerful Magic: Despite his nature, he can be effected, injured or even temporarily destroyed by a sufficient mystic force.

Paraphernalia:

The Revenge: A symbol made of an unknown material imbedded into Avenger just below the collar bone. It appears to be a triangular symbol that has been flipped upside down. This is the inner/metaphysical aspect of Avenger that is his direct channel to his magical power, it is also his anchor in the physical world and if destroyed, Avenger is forced to flee the physical plane.




GENERAL
Name - Melody
Species - Human
Gender - Male
Birthplace - Unknown
Languages - English, Music
Date of Birth - 6/21/1492
Religion - Nihilism
Alignment - Chaotic
Past Professions - Musician

PHYSIOLOGY
Build - Still not the tallest, but the stocky has been burned off into making Melody a little stronger physically
Complexion - Pale
Height - 5’1''
Weight - 98lbs
Blood Type - O-
Eyes - Pitch black
Hair - Rusty red, in a streamlined form

PYSCHOLOGY
Personality - Quick to adapt and very fierce with his attacks, Melody is a thick-headed determinator in this form that is hellbent on accomplishing his goal.
Flaws - Extremely protective over Shirou, which is what first stimulated this form’s emergence. Also, as his title suggests, he is a bit of a Berserker and charged into battle without heed.

SPECIAL ABILITY / ABILITIES
Void - Just like Chaos Shirou, Melody can fully utilize the Void in this form. It can be used to store weapons, but also redirect energy attacks to attacking from a different angle.
The End of a Thought - A combination attack that can be used with Kratos or with Shirou. Melody slams the sword into the ground, causing the opponent to get launched into the air where they are defenseless, then both Melody and his battle partner take turns lunging at the opponent and slashing them before a final cross-slash from above and the right side.


WEAPONS
Bolverk - A series of long-ranged weapons that reside in the Void. This attack consists of a series of missiles being shot out of the Void, followed by a large energy cannon.
Bifrost - A rainbow-colored bow and arrow that resides in the Void. It creates an arrow at -200˚ Kelvin, then fires it at the opponent at the fastest speed a bow can give.
Metatronus - A pair of energy hand cannons that reside in the Void. These two handguns are found on Melody’s wrists, and each blast has the power to destroy cottages. They can overheat though, so Melody has injured himself with these weapons before.
Mike - Melody created this weapon, modeling it after the power from the Kirby series after he and Shirou finished it. It may take the form of a small microphone, but it packs a bigger punch than nearly every other weapon Shirou and Melody have when used at full strength. Just like the Kirby power, this weapon has three stages: Mumble, Shout it Out, and Rock Concert. Just like normally, Rock Concert requires a bit of charge time due to it’s power. The sound of levels 2 and 3 are so intense, the soundwaves themselves do the damage.
Gae Bolg: A spear that Melody was gifted during his siege on Heaven, Melody uses this spear to kill Metatron after Satan traps him inside what was percieved as an unbreakable dome. Later, it was uncovered that the spear can penetrate any mortal or supernatural shield or barrier, whether it solid or energy. The spear can be thrown, but only by the toes. This way of using the weapon causes it to fly at the opponent, blurred to simply appearing as a red light. It can also be wielded normally by the toes for even stronger strikes.

Notes:
-Melody and Shirou can use weapons from eachother’s voids.




GENERAL
Name - Shirou
Species - Fallen Angel
Gender - Male
Birthplace - Unknown
Languages - Rarely speaks, believed to be English.
Date of Birth - 9/10/13
Religion - Nihilism to the extreme.
Alignment - Neutral Evil

PHYSIOLOGY
Build - Thin and averge height
Complexion - Pale
Height - 5’10''
Weight - 99 lbs
Blood Type - None
Eyes - Colorless.
Hair - Brownish-black and styled in an orderly fashion

PYSCHOLOGY
Personality - Extremely stoic and unforgiving, Shirou has forgotten his past beliefs and agreed with the Chaos Queen that Nothing should rule, an absence of both Order and Chaos. He is unwavering in his battles and never makes an irrational decision.
Flaws - Shirou can be halted by holy beings, especially if they try to bring him back to Heaven. Also, Shirou possesses Reynoud’s Syndrome, which makes him more vulnerable to the cold.

SPECIAL ABILITY / ABILITIES
Shadow Manipulation - Shirou can vanish into the ground, then rise behind an opponent from their shadow and attack them. This can be done with any kind of shadow.
Void - Very weak matter storage, can be launched at the opponent a la Gate of Babylon. The more in the storage, the more difficult it is for Shirou to use it efficiently.
Extreme Resistance - Shirou is resistant to ALL elemental attacks except Ice.

WEAPONS
Tsukiyomi Unit : A powerful Unit that takes form as an energy shield, it can block a variety of attacks with little harm done to the user. It is possible to penetrate though.
Fragarach : A powerful sword that was once in Cu Chulainn’s possession. It was said to control the wind and be able to cut through any barricade. If an opponent was struck by Fragarach, it leaves a wound that cannot be healed. In rare cases, if the opponent uses their strongest attack while Fragarach has been out for at least 5 successful blows, Fragarach may reverse the attack and cause it to strike the opponent instead.
Falchion: A sword that Shirou received on his journey. He can use the sword as a normal sword, but it also possesses a devastating skill called Critical Hit. What this skill does is slash horizontally along an infinite plane. The only disadvantage to the attack is that it is incredibly thin, and can be easily blocked or avoided due to this. The slash’s plane is parallel with the sword slash that accompanies it.
Britannia: A sword that Shirou picked up in northern Britain, as it’s name suggests. As Fragarach gives Shirou control over the wind, this sword gives him the power over electricity. However, as of now, Shirou is still learning to control it, occasionally causing a massive discharge or and EMP. It’s own special effect is that it possesses a negative magnetic field due to it’s electrical powers, allowing him to pull magnetic items with a positive within a 50 foot range towards him.

OTHER
-Shirou cannot be defeated for good, as he is an avatar of the Nothing now.
-Shirou and Melody can use items from each other’s Voids.



Name: Lucifer
Species: Fallen Angel
Age: 4004 years old. Or billions. Depends on who you ask. He finds the entire thing funny, so he’ll never tell you.
Gender: Male
Height: 6’5”
Weight: 234 lbs
Body type: Very powerful and strongly built. Doesn’t appear as buff as someone like Michael would, but is still more toned than the best human.
Skin colour: Pale white
Eye colour: (From what I can see) Green.
Hair colour: Blond
Hair style: Long and silk-like, going far past his neck in his actual form and pauses at his collar line in his human form.
Tattoos: None.
Piercings: None.

PERSONAL DETAILS
Aliases: Louis Cypher
Orientation: None, as he feels none other are worthy of his time.
Marital status: Married
Date of birth: He refuses to tell anyone to keep mankind arguing over the origin of the universe.
Place of birth: Heaven, in the Chambers of The Lord.
Current residence: Lake Cocoytus
Class: Highest of the High class

SOCIAL INFORMATION
I.Q.: Very intelligent, but rarely displays it due to his ego
Education level: Didn’t have much schooling back then, but he picked up a bit during his time on Earth as the 42nd US President.
Languages spoken: All, but prefers English as he often encounters English speakers the most.
Ethnicity: None, but his human guise is Caucasian.
Religion: ......
Political affiliation: Republican (ahahahahah)
Fields of interest: Himself
Occupations: Sitting in a frozen lake from the waist down while leading Hell.
Social class: Highest of the High

MEDICAL DETAILS
Blood type: None/Unknown
Smoking habit: None
Drinking habit: Heavy drinker
Drug use: None
Prescriptions: None
Disabilities: None
Diet plan: None
Other medical features: Superiority complex

ABILITIES AND WEAKNESSES
Lucifer, as one of his purposes (At least from what I’ve read) was the lamplighter and governor of the stars. As such, heat, gas and flame all bend to his will, doing as he commands. A favorite skill of his is simply raining superheated flames from a nearby star or other heat source and bathe the opponent in them, causing many kinds of damage from severe burns to limb disablizing. He can also bind other celestial and occult beings to his will, usually by performing a quick ritual or incantation. With his control over heat, he can change the weather over a small area if not given time. Given enough time, he can easily cause severe weather like hurricanes. Additionally, Lucifer has the ability to change his appearance in order to deceive others, including opponents. This can lead to easy trickery and friendly fire if teammates do not see Lucifer or the transforming inspiration, as they would not know which is which. The fallen angel also has an aura about him that makes all human beings, whether they be male or female, instantly feel in love with him. After all, when one is in love, they don’t quite think clearly. Lastly, likely due to prolonged exposure to the ices of Cocoytus, he can freeze objects with a touch or by breathing on them, encasing them in a thin layer of ice.


BRIEF HISTORY

Pretty sure everyone knows his story. Lucifer was God’s Second, and was the Lamplighter, to govern the stars. However, he became obsessed with being God’s equal and, using powerful skills of deceit and orating, he convinced a third of Heaven’s angels to ally with him to try and overthrow him. As one could expect, he was met by Michael and the Heavenly Host. The two armies were well matched, but Lucifer was slightly edging out Michael until The Lord gave Michael a boost in strength that allowed him to overcome Lucifer and punt him out of Heaven. Cast down to the Earth, Lucifer cursed the Lord’s name for many days before creating Hell with himself as it’s ruler, and began to plot for his revenge. Finally, he saw his chance with the Infinity Weapons, and began to plan...


__________________

Moderated 01-12-2015 11:11 PM by Hanbei
[Reply] #4
12-17-2013 09:55 PM
Joined: 01-12-2013
Posts: 36,111
offline
Demi
Demi
Damnit bobby.
Rep: 198




History


Mythology of Illyria:

In the Beggining of Illyria, there was but one being in the great gap. And that being was the God-king of Illyria. This god was a giant worm with a human face, and stubby arms. It spends its days doing absolutely nothing, however, one day it got lonely. So it fashioned itself a statue out of clay in its ideal image. This being became the first Illyrian: Sia the Radiant One.

And so, after a millennia the Godking left the galaxy it had created with its own lifeblood, Messier 87, a supergiant elliptical galaxy. Leaving only a statue and some of its flesh. This flesh and blood of the god soon began to subdivide, until it created an entire race of beings just like Sia. Soon, an extremely intelligent civilization followed. A race with incredibly advanced technology, they where civilized and enjoyed peace and prosperity. And they rarely got into wars with their nearest stellar neighbors. 

The main attraction of their technology was that it allowed for the systematic mapping and travel of different spatial axies of the cosmos. Allowing them to experience life as a second or first dimensional being. However, by the end of their prosperity they handnt unlocked the key to moving through the fourth dimension. However, one day Sia himself discovered a rift in space and time, and was sucked in. The plane of existence that followed was odd and conceptual, where thoughts and feelings manifested like crystal intelligence before him. And it was here he realized that he was in what humans called the Dreamtime, and it was here that he saw the true nature of his people.

Here, he discovered that the planet was slowly being eaten alive by his own race. Illyrians weren’t angels, they where demons feeding on the barriers between dimensions eith their own innate psychic powers. This would eventually cause a total spatial collapse and destroy their stellar system. He quickly told anybody he could, but he was ridiculed and called insane, soon his family was attacked, leading to the death of his wife and son and his exile. And he vowed to return with all the powers of darkness, taking the name Ogma for himself.

-Fast foreword-

Sia, now turned Ogma, was promoted to the hosts of Twilight after his death. In doing so he became one of an infinitude of spirits who served the Lion god of balance, this host of innumerable spirits where divided into three sectors, the Spirits of Order, Neutrality, and Chaos. These Spirits where guardians of their specific concepts, each one having a different moral code. Ogma was a Spirit of Chaos and the most powerful of them all, he was also a very rare neutral party, rarely getting involved with the hosts problems. Ogma used his first day with his new body to visit his old planet, only to find that everything was destroyed as he had predicted. Although he felt sad, of course, there was a strange sense of satisfaction that he couldn’t pinpoint. Ogma has recently in modern times gone beyond the role of Lord of Chaos, and became a free spirit, as well as a neutral party, only concerned with the well being of Creation.

He participated in the event known as the war for the Infinity Weapons, and was unintentionally one of the founding members of a group that would procure and protect said weapons, Ogma himself would avoid the Infinity Weapons and simply deal with threats of a wide reaching and supernatural nature. Ogma traveled to the spirit world in order to visit Heaven, but was stopped midway by a group of destructive spirits and the demon lord Azazel. Ogma would defeat and subdue them after eyes attempted to attack him and drain him of his power.

Powers:

Immortality- His body is a mere representation of him on the physical plane. He can heal from any injury almost instantly, as long as weaknesses aren’t involved. With a few exceptions he feels no pain at all from damage taken.

Magic: Omga wields vast supernatural powers capable of levitation, elemental manipulation, conjuration, clairvoyance, animation, control over animals, the weather, and shadows.

Astral Projection: He can project his soul-self [a subtle body intermediate between the intelligent soul and the physical body] from his body at will. This Astral Body can travel across the globe, through space, beyond the realm of the living, and even to past and future realities.

Psychic powers: He posses the powers of telekinesis, teleportation, and hypnotic and telepathic abilities. With his telepathy he can read the minds of other people, and communicate with them in their minds. He can sense the locations of people, even without seeing them. He can gain a slight combat advantage by reacting to an enemy’s thoughts before they attack. He can only use this ability within a 10 mile radius. He can also sense all magical auras, spells, items, and creatures within 10 miles.

Shapeshifting: Ogma can immediately transform itself into almost anything. He has changed into monsters, mist, shadows, and light.

Superhuman Condition: His bodily conditions are all incredible superhuman levels. His strength is so great that he was able to effortlessly lift a station wagon over his head, and he withstood contact with a live power cable.

Abilities:

Sorcery: Ogma almost never uses spoken spells or magical rituals more complex than a binding or circle of entrapment, Ogma however rarely uses his full power unless needed. Despite this when fully unleashed he is me of the most powerful magical forces in Creation.

Energy manipulation: He innately generates his own unique form of magical energy, he can manipulate, channel, and shape this energy in any way he pleases.

Supernatural Travel: Ogma has an unexplained ability to travel enormous distances in very short amounts of time, he can even move through the unseen realms and planes of the world.

WEAKNESSES:

Physical weaknesses: He is physically vulnerable to garlic, wolfsbane, wild roses, and lilys. In fact, said objects cancel out the magical energies that make up his form. Contact with these objects leave burns and wounds that much longer to heal and weaken his powers.

Heart Gem: A rhombus shaped diamond gem is imbedded deep within his center mass. If it is somehow destroyed or shattered to pieces. He is for all intents and purposes, forced to flee the material plane. 


Paraphernalia:

Noa Mask: A spiritually charged mask used to forcefully expel up to three spirits from their hosts, once used it becomes worthless for a whole three years. It has currently been used, and is therefor useless.





Name: Maya Sargona.
Gender: Female.
Occupation: Shaman, Freedom fighter.

History:

Maya is a Greek-Italian born into the Sargona family in Thessaly, 1990. Her father, a strict man with a very old moral code, was slightly irritated that he had had a daughter instead of a son, but nonetheless offered to take Maya to America where she could lead a mundane life. This greatly angered her aunt, who was one of the most feared witches in northern Thessaly, and so Maya was raised in Thessaly, her father playing very little part in her life. Maya’s father left her mother shortly before Maya underwent mystical initiation in the city of Larissa, the heart of Thessaly, during which her soul would drift to the spirit realm, and would wander until she met her patron deity. She ended up falling to the underworld, and it was revealed that her patron goddess was Hecate, a triple deity associated with crossroads, entrance-ways, dogs, light, the moon, magic, witchcraft, knowledge of herbs and poisonous plants, necromancy, and sorcery.

Upon making her way out of Hades she encountered Persephone and Hades himself, she was shown a possible past life of hers in which she was an Ancient Greek warrior-king, revered for his prowess in battle, but ultimately falling short in piety. After her meeting with Hades she is granted a good deal of magical powers, and then ushered back to her body. By 2010, she is 20 years old and working as a third rate medicine woman who isn’t even able to make ends meet, she contemplated giving up on life for a very short time before joining a group simply known at the time as “Mortal Coil”, a group of individuals fighting in the shadows against a league of zealots that are seeking to make super soldiers out of chosen individuals and then instill cold, sterile order into the world, and then destroy it with unbounded chaos.

Appearance:

Maya has hazel eye’s and slightly golden blond hair, which is long but usually stylized in a bun or some other form of hairdo. Her “work outfit” mainly consists of a red sleeveless shirt, a pair of jade earrings, and knee high leather boots.


Powers and Abilities:

Maya is a powerful sorceress who draws her powers from various aspects of Greek cosmology, particularity the goddess Hecate, and the moon. She can conjure and calm storms, restore youth to the old, and has knowledge of all magical herbs. The gaze of witches could also bring harm to a chosen victim and cause them to hallucinate or even go mad. Maya also has power over the dead, an ability that was granted to her by Hades.

As a sorceress she secretes a type of ethereal substance from her body that she calls “Moon-dew”, it is the liquid metal soul of the Moon itself and can be moulded for purposes such as armor or offensive capabilities.

Rituals:

Drawing Down the Moon: In which she allows herself to be possesed by the spirit of the moon, represented as a triple goddess.

Door to Hades: A form of banishment that involves Maya opening a gateway to the underworld itself, works especially well on demons and monsters. Overusing this power tends to create bad luck and will usually have a negative affect on the abuser later on.






History

Jannes, Iannes, and Johanai are the many names of a powerful and ancient egyptian Sorceror who, along with his brother Jambres contended with Moses during the old times, and lost. Apart from their opposition to Moses there are other legends about these two Egyptian sorcerers; it was said that during the end of their days they had necessary occult knowledge to embark on a journey to the Judeo-Christian heavens. They were not welcomed and the angels of the first few heavens fought them vigorously but they could not evict them due to the potent talismans that were worn by the wizards. As they entered the fourth heaven they were met by Michael and Gabriel; the battle was very evenly balanced, but in the end it was the angels who had to fall back. Upon entering the fifth heaven they were met by none other than Metatron. Metatron was quick to act and threw them out of heaven with a wave of his hand. It is said that they lost all memory of the event after that. However, Janis’s memories resurfaced during an ancient ritual dedicated to the god Thoth, and Thoth had taken mercy upon him and recovered his memories. He later embarked on a quest for immortality that ended...somewhat successfully. As he is still alive to this day, but is forced to consume other living humans in order to sustain himself, an ancient relic of immortality, but it works. He later became one of the few magicians who tried to procure The Laughing Mirror, and he did indeed procure it, outsmarting other magicians such as Morganna Lefaye, Ogma, and the Wishmaster to get it. Eventually he shattered to mirror into millions of fragments and scattered them into different magic worlds, keeping the largest fragment for himself.

Powers and Skills

Immortality: Janis has an infinite lifespan and exists in a quasi-corporeal form. However, in order to sustain this immortality he must devour a human body within the span of 30 days. Otherwise he will wither into nothingness.

Sorcery: He has arcane knowledge of magic and derived his powers from it.

Resurrection: By writing the words “The Soul is Mine” in Hieroglyphs he can resurrect someone from the dead and bring their soul back into their body, however they come back without free will or a consciousness of their own and are under his control. He cannot resurrect someone who has been dead for three hours or longer, they’re too gone at that point.

Illusions: Janis can conjure up extremely realistic illusions, they still however, lack any real power to physically effect their victims on their own. Although more often or not people trick themselves into “feeling” them due to how realistic they are.

Dimensional Travel: By drawing a doorway (with doorknob included) on a flat surface he can create a door to other dimensions and locations, although he must write the name of the location on the door or it defaults to the land of the dead.

PSY Power: Janis has developed power extra-sensory abilities. He has learned to master his talents of telepathy, clairaudience, and clairvoyance, and their trans-temporal operation as precognition or retrocognition. He also has mastered the skills of astral projection and remote viewing.

Items and Weapons

The Orchids Rainbow: A medium sized orb that glows in every color of the rainbow, when being used it turns into a full fledged rainbow that allows its user to ride it, speeding with the winds.

The Laughing Mirror: While only a fragment of the mirror, it is a rather large fragment that could pass off as a very small mirror. Those who gaze into it see only the negative parts of themselves reflected, with the good parts reduced or shrunken.

Oculus Infernum: A sphere of glass about the same size as a large grapefruit. It acts as a seers stone that looks into the memories of others, and can manifest their most negative thoughts and memories. It is very dangerous to stairs at while it is in use, as it is rumored to suck out your soul if you gaze into it too long.





PHYSICAL ATTRIBUTES

Species: Demonic based mystical entity
Age: Thousands of years, exact number unknown.

PERSONAL DETAILS
Aliases: None
Orientation: N/A
Marital status: Single
Date of birth: At least 6000 AD
Place of birth: Unknown
Current residence: Nomad

SOCIAL INFORMATION
I.Q.: 110
Education level: Unknown
Languages spoken: English, and a few others
Ethnicity: N/A
Religion: Unknown
Political affiliation:
Fields of interest: Granting wishes of foolish mortals and transform them into their worst nightmares.
Occupations: Granter of Wishes, Sociopath.
Social class: N/A

MEDICAL DETAILS
Blood type: None
Smoking habit: Frequently
Drinking habit: None
Drug use: None
Prescriptions: None
Disabilities: None
Diet plan: Unknown
Other medical features: None

UNIQUE ITEMS

None

ABILITIES AND WEAKNESSES

Desire Manifestation: Also called Wish Granting, he can grant any wishes of others. With this ability, je can manifest the desires of others and themselves into reality and make their wildest dreams come true. He usually granted wishes that intentionally harmed the wisher rather than help them, for instance, if he asks somebody if they wish to never see him, and they agree, he will remove their eyes.

Weakness: He cannot directly disobey a wish if it is inside of his power, he also cannot directly harm a person, only being able to if they grant a wish, he also lacks the power to grant a wish without the others consent (I.E. if some random person said “I wish that everybody would just shut up” he cannot make it happen just becuase he hears them wish for it, he must ask them in the form of “Do you wish." Or “Would you Like." He also lacks the power to turn a wish against the wished if they are very specific.

BRIEF HISTORY
In Progress.






HISTORY:

Psyche began his existence when a man by the name of Berko, a man who lived in Africa had been enslaved in the process of of the 'sugar-slave complex' by the by a wealthy family known as the Beauregards, who had set up a sugar plantation in the Portuguese island of Madeira, and would spend his time gazing at the Ocean when he could. Eventually after 4 years of slave life had passed he attempted to escape, although it was not successful and had gotten him beaten severely, from which he recovered although his left arm was left quasi-paralyzed as a result. Although ten years after said event he did manage to escape into the Islands woodlands, and was luckily never found again as the family had assumed he died in the process.

One day while drinking from a spring he encounters a being known as the Qandisa, he knew what she was and attempted to make his leave, but she had ended up tormenting him until he had sought refuge in a nearby cave, there he encountered a massive serpentine creature known as the Grootslang, a being so terrifying he immediately fled. The last creatures he encountered where the Eloko, where they cast a curse on him using their bells, the curse was that if he was to turn away from them he would become a demon, but he turned away and indeed became a horrifying monstrosity. Consumed by his malice and hatred against the world that had robbed him of his life, he attacked and killed all the Elokos. He then set off the kill the Beauregards and burned their house to the ground. 400 years later he would become known as Psyche, and was invoked during a séance, which had caused him to burn all the participants alive with fire.

He later struck a deal with a Spirits of Chaos, by the name of Polizzio the Great, who had maintained a cult of low level chaos spirits. Thus Psyche became a wraith and a fully powered chaos magician, using this power he attempted to overthrow the Spirits of Chaos and become a rouge agent, although he was easily disposed of by Ogma. He then applied to their nature and wished to become one with the sea, using this wish as fuel Ogma bound his soul to the Ocean, and he departed peacefully.


POWERS AND SKILLS:

Immortality: As a demon he does not age, not get sick or die. His form is composed of subtle matter, which means that he must take a proper physical form by feeding on strong emotions in order to interact with the world at hand. Although in his spirit form he can indeed exercise demonic possession on other beings.

Magic: Psyche has great magical powers, which allow him to create and invoke effects due to his empowerment by the brigade of chaotic spirits, which allow him a form of faux-sorcery. This allows him to protect himself with magic, eldrich blasts, portal opening, the summoning and revival of monsters, superhuman durability, and flight.

Pyrokinesis: The psychic ability to create, influence, and control fire with ones mind.







HISTORY

Magnus was born in the higher world known as Quirin. This world existed in the far distant future, and Magnus was born on the day just before the end if all worlds, there was something different about Magnus though, and as he grew he did not tread into the future like his kin, into eventual oblivion, but into the past. An odd anomaly in the structure of reality itself had manifested when Magnus was born, and due to this anomaly he himself was born in the future and is just heading down time in the opposite direction from the rest of us. When Magnus was born his mother and father had been informed of their sons gift by the worlds high priests. And out of precaution they did all they could, they created a synthetic sanctuary for their son that was maintained by an advanced self sustaining artificial intelligence. This ship [or sanctuary] was sent to orbit the nearest black hole, and the time dilation caused by the black hole managed to stave off the child’s strange condition.

However, approximately twenty five years after his birth, he had grown to full adulthood and had become intelligent and wise. He had access to his ships memory bank, which contained the entire history of his race, after spending his life learning he decided to set a corse for a neighboring planet with intelligent life, Illyria, only to discover once he got there that it was uninhibited and ruined. He did however, find something strange, it was an occult grimoir, something that was completely alien to him. He read aloud the words which summoned the Spirits of Law, the energies released by these entities as they where summoned destroying his ship. After this they calmed him down and had explained to him of what they where, and then gave him a tour of the mystic side of the Universe as per his consent, after which they transported him to the Otherplace, where he studied for 30 years and remained as a member of it’s council of sorcerers. It is unknown what became of him after the Spirits of Chaos invaded the Otherplace, but it was presumed that he was killed in battle by Psyche.


Powers and Abilities:

Theurgy: As a proxy of Calypso, a lower level Spirit of Order, he can channel that beings supernatural power, although not all of it as it would kill his mortal body if he did. He is capable of firing energy blasts, conjuring magic sheilds, levitation, changing his appearance, healing other beings, and portal opening.

Occultism: Highly learned in the art of sorcery, he is especially trained in the art of Hermetic sorcery, which involves the true name, rituals, words of power, and magic circles.

Technopathy: Magnus’s mind can mate with machinery, allowing him to control almost any form of technology remotely. And since this power is linked with his mind, attacking it or disrupting it in any way would relinquish his control.






HISTORY:

Mandragora began his life as a man called Ash who’s last name is now lost to the world, and perhaps even him. He was a man who existed in a pre-Biblical world approximately 4,000 years ago. His people spoke a language unknown to those outside of their village, and where proud and wise. He made his trade as a shaman and had great knowledge of various plants and herbs, as well as enchanted items. Throught his life he emplyed magical spells to help those who needed it and healed the sick and needy, he prayed every day to the Earth Mother and she would answer back, helping him with his art. But one day when he was approximately 30 years old his village was raided by a small militia from Levat, and where enslaved completly, only Ash escaped. He would watch as his freinds and family would be enslaved, mistreated, and die.

He would also constantly pray to his goddess for help, to help his people, she would never answer. He tried to look for an answer to his people’s suffering as he would wander the forests, and one day while wandering her tripped on an idol, he picked up the idol and noticed it as a local forest deity. Noticing his abandonment by the Earth Mother he accepted this new god into his heart, and prayed for any form of help he could, he then stumbled upon a cave, and fell asleep there. When he awoke, he knew something was wrong. He went to a nearby river a looked at himself in the mirror, and found that he was transformed into something corpse-like in shape, but who’s skin was harsh cloth and visage like a beast. He found that he now had supernatural powers and then went to free his people, but he was too late and had found that only four had survived. He killed those keeping them captive and then led them out of their prison, and back to their home land. From then in he was no longer the man he used to be, he was Mandragora, a Bog Faerie and living guardian of the Plant Kingdom.


Personality:

In terms of personality, Mandragora is best described with a single world, aloof. While he is not cold or cruel, he is indeed somewhat distant with the modern world, and especially with humankind. He rarely interacts with his former man anymore, preferring the company of the plant spirits in the woods. And while he is very wise he is not very knowledgeable of the outside world, as he has spent most of his age old existence in the plant kingdom, which does not advance in the same way mankind does.


Powers and Abilities:

Chlorokinesis: Mandragora weilds elemental mastery over plant life. He can even command Fungi, which exist outside of the Plant Kingdom.

Immortality: His body can automatically repair injuries at a rate of speed that surpasses that of a normal human, and even lost limbs. If his body ever dies then his essence will transfer to the nearest plantlife.

Self-Sustenance: He does not need to eat normal food to survive, and can sustain his physical body via. photosynthesis or other alternative methods.

Occultism: He still holds vast shamanistic knowledge of healing plants and herbs, as well as knowledge of the spirits of the earth.






HISTORY:

Jericho was born in a French city known mostly as the Noir Métropole by the locals, it was a dark city that was always overshadowed by clouds. The city itself was once an economic paradise, but afterimage stock market crashed the city fell into disarray, young Jericho had always had a dream of going to Egypt when he was young, as his mother was born in Egypt and spent many a night telling him tales from her childhood. And when he had grown to be an adult he managed to achieve his dream after leaving his city and e rolling in colledge, he later graduated its a degree in Egyptology. When he traveled to Egypt the first monument he visited was the Precinct of Mut, an ancient ruined temple so trashed with age that nothing over one meter high remains. It was there that he was murdered, under the light of the old moon.

His body had fallen into the crescent shaped lake within the temple complex. Is body floated down to the bottom as the last light of the old moon left, and the new moon had heralded in his rebith. Under the darkness of the new moon he encountered the trinity of Khonshu-Amun-Mut. The-three in-one group of deities had taken his spirit to Heliopolis, and conversed with him there. After getting past his initial disbelief he had been chosen as a mediator between the trinity, and to act as the avatar of the trinity within the material world. After being transformed and resurrected he was given special tools by them, crafted for battle. After this he killed his murderer, and then left Egypt under the veil of the night and remained doing the will of the trinity on Earth by administering his own strange form of justice.


PERSONALITY:

Jericho’s personality before his transformation was that of a reserved, caring man with an intense passion for Egyptology. However after his metamorphosis his personality became much more undefinable, as he shared the minds of three ancient deities with his own. As such he exhibits something that almost seems like schizophrenia or multiple personality disorder to outsiders. Constantly having to mediate between the personality of Khonsu, who ranges from protective to violent and dangerous, Mut who is compassionate and just, and Amun which is distant and secretive.

Abilities:

Supernatural attributes: As the avatar of the Theban Trinity he is a superhuman entity that is more powerful than humans, possessing enough strength to easily toss an adult man, superhuman speed, endurance, and reflexes.

Phantom Form: Jericho can enter an immaterial state that allows him to travel at speeds greater than humans can, with this power he can travel to the Godsphere and around the physical world, in this state he is greatly vulnerable to spiritual assaults.


Paraphernalia:

Mace: He wields a silver mace which acts as a close range weapon.

Cable: Jericho possesses a sort of metal rope with a sharp, metallic weapon shaped like a crescent moon attached to the end, this can be used as a long range weapon or for other purposes.

Sickle: He owns a sword which greatly resembles a sickle, the sword itself appears to be made of some sort of metal, but exactly what kind is unknown.

Edited 10-01-2014 01:09 AM by Demi
[Reply] #5
12-18-2013 01:37 AM
Joined: 05-11-2008
Posts: 16,512
offline
Helly The God
Helly The God
Jesi Master
Rep: 203

Didnt notice this before owo Haven’t been in this section fer awhile

Anyway



PHYSICAL ATTRIBUTES
Species: Human
Age: 20
Gender: Female
Height: 5’8”
Weight: 140 lbs
Body type: Hourglass
Skin colour: A (very) light brown
Eye colour: Green
Hair colour: Brown
Hair style: Slightly wavy, a tad past the shoulders with two distinctive bangs going down between her eyes to her left
Tattoos: A crescent moon on her right forearm, with a long dark blue cloud snaking around and down her bicep down to the crescent
Piercings: None

PERSONAL DETAILS
Aliases: Mi-Chan, Undine’s kid
Orientation: Heterosexual
Marital status: Single
Date of birth: August 20th, 128000 AD
Place of birth: Planet New Hope(different universe from ours, same megaverse)
Current residence: Wandering around the megaverse via illegal transportation methods

SOCIAL INFORMATION
I.Q.: 180
Education level: High School
Languages spoken: English, Spanish, French, Japanese, Russian, Latin, Greek, Hebrew, 14 completely alien languages
Ethnicity: Remember that thing about all human races becoming one thanks to interracial sex? Yeh, thas wat she is
Religion: Polytheist(belief only, not worship)
Political affiliation: Chaos Agent(advocate of free will and having several different governments, rulers, and parties co-existing)
Fields of interest: Engineering, philosophy, cosmology
Occupations: Inventor, military general
Social class: A well-known renegade princess of a country whose capital is no more

MEDICAL DETAILS
Blood type: AB-(coz RARITY)
Smoking habit: Does not smoke
Drinking habit: Does not drink
Drug use: None
Prescriptions: None
Disabilities: Eh...In medical terms, none
Diet plan: Eats what she can from place to place(but in reasonable rations whilst completely destroying anything that could leave behind any sort of trace)
Other medical features: Has a (long disabled by her) tracking chip planted under her left rib

UNIQUE ITEMS

Stopwatch - A stopwatch latched onto her utility belt that allows its holder to slow time to a near stand-still. More details on that in the next section.

Lunar Pendant - A pale blue, crescent-shaped pendant worn on a necklace that possess unique, mysterious properties which slightly boosts the wearer’s deific powers. Crafted by Ayumi herself.

Gauntlets - Two gauntlets with dragon-scale backs. They allow their wearer to perform very powerful attacks and grant them otherwise unattainable capabilities(such as Ayumi’s great control over water). They are made from a special fabric which makes them almost completely indestructible, however, if one manages to pry them off, the former wearer will be at a very heavy disadvantage.

Flask - From the age of 9, Ayumi has always had a special flask(crafted by her own young hands) on her utility belt with which can store enough H20 molecules to submerge a large city.

ABILITIES AND WEAKNESSES

Time Warping - Ayumi’s stopwatch grants her the ability to slow the world around her almost completely still. She herself and her attire are unaffected by this. However, in addition to not being able to utilize any other special abilities during this time, she must also sit still and undisturbed with her hand on her pocket watch for the amount of time that she wishes to slow time, i.e., if she were to slow time for 1 minute, she would have to first stand still and vulnerable for 1 minute with a hand on her watch.

Manipulation of liquid-based matter - Ayumi, thanks to being taken under Undine’s hospitable wing for a great part of her life, has great mastery over H20-based attacks, using water as a highly offensive tool, ice as a defensive one, and thick mists as part of diversionary or covert tactics. She has extended this ability to the point of manipulating just about any type of liquid and most semi-liquids, but she is most powerful with H20 and its various forms thanks to Undine’s thorough teachings. However, she can only manipulate liquids, but not create them out of COMPLETE nothingness. In emergencies, she can extract water from her surroundings(even air, if there are any H20 molecules to be provided). For moral reasons, however, she refuses to take such things directly from living things, like plants, animals, or humans.

Survive-ability in outer space - By merit of her mastery over H20 and liquids in general as well as her flask, Ayumi can survive in outer space through very intricate manipulations of her own bodily fluids and keeping a stable bubble of air around herself.

BRIEF HISTORY

Ayumi is a young, unmarried, un-engaged warrior maiden who was adopted by Undine(the Water deity) at a very early age after she had been orphaned by Gaia’s(the Earth deity) wrathful efforts to place Ayumi’s home planet under her unforgiving thumb. Gaia would be fought off by Undine and the country’s military, regrettably not before she took the lives of many citizens and political figures, including the entire royal family save for Ayumi. Undine would later grow to become the country’s new leader, and her and Ayumi formed an unbreakable bond reminiscent of an older sibling and their younger brother or sister. The nation would later come under attack again, this time by a far more orthodox enemy, a universal threat that had found a way to corrupt some of the planet’s own inhabitants and gain crucial information. A costly uphill battle ensued. Undine was eventually Sealed out of luck and desperation, enemy troops forced to a hasty retreat but not soon enough to save the capital or Undine, thus putting Ayumi in a very unfavourable situation. With a corrupt and confused nation and a large target painted on her back, Ayumi learned to fight and flee, travelling throughout the multiverse, gaining alliances and valuable information, formulating and carrying out sensitive missions, her most trusted comrades always at her side, eyes of a hawk, mind of a veteran, a heart so cold yet so warm, braving this unforgiving...

GAUNTLET


Pre-order nao e.e





PHYSICAL ATTRIBUTES
Species: Elfin elemental spirit
Age: Old as teh universe
Gender: Female
Height: 5’10”
Weight: 150 lbs
Body type: Hourglass
Skin colour: Pale
Eye colour: Brownish-yellow, glowing with power and authority
Hair colour: White with a faint glow
Hair style: A tad wavy, ending just above the elbows
Tattoos: None
Piercings: Two large golden hoop-ish earrings

PERSONAL DETAILS
Aliases: Gaia, Earth Spirit, Mother Earth, Goddess of Earth
Orientation: None
Marital status: Single
Date of birth: Teh Big Bang
Place of birth: See above
Current residence: In the manga, she is dead o.o For RP purposes, she is alive and roaming about teh cosmos

SOCIAL INFORMATION
I.Q.: Unknown
Education level: Unknown
Languages spoken: She understands and speaks all known languages
Ethnicity: Elfy-ish e.e
Religion: Polytheist(belief, not worship)
Political affiliation: None
Fields of interest: Mythology, history, science in general
Occupations: None
Social class: Person of worship

MEDICAL DETAILS
Blood type: NONE! HAHAHAHAHA!
Smoking habit: Does not smoke
Drinking habit: Does not drink
Drug use: None
Prescriptions: None
Disabilities: None
Diet plan: None
Other medical features: Has natural life span of FOREVER

UNIQUE ITEMS

Earth Crystal Pendant - A crystal that identifies its wearer as the ultimate progenitor of whatever element it represents.

ABILITIES AND WEAKNESSES

Manipulation of Earth - As one would guess, the Earth demigoddess has the ability to twist and turn the earth around her and its many minerals to her will, capable of refining and creating seemingly indestructible walls of metal at a relatively fast rate and using hardened crystals as projectiles or weapons to take down her opponents. Like Ayumi, however, she cannot create such materials out of pure nothingness and can be quite vulnerable when performing more elaborate attacks.

Manipulation of Gravity - Creating planets and moons necessitates gravity. Gaia can manipulate existing gravity fields or create relatively powerful ones in a small amount of time, making a rather uncomfortable situation for the opponent whilst remaining largely unaffected herself. However, the same cannot be said for her special attacking maneuvres. The new gravitational fields can make it difficult, perhaps even impossible to land an attack that requires use of anything that isn’t Gaia herself, forcing her to either draw nearer and engage in hand-to-hand combat, which is not her forte, or driving her to do away with the new gravitational field(s). As such, this ability is more often used as a defensive or disruptive manouvre rather than an offensive one.

Resistance to Gravity - Not only is Gaia unaffected by the gravity fields she personally creates, but she is almost completely unaffected by any sort of gravity in general. She can sit comfortably in the event horizon of a super-massive black hole and not worry about anything, and has even been known to create black holes on her own to take out sizable armies, however creating such a powerful gravity centre takes a large amount of time that is rarely granted when faced with a capable opponent.

BRIEF HISTORY

According to Undine, Gaia was once a loving spirit who took delight in creating moons and planets with beautiful landscapes. She would beam with excitement any time life began to develop on one of her creations, nurturing the growing life forms as best she could against the advice of her fellow spirits and gods(There was a code agreed upon by many deific beings that one should not become overly attached to imperfect beings). She was saddened greatly whenever one species or another failed to thrive and was thrilled whenever she detected a development of self-awareness. However, her sentiments started to change when she witnessed more and more organisms consuming one another to sustain themselves.
Gaia would later be sealed away along with her fellow deific beings by a jealous God, imprisoned for thousands of years away from the loving disciples she had obtained all across the universe. After the third World War and the inevitable destruction of the supposed supreme God, the beings were set free from their otherworldly prisons, and Gaia, seeing the planets she had put so much work into exploited and neglected so callously, was beside herself with anger, and in a cruel twist of irony became a recurring antagonist to the human race.
SPOILERS ALERT Gaia’s latest and last act against the human race occurred shortly after Ayumi’s hometown was invaded. Taking advantage of the confusion, she decided to take a particularly powerful city on the other side of the planet for herself, a city famous for its powerful army and impeccable armories. This lead to an inevitable confrontation between Gaia and Ayumi, who needed control over the city and its unrivaled armories if she hoped to successfully break the enemy’s blockade that was keeping critical resources from coming in. After a long battle that left much of the surrounding landscape completely destroyed, Gaia was eliminated. In her final moments, she gave to Ayumi her Earth Crystal Pendant, revealing to her that she needed to gather the other elemental pendants if she wanted to undo the seal that had been placed on Undine, repenting for her actions and bestowing upon Ayumi as much of her Earthly authority as she could, in hopes that it would help Ayumi in her mission to restore peace. Ayumi, having never killed anyone before, was struck with immeasurable guilt and heavy grief, unable to participate in the universal war that surrounded her for a very long time, turning much of the responsibility over to her most trusted comrade. During much of her time out of action, she worked on creating a planet as beautiful as she could make it, a tribute to Gaia that would later be inhabited by her new disciples.

Erm...erm...GAUNTLET


Pre-order nao straight PLEZ



Disregard the brief histories fer nao. I’ve been brainstorming and been making massive changes to Gauntlet’s story.

Edited 12-18-2013 01:38 AM by Helly The God
[Reply] #6
12-18-2013 07:50 PM
Joined: 04-18-2013
Posts: 8,562
offline
Koichi
Koichi
Super Saiyan God of MvC
Rep: 87

Reserved.

Edited 09-02-2014 10:40 PM by Koichi
[Reply] #7
12-18-2013 08:00 PM
Joined: 10-10-2011
Posts: 17,023
offline
The Millennium King
The Millennium King
Zeed
Rep: 215

Reservation.


__________________


”“We may not see our next step
We may stumble, we may fall off the path. But we always move forward!
That is the power of man!'“

Edited 12-18-2013 08:00 PM by The Millennium King
[Reply] #8
12-19-2013 12:55 AM
Joined: 10-09-2013
Posts: 6,106
offline
Illusive Trickster
Illusive Trickster
I Love You With All Of My Heart
Rep: 80


PHYSICAL ATTRIBUTES
Species: Conceptual Existence(Embodiment of all the theories that pointed Battler Ushiromiya as the culprit of the Rokkenjima murders)
Age: Appears 18, Ageless
Gender: Male
Height: 5’11''
Weight: 178 lbs
Body type: Tall and muscular
Skin colour: Light
Eye colour: Red
Hair colour: Red
Hair style: Slightly Spiky
Tattoos: None
Piercings: None

PERSONAL DETAILS
Aliases: The Endless Sorcerer/Black Demon/Black Battler
Orientation: Bisexual
Marital status: None
Date of birth: ?/?/1974
Place of birth: Rokkenjima
Current residence: Sea of Kakeras

SOCIAL INFORMATION
I.Q.: 150. He was behind the Rokkenjima murders and was the one who created the Schrodinger’s cat box(all possible “truths” can exist at the same time.)
Education level: Unknown
Languages spoken: English and Japanese.
Ethnicity: Japanese
Religion: Unknown
Political affiliation: None
Fields of interest: Unknown
Occupations: None
Social class: Upper

MEDICAL DETAILS
Blood type: AB
Smoking habit: None
Drinking habit: Fine Wine
Drug use: None
Prescriptions: None
Disabilities: None
Diet plan: None
Other medical features: None

UNIQUE ITEMS
Golden Longsword:
Unlike a normal weapon, whose purpose is to cause physical damage, this special tool is known as a conceptual weapon, and it is used to deny the existence of concepts.
Regardless of whether the target is physical, mental or conceptual, it is impossible to use any defensive concept, such as physical barriers, mental isolation, and conceptual inheritance, to defend against this weapon. Due to the fact that the concepts themselves are denied, even the concept of resisting an attack does not exist, and it is impossible for the target to endure regardless of their stamina. Furthermore, all supernatural methods of buying time, such as teleportation, time reversal, revivals, and inheritance are impossible. Denials of concepts conform to verdict procedures dictated by the Great Court, all future concepts that disobey them will be denied immediately. In addition, when the Red Key forms a complete Barrier, all concepts of evasion cannot be successful.
Defense is Impossible, evasion is impossible, buying time is impossible. The ultimate conceptual weapon is the embodiment of these three impossibilities.

ABILITIES AND WEAKNESSES
Magic of Miracles: Black Battler can change the outcome of any situation (to him or others) even if the probability of a different outcome is 0%, he can reset the situation, this to a Metaversal scale
Mysteries that pierces everything without mercy: Black Battler creates multiple blue snake like energy, every one being a different mystery, from real mysteries or mysteries from novels from the past, present and future.
Magic of Certainty: Allows him to raise the possibility of any success to almost a 100%
Endless Magic: He can raise the value of 0 to infinite. He can repeat any situation infinite times, this include killing and revival, creation and destruction.
Magic of Resurrection: A conceptual magic that violates the denial of existence. Can bring back those beings whose complete existence has been denied as long as he considers them to exist
WEAKNESSES:
Conceptual attacks upon his existence manages to make him lose his concentration on maintaining existential self awareness thus randomly shifting from existence and non- existence
Brief History:
Born at an unknown point in 1974, he was birthed from Kyrie Ushiromiya alongside Rudolf Ushiromiya. At an very young age ,he showed to possess an extremely sadistic nature that was demonstrated by his mutilations of many of the Ushiromiya pets. With the passing of the years, Battler’s sadistic nature worsened to the point that at the age of 16, he violently raped and gorged out one of the servants organs and showed extreme pleasure by that heinous act. Kinzo Ushiromiya, the head of the Ushiromiya family and Battler’s grandfather, repulsed by Battler’s inhumane act thought it was wise to send Battler to an mental institution, only to not act upon this by the desperate begging of Kyrie. Two years passed from that day from that horrid day. It was October 29, 1986 where the Ushiromiya family conference was held by an dying Kinzo to discuss who would inherit the position as head of the Ushiromiya family. Attending the family conference was Rudolf Ushiromiya, Kyrie Ushiromiya
Asumu Ushiromiya, Ange Ushiromiya, Krauss Ushiromiya, Natsuhi Ushiromiya, Jessica Ushiromiya, Hideyoshi Ushiromiya, Eva Ushiromiya, George Ushiromiya, Rosa Ushiromiya, Maria Ushiromiya which were fellow cousins/aunts and uncles with both Shannon and Kanon being the servants in the premise. With constant fights erupting from the family members to discuss who would inherit the position of being the head of the Ushiromiya family there was an flying of subtle death threats being flung throughout the room. With the hearing of an shout, they ran to the outside of the mansion and headed to courthouse where they found an dissected Shannon who was not only naked as her eyes were gouged out of her sockets and her heart was ripped out of her chest. They gathered themselves inside the mansion and soon accusations were being flung everywhere. Eva accused Battler for having murdered Shannon as it wasn’t beyond his nature to having committed such act. However, Battler was with the rest of the Ushiromiya family the entire time making it almost impossible for Battler to have committed the crime. With every twilight one or more of the family members would be violently murdered till the point only Battler was the last remaining family members alive thus revealing that he truly was the murder. He then created an Schrodinger’s cat box(all possible “truths” can exist at the same time.) in order to recreate the Rokkenjima murders endlessly to his amusement


__________________

Moderated 07-26-2014 02:11 AM by Demi
[Reply] #9
12-19-2013 01:04 AM
Joined: 10-17-2013
Posts: 1,408
offline
criticalWhale
criticalWhale
UBER 1337 Poster
Rep: 23

Mikael (pronounced Michal) Millennium
PHYSICAL ATTRIBUTES
Species: Demon Hammer
Age: 16
Gender: Male
Height: 173 cm
Weight: 63 kg
Body type: Athletic
Skin colour: Caucasian
Eye colour: Green
Hair colour: Scarlet
Hair style: Spikey
Tattoos: None
Piercings: None

PERSONAL DETAILS
Aliases: Smash, the Smasher
Orientation: Straight
Marital status: Single
Date of birth: 9-11-1998
Place of birth: True Cross Town
Current residence: Death City

SOCIAL INFORMATION
I.Q.: 101
Education level: High school sophomore
Languages spoken: English, Pig Latin, currently learning French
Ethnicity: American/German
Religion: Never says, so most people think Atheist
Political affiliation: None, he hates politics
Fields of interest: Pop culture, physics
Occupations: Student at Shibusen
Social class: Well-known

MEDICAL DETAILS
Blood type: O+
Smoking habit: None
Drinking habit: None
Drug use: None
Prescriptions: None
Disabilities: Blind in right eye, wears an eye patch to cover it.
Diet plan: None
Other medical features: Mildly allergic to pollen

UNIQUE ITEMS
None
ABILITIES AND WEAKNESSES
Hammer Form-Mikael can turn into a large hammer, which he describes as “sort of like Big Hammer, Little Hammer, except I don’t change size unless I resonate."
Partial Transformation - Mikael can turn his fists into hammers, allowing him to punch harder.
Soul Resonance: Giant-Slaying Smash-Mikael resonates with Lillian Doyle, and becomes large enough to destroy a multi-level building.
BRIEF HISTORY
Mikael’s mother was German, and his father was American. They moved to True Cross Town when he was three. He inherited the weapon gene from his mother, and was accepted into Shibusen as a result. He was picked on and caused trouble during his first year, due to him not liking any of the miesters, until Lillian Doyle stood up for him by punching someone in the nose. The two have been close friends ever since.


Lillian Doyle
PHYSICAL ATTRIBUTES
Species: Human
Age: 15
Gender: Female
Height: 165 cm
Weight: 39 kg
Body type: Athletic
Skin colour: Caucasian
Eye colour: Blue
Hair colour: Black, often died with bright streaks of color
Hair style: Straight, shoulder-length
Tattoos: None
Piercings: Nose stud

PERSONAL DETAILS
Aliases: Lilly; The Brawling Flower
Orientation: Straight
Marital status: Single
Date of birth: 10-1-1997
Place of birth: Chicago
Current residence: Death City

SOCIAL INFORMATION
I.Q.: 121
Education level: High school sophomore
Languages spoken: English, Pig Latin, currently learning German
Ethnicity: American/French
Religion: Catholic
Political affiliation: None, she hates politics
Fields of interest: Pop culture, art
Occupations: Student at Shibusen
Social class: Well-known

MEDICAL DETAILS
Blood type: A-
Smoking habit: None
Drinking habit: None
Drug use: None
Prescriptions: None
Disabilities: None
Diet plan: None
Other medical features: Mildly allergic to cats

UNIQUE ITEMS
None
ABILITIES AND WEAKNESSES
Soul Resonance: Giant-Slaying Smash-Lillian resonates with Mikael Millennium, and he becomes large enough to destroy a multi-level building.
BRIEF HISTORY
Lillian grew up an orphan until she was adopted at age 8. She was often teased in school, and she often picked fights. Despite this, she received good grades, and was advanced to a high school freshman in the first month of 8th grade. She enrolled in Shibusen “as a way to release some pent-up anger on the world”. She stood up for Micael Millennium by punching someone in the nose, and the two have been close friends ever since.


PHYSICAL ATTRIBUTES
Name: NekoYasha
Age: 800
Sex: Male
Height: 160 cm
Weight: 70 kg
Race: Demi-Demon
Eye colour: Red
Hair color: Green

PERSONAL DETAILS
Aliases: Neko
Marital status: Single
Date of birth: Unsure
Place of birth: Hell
Current Residence: Wandering

SOCIAL INFORMATION
Languages spoken: Demonic, English, Pig Latin, Cat
Hunter division: Soldier
Social class: Few true friends

MEDICAL DETAILS
Blood type: O-
Disabilities: None
Diet plan: None, but he enjoys seafood
Other medical features: None

SPECIAL ITEMS/WEAPONS
Blessed Masamune - A 7-foot-long sword that works especially well against demons.
ABILITIES AND WEAKNESSES
Demonic Strength- NekoYasha can lift about 500 lbs. This is raised to about 5 tons when he’s in his alter ego
Ability 1 limitations - Strength is decreased while hungry
Demonic/Cat-Like Agility- NekoYasha has much better reactions than humans. This is increased when he’s in his alter ego
Ability 2 limitations - Again, decreased while hungry
Talking to cats- NekoYasha can speak with cats.
Ability 3 limitations- He can’t talk to big cats (lions, tigers, etc.)
Talking to demons- NekoYasha can speak with demons.
Ability 4 limitations - He is incapable of understanding dog/wolf demons.
Regeneration - NekoYasha can regenerate as long as at least one of his cells survives
Ability 5 limitations - This can only be used in his alter ego
Magic type advantages: Specializes in combat magic, and anything that has to do with cats.
Magic type disadvantages: Terrible at healing magic, hates water magic.
BRIEF HISTORY
NekoYasha is the demi-demon son of a cat demon and a human. His mother was the demon. He was the youngest in a litter of 50 and was raised in Hell. He was trained to kill all life for 250 years. His weapon of choice, a masamune, was a 7-foot-long sword that crackled with demonic energy. When he was 300 years old, he was unleashed onto the world, causing much devastation. After about 50 years, Neko started to question his actions. He then turned against the demonic forces and decided to help humans fight back against demons. His masamune was re-made so that it was blessed rather than cursed, and it became more effective against demons.
Demon ancestry (if any): Mother was a cat demon.


PHYSICAL ATTRIBUTES
Name: KameYasha
Age: 905
Sex: Male
Height: 160 cm
Weight: 70 kg
Race: Demi-Demon
Eye colour: Gold
Hair color: Silver

PERSONAL DETAILS
Aliases: Kame
Marital status: Single
Date of birth: 10-9-1108
Place of birth: Japan (near a Buddhist shrine)
Current Residence: Wandering, has an apartment in Kyoto

SOCIAL INFORMATION
Languages spoken: Demonic, English, Japanese, Turtle
Hunter division: Soldier
Social class: Few true friends

MEDICAL DETAILS
Blood type: AB-
Disabilities: None
Diet plan: Vegetarian
Other medical features: None

SPECIAL ITEMS/WEAPONS
Tortoise Staff - An unbreakable staff that has been passed through his family for generations.
Turtle’s Fang - A sword imbued with his own demonic powers. Wielding it increases his strength.
ABILITIES AND WEAKNESSES
Demonic Strength - KameYasha can lift up to 500 lbs.
Ability 1 limitations - Doesn’t work on the night of the full moon
Turtle Shell - KameYasha has the ability to create a tough, shell like armor over any part of his body and is immune to any type of damage
Ability 2 limitations - Doesn’t work on the night of the full moon
Chakra Control - KameYasha can control the flow of his chakra to become stronger and faster
Ability 3 limitations - Only lasts for 10-15 minutes
Unarmed Combat - KameYasha is an expert at unarmed combat
Ability 3 limitations - Usually a last resort, so he doesn’t fight often and is out of shape
Turtle Speech - KameYasha can speak with turtles
Ability 4 limitations - Doesn’t work on the night of the full moon
Magic type advantages: Defensive magic and healing magic.
Magic type disadvantages: Not very good at combat magic, but he fights anyways.
BRIEF HISTORY
KameYasha was born and raised in Japan. He was found as a baby by a Shinto priest, and was raised in a monastery. When he discovered his true heritage, he left, going out to find his place in the world. He decided to help fight demons after meeting NekoYasha.
Demon ancestry (if any): Unclear; probably his father.


PHYSICAL ATTRIBUTES
Name: TakoYasha
Age: 346
Sex: Male
Height: 173 cm
Weight: 63 kg
Race: Demi-Demon
Eye colour: Blue
Hair color: Black

PERSONAL DETAILS
Aliases: Tako, Taco, Viktor
Marital status: Single
Date of birth: 7-7-1677
Place of birth: Russian fishing boat in the Pacific Ocean
Current Residence: Wandering

SOCIAL INFORMATION
Languages spoken: Demonic, English, Russian, German, Squid/Octopus
Hunter division: Soldier
Social class: Few true friends

MEDICAL DETAILS
Blood type: A+
Disabilities: None
Diet plan: Avoids seafood
Other medical features: None

SPECIAL ITEMS/WEAPONS
Tentacle Whip - A whip made out of a Kraken’s tentacle. It seems to have a mind of its own.
ABILITIES AND WEAKNESSES
Demonic Strength - TakoYasha can lift up to 500 lbs.
Ability 1 limitations - Can only be used in extreme circumstances
Tentacles - TakoYasha can change his limbs to tentacles.
Ability 2 limitations - Can only be used in extreme circumstances
Squid/Octopus Speech - TakoYasha can speak with squids and octopi.
Ability 3 limitations - Doesn’t work if he has eaten seafood in the last 3 hours.
Regeneration - TakoYasha can heal from any wound (except decapitation) in less than 10 seconds
Ability 4 limitations - Only works in extreme circumstances
Summons Kraken - TakoYasha can summon a Kraken demon (the one from Blue Exorcist episode 8.)
Ability 5 limitations - Can’t do it if he’s tired
Magic type advantages: Specializes in water magic, but a good all-arounder.
Magic type disadvantages: Hates fire
BRIEF HISTORY
TakoYasha was born on a Russian fishing boat as Vladimir Chernin in 1677. He was raised by sailors (his mother died giving birth) and learned how to fish. As he grew older, he decided to start whaling, and joined a German whaling crew when he was 20. He learned of his demonic heritage after a chance encounter with a Kraken, and gave up whaling as soon as the ship returned to shore. He trained himself in Japan, where he met KameYasha, who told him his demonic name. The two have become close friends, often advising each other when faced with difficult situations.
Demon ancestry (if any): Father was a squid demon.


You
PHYSICAL ATTRIBUTES
Species: Shadow
Age: Unknown
Gender: Male (usually)
Height: 160 cm (in base)
Weight: 70 kg (in base)
Body type: Typically skinny, but he is a shape-shifter
Skin colour: Usually pale
Eye colour: Red
Hair colour: Varies on mood
Hair style: Typically long and unkempt
Tattoos: None
Piercings: None

PERSONAL DETAILS
Aliases: The Mirrored Shadow
Orientation: Pansexual
Marital status: Single
Date of birth: Unknown
Place of birth: Unknown
Current residence: MovieCodec

SOCIAL INFORMATION
I.Q.: 700
Education level: Unknown
Languages spoken: All
Ethnicity: None
Religion: None (atheist)
Political affiliation: None
Fields of interest: Fighting
Occupations: None
Social class: None

MEDICAL DETAILS
Blood type: Typically O+
Smoking habit: None
Drinking habit: Likes sake and vodka
Drug use: None
Prescriptions: None
Disabilities: None
Diet plan: Unknown
Other medical features: None

UNIQUE ITEMS
Anyblade: A black coin about the size of a quarter that can morph into any weapon. He usually stores it in his back pocket.
ABILITIES AND WEAKNESSES
Shadow Mirror: You can turn into a darker version of anyone, but handedness is switched
Inter-Dimensional Movement: You can apparently travel through dimensions, as he was formerly located in the Legend of Zelda games
Weaknesses: Holy Light, the Master Sword, the Four Sword, and whatever the opponent is weak to.
BRIEF HISTORY
Nothing is known of You’s history.


GENERAL
Name - The Supreme Pizza Overlord
Species - The Supreme Pizza Overlord
Gender - The Supreme Pizza Overlord
Birthplace - Italy
Languages - Pizza, English, Italian
Date of Birth - Unknown; he was the first slice of pizza to ever be made.
Religion - The Way of the Supreme Pizza Overlord
Alignment - Lawful Evil
Past Professions - The Supreme Pizza Overlord

PHYSIOLOGY
Build - Flat
Complexion - Cheese
Height - About 1 foot tall
Weight - 9000 lbs.
Blood Type - Pizza sauce
Eyes - Pepperoni and olives
Hair - None

PYSCHOLOGY
Personality - He is an evil tyrant.
Flaws - He’s an evil tyrant.

SPECIAL ABILITY / ABILITIES
Pizza Manipulation - The Supreme Pizza overlord can manipulate pizza.
Ability 1 limitations - 50 mile radius
Consciousness Transfer - The Supreme Pizza Overlord can transfer his consciousness into a different piece of pizza, even if he is eaten.
Ability 2 limitations - 50 mile radius
Pizza Fighting Art - The Supreme Pizza Overlord is an expert of the Pizza Fighting Art
Ability 3 limitations - He’s really small, so it doesn’t hurt very much
Pizza Hypnotism - The Supreme Pizza Overlord can hypnotize people with a piece of pizza
Ability 4 limitations - This doesn’t work on people who don’t like pizza

WEAPONS
Pizza Sword - A sharp sword made out of pizza. It is deadly to non-pizza characters.
Pizza Lance - A sharp lance made out of pizza. It is deadly to non-pizza characters.
Pizza Guard - An army of pizza soldiers. They were the true cause of the fall of the Roman Empire and Atlantis.
Pizza Ninjas - Ninjas made out of pizza. They helped in the destruction of the Roman Empire and Atlantis.

OTHER
The Supreme Pizza Overlord was the first slice of pizza ever made. He has been causing destruction all across time ever since he found a mystic amulet that allows him and his army to travel through time. He destroyed Atlantis and Rome. He may also be responsible for the disappearance of the Mayans.


GENERAL
Name - M
Species - Human
Gender - Male
Birthplace - California
Languages - English
Date of Birth - 6-13-97
Religion - Believes in a higher being.
Alignment - Good; J is chaotic neutral
Past Professions - High-school student

PHYSIOLOGY
Build - Tall, scrawny, and pretty athletic
Complexion - Pale, but not overly so
Height - 5’10”
Weight - 148.2 lbs
Blood Type - A+
Eyes - Blue, turn red when J “takes over”.
Hair - Long, black, and unkempt.

PYSCHOLOGY
Personality - Friendly, but quiet. Prefers to speak through actions, but not as a sign language.
Flaws - Split personality known as “J”. J is a cold, ruthless killer. It is his “responsibility” to take care of M. He respects and cares for M, and will only take orders from him.

SPECIAL ABILITY / ABILITIES
J - M can allow J to “take over” their body, which allows J to interact with the world. J is a ruthless killer, and is very good at wielding knives and his short sword. In this state, M takes a “back seat” perspective, and has very little control over J’s actions.
Ability 1 limitations - J has his own free will, and will occasionally disobey M.
High IQ - Both M and J are incredibly intelligent. M’s intelligence is more book smarts, and J’s seems to be an expert in killing people quickly. M is also an expert in all things paranormal.
Ability 2 limitations - M’s intelligence isn’t much help in a fight, unless it’s against a paranormal being.

WEAPONS
M and J - A set of folding pocket knives. On has the letter “M” engraved onto the blade, the other has a “J” carved into the handle
J’s Sword - A short sword. J only uses it if one of his arms is severely injured.

OTHER
-M developed J as a coping mechanism to deal with his abusive mother. He later used him as a “defense mechanism” of sorts, allowing J to “take over” for short amounts of time to deal with bullies. J eventually became a split personality, and would often “pop in” at inappropriate times, like during an oral presentation. J describes himself as “M’s only friend”, but M sees J as “an over-protective friend who sees everything as a threat." Two years ago, J “took over” during an argument with M’s younger sister, and killed her along with the rest of M’s family. M fled, and has since passed himself off as a “runaway kid from Portland." M tends to dodge questions about his past by making offhand comments such as, “I’m just a runaway who had some hard luck," or, “I grew up in my home, and J grew with me." M typically wears a dark-wash pair of jeans with the left knee blown out, a red tee-shirt, a red track jacket, and a pair of black hi-tops.


Name: Jack Ripper
Species: Human
Age: 16
Birthdate: Oct. 13, 189
Height: 160 cm
Weight: 70 kg
Appearance: Jack is a well-built, athletic-looking young man. He has black hair and emerald-green eyes. He’s fairly tall and has big feet. He supposedly has a nice smile, but it’s rarely seen. Jack is usually seen wearing a grey, long-sleeved t-shirt under a black leather jacket, along with a pair of jeans that look like they’ve been kicked halfway around the world. He also wears a pair of black combat boots.
Personality: Jack has a rather bleak outlook on life, seeing it as a series of events that ultimately do not matter since all living things die. This stems from the loss of his mother as a young child: despite being an excellent huntress, she was killed by a Nevermore. He dedicates his life to avenging her, and strives to become the greatest hunter to ever graduate from Sigma. He’s a little brash, and will often take unnecessary risks to win a fight. He cares little for others, and he prefers to work alone whenever possible. However, given time, Jack can be a nice fellow who always keeps a promise, no matter how trivial it is.
Aura: Emerald-green, with a small streak of grey pulsating from his body to the edge.
Semblance: Partial Invisibility: Jack has a limited invisibility semblance. Although he can cloak himself perfectly, he is only invisible as long as he stands still: movement disrupts his semblance and gives the visual appearance of distorted air around his position.
Weapon: Roar R8-16: A short sword that can release a small and short-ranged sonic wave by igniting a small charge of gunpowder within the blade. A section of the blade’s tip can slide open to reveal a short-barreled, break-loaded shotgun that uses the same sonic wave mechanic to fire shotgun shells of both the slug or scatter variant.
Relationships: None at the moment.
Player: criticalWhale


__________________

can’t kill me twice, bitches

Edited 10-26-2016 02:28 AM by criticalWhale
[Reply] #10
12-19-2013 10:51 PM
Joined: 04-01-2007
Posts: 20,050
offline
-Tyreaus-
-Tyreaus-
•¦|[The Author]|¦•
Rep: 182


GENERAL
Name: Aleksander Mitsurugi
Species: Human
Gender: Male
Birthplace: Los Angeles, California (Current location unknown)
Languages: English
Date of Birth: April 21, 1990 (23 years old)
Religion: None
Alignment: Chaotic Neutral / Chaotic Evil
Past Professions: Auto Mechanic assistant

PHYSIOLOGY
Build: Slender
Complexion: Pale
Height: 6’1” / 185 cm.
Weight: 155 lbs. / 70 kg.
Blood Type: O+
Eyes: Emerald green
Hair: Black, medium length, and dishevelled

PYSCHOLOGY
>Personality: Despite his selfish and hedonistic tendencies, his friends have tended to describe him as “energetic” and “fun to be around”. When not around others, however, Aleks tends to be lethargic and perpetually ensnared by boredom - at least, until he creates some form of entertainment. He lives true to the chaotic neutral alignment: if having fun and excitement means bending the law, he will often do it. Despite this, he tends not to go out of his way to break the law for no good reason, and underneath his chaotic tendencies is an unusually relaxed and casual personality. Regardless if you’re a policeman or a drug addict, if you’re nice to Aleks and let him do his thing, he will treat you as a buddy.
>Flaws: His complete disregard for authority and the judicial system in the name of fun and excitement has garnished a fair repertoire with several police forces. He tends to scoff at the idea of anyone being higher than himself, even if the other person may have the credentials - or other means - that prove their superiority. His selfish and hedonistic tendencies, while supporting his social life, have also compromised more than several relationships, including ties with most of his family. He can also become quite easily enraged when someone attempts to force their worldview onto his person, especially if such a worldview attempts to restrict his own actions. The fact that he is host to a less-than-holy entity creates a somewhat unpredictable, chaotic element in his personality.

SPECIAL ABILITIES
>Kuravu: Though not an ability per se, the snake-like spiritual entity he is host to provides him with a great deal of the power behind his mystical abilities. Naturally a resident of hell, he also possesses a relatively intimate knowledge of the society’s workings, on both a sociological and a technological level. His presence grants Aleks a largely unused combative edge in a second mind and a wealth of experience on the field of battle. Having been dethroned from his once mighty position in hell, however, has greatly lessened Kuravu’s overall capabilities to the point that he relies on Aleks for the additional mental boost required to open small pathways to hell. Though this normally places Aleks as the superior in the relationship between the two, their close connection also means that Kuravu’s thoughts and emotions tend to blend with Aleks', creating a somewhat unpredictable character in the young man.
>Possession: While not an ability of Aleks', Kuravu is capable of transferring his soul to another living creature temporarily, and can take status within that creature in one of two forms: he can either possess the creature outright, effectively enveloping the other creature’s soul and becoming that creature, or can mutually bond with the creature, with the body 'alternating' between the two souls. With the former method, he is capable of using other creatures to communicate and otherwise operate, though this process can leave residual knowledge and emotions with the possessee and is also the easiest for the possessee to combat. The latter, dualist method allows him to share energy with the possessee, which permits two-way communication between Kuravu and whomever he possesses and makes combating the form of possession less difficult, albeit at the loss of control. This also doubles the total energy of the creature and lends some of his latent abilities to the possessee, which is the primary source for much of Aleks' capabilities and knowledge. Because of Kuravu’s reliance of Aleks' willpower and life energy, he tends to only possess the male in a dualistic fashion, finding the total possession “pointless” given their circumstances.
>Helheim: A type of spell that allows Aleks to open a somewhat small, circular gateway to the same isolated part of hell in which Ouroboros resides. Normally, the gateway is pure black save for a single, deep green outline, but at larger radii, it can develop multiple rings and even secondary circles apparently used to stabilize the gateway above a certain size. Though the gateway itself is (mostly) harmless, it does permit a small amount of demonic energy to pass into the human realm - nowhere near enough to affect humans given the relatively short times for which the portal is opened, but enough that prolonged exposure can cause serious harm. Even in relatively short timeframes, the energy from the portal is sufficient to power most of Aleks' more advanced techniques. The gateway can also open wide enough for Ouroboros to slip through into the human world or - in rarer and more costly cases - grow sufficiently large for Aleks himself to step in, which grants him a somewhat odd and dangerous form of teleportation.
>Jormungandr: With Kuravu’s assistance, Aleks has developed the ability to absorb demonic energies from Helheim portals, expel such energy in specialized forms, and manipulate the black, mist-like forms outside his body. Aleks' previous experience with the control of this energy has shown that it is highly versatile, able to be formed into virtually any shape and size whether within or outside his body. The material can even be solidified around his person (or parts thereof) and controlled, giving him physical capabilities far in excess of the average human. The energy is also extremely powerful and possesses a high level of momentum, with a simple hand-wave having been capable of generating sufficient force to break a kickboxing training dummy off of its weighted post. However, the energy is quite unstable and very limited in range, only able to travel some two metres before the substance fades into non-existence. Naturally, it is also very dangerous for Aleks to keep any amount of the demonic energy within or around his person for any prolonged period of time, which limits his use of the technique. Additionally, his post as philosopher generally limits the usefulness of the energy he is capable of harnessing, making the ability more of a side note in his professional profile.
>Venom Fangs: A magical property of his knives that allow them to absorb the kinetic energy of whatever the blades manage to strike. The absorbed kinetic energy is almost instantly translated to demonic power and stored in Aleks' body for future techniques. However, the ability can only work with what the blades come into contact. While they are capable of blocking a sword strike by absorbing the kinetic energy of the weapon’s swing, a slice of an individual’s arm will not cause them to magically come to a stop. Similarly, the ability applies only to his knives, which make the concept of blocking a strike with any part of his body via Venom Fangs a practical impossibility. In addition, the translation of kinetic energy to demonic potential is surprisingly inefficient, often leading to Helheim being the primary means by which Aleks acquires demonic energy.

WEAPONS
>Ouroboros: A serpentine weapon of sorts in the shape of a dark silver, snake-like head connected to a bladed tail via a long, energy-based body. The device is used as an artificial vessel for Kuravu’s soul - a formerly high-level demon who crafted the weapon as a means of retaining, at least in part, his supernatural capabilities from the demonic society. This retention of power has passed on to Aleks allowing the human to summon the weapon from an isolated part of hell, making its presence invisible to those in the human realm.
>Knives - A pair of black-hilted butterfly knives that he tends to keep in his pockets. Both weapons are enchanted with Venom Fangs and thus are virtually indestructible. He holds no other weapon other than the knives.

BRIEF HISTORY
Once a potent warlord in the demonic realm following more than a few losses, Kuravu developed an artificial form to contain his soul - the Ouroboros - shortly before his inevitable death at the hands of an unnamed devil. Rather than be reincarnated into a weak body, he fled into his creation and escaped to the outskirts of hell, planning to gradually but eventually restore his power to its initial level and create better, more advanced artificial forms: then, even in defeat, he could remain one of the most powerful creatures in the plane.

Following nearly a decade of isolation from the war-like society, yet with only a fraction of his power restored, Kuravu developed methods by which he could control the demonic powers around him. Eventually, with impatience growing at his lack of progress, he developed a method by which he could open gateways between two locations, and planned to open various small portals near the centre of hell to feed on more demonic power. Rather than create a portal closer to the centre of hell, however, his first experiment opened a gateway to the human realm. Though frustrated at his failure, he slipped through the portal with the hopes of discovering a different - and possibly more potent - power source within the new realm. In short order, however, he found he was incapable of keeping the gateway open and became stranded in the human world. As his power began to drain, he possessed local wildlife and - eventually - graduated to possessing humans for sustenance. Despite whomever he possessed, he could not obtain a sufficient amount of energy to reopen the portal: any attempt at a mutual possession resulted in his almost immediate expulsion.

Fate smiled upon him when he located Aleks - then aged 18 - who, for reasons unknown, permitted the form of mutual possession. The two collaborated in secret to reopen the gateway and, eventually, they were able to muster sufficient power to open the portal large enough to fit the Ouroboros through. Although he then laid safe in his home dimension, Kuravu’s time in the human world birthed within him a variety of emotions and memories, none greater than the feeling of his staring at a true death in the mortal world. With his experiences and his time away from hell, Kuravu’s disassociation with demonic life reached a peak: hereopened the portal and rejoined Aleks.

At age 22, several years following his highschool graduation and shortly after his firing from a second job, Aleks moved from his native home of Los Angeles to Bristershire, Michigan. His welcome to the city was less than warm, being attacked by a pair of demon hunters less than a week after he settled in to his new hometown. After fending off the attackers - who only then realized that their target was, indeed, biologically human - he gained an audience with the top brass of the Hunter organization. In need of a steady income, Aleks accepted the position as philosopher at the company and has worked there since.



Name: Cassandra Larengade
Alias: Cassy
Species: Faras (feline)
Age: 16
Birthdate: May 05, 189
Height: 162 cm.
Weight: 54 kg.
Appearance: In contrast to her pale white skin, Cassandra has somewhat wild, shoulder-length, black hair roughly parted to the left side. The tone of her hair matches the feline ears atop her head, a trait given to her by her Faras heritage. She also possesses hazel eyes with the smallest tint of gold colouring and slightly slitted pupils. Her top is a somewhat thick, black shirt with white buttons down the centre, a white-toned collar, and sleeves that taper outwards. The hems of the shirt and the sleeves have slightly frilled, white inner linings that extend just beyond the black outer layer and help to accent the shirt. Overtop the shirt, she wears a black, hooded, ankle-length cloak with a white pentagram designed into the back and two silver, star-shaped pins fastening the cloak to the shoulders of her shirt. She possesses an outward-tapering, black skirt that extends past her knees that also bears awhite inner lining that frills near the hem of the skirt. A white cloth belt secures the skirt to her waist, and also holds her weapon behind her back. Underneath her skirt, she wears plain, white pants that reach to her ankles, although the lower third of the garment is hidden by a pair of high-topped, zipped-up, black boots with white stripes encircling the top of the ankles.
Personality: Despite a well-colllected demeanor, Cassandra holds an abundance of physical energy. Most things she does have a few degrees more effort put into them than others would bother, ranging from the feverent flipping of pages in a textbook to the near-constant flick of her feline ears as she listens to her surroundings. Despite the extra effort she seems to put into regular activities, she tends to bear a rather soft tone to her voice, although she seems to hold little to no shyness in terms of speaking at all. She is quite intelligent, able to process and retain more information at a faster rate than most others her age, but has exceptionally poor recollection capabilities: even though she can recall every fine detail of an event, she often cannot begin to recall it until several minutes after being prompted. She also bears a radically different feline side that is much more physically active and easily excited, which causes her to speak louder and more sharply - as if cutting off her own sentences. Likely the most prominent slice of her personality that is tied to her feline side is her insatiable curiosity, which can compel her to touch, handle, and stare at new or particularly shiny objects, even when told not to. Rather than catnip or tuna, sweets and chocolate seem to bring her feline side out the most, and she has a particularly fond spot for scratching behind her ears.
Aura: Cassandra’s aura normally appears as a mass of bright but small dots of white light floating from her body. Though they are most visable during the night, they can still be seen against her dark attire during the day, giving her a snow-speckled appearance. She appears to be able to control the lights if she focuses enough but, aside from looking pleasant, they have no tangible effect on anything.
Semblance: Starbow Break: Along with her natural speed and agility, by focusing her aura behind her, she can accelerate and move at speeds faster than most hunters can track. Despite her seeming disappearances and reappearances, she tends to leave small, white, star-like dots of light in her wake that gradually float in the wind for some moments before vanishing. In this way, someone sufficiently fast enough can track her by her aural trail, although she tends to lead those types of people back to where they started.
Weapon: Laevateinn: A two-handed broadsword with slightly off-centred blade that appears segmented down the centre and joined at the top with a swinging mechanism. A trigger on the handle activates a mechanism that flips the back half of the double-edged blade forward, creating a much longer, single-edged sword that is locked in place by a steel pole that extends along the spine of the sword. The mechanism doubles the range of the weapon and, when triggered at the correct time, triples the power of an ordinary strike. The hilt also contains an automatic, small-calibre firearm, which she can use in the sword’s folded form by pressing the blunt tip against her shoulder and grasping the cross-guard. Normally, Cassandra keeps the weapon in its shorter form and held in a loop of fabric at the rear of her belt.
Relationships: She appears to have some familiarity with the Headmaster, but what that relationship may be is uncertain.



Name: Gale Thomas Erikson
Species: Human
Age: 38
Birthdate: 08-August-178
Height: 178 cm.
Weight: 70 kg.
Appearance: Gale is somewhat light-skinned, with extremely light - nearly white - blond hair that she usually ties back into a clean bun. Her emerald eyes often glint slightly in most lights, when the light is not reflected by the half-moon lenses of her reading glasses. She wears a white under-shirt with a black neck-tie. A black, buttoned-up blouse with slightly frilled shoulders hides most of her tie and her undershirt, but matches the black dress slacks she wears over her legs. She dons silver, high-heeled dress shoes underneath her pants, though often only the lower half of the footwear is visible.
Personality: Gale bears a somewhat stereotypically formal tone, dealing with professional matters in an equally professional tone. She tends to show no genuine joy nor frustration with her job. Her tendency to be so formal often makes it difficult for her to relax, and so most see her as boring, stale, and a borderline workaholic. In truth, she tends to hide much of her personal feelings and attitudes behind her professional exterior, and becomes much more personable in the rare instances that she can relax. She tends to appear quite ordinary outside of her work, often behaving more casually and being more open regarding her feelings, although she tends to be slightly over-emotional due to her near-constant formal attitude with no dependable vent aside from Tyler.
Aura: Gale’s aura appears as a simple, coloured glow about her person. Because of her semblance, the colour of her aura unconsciously changes depending on her attitude - or the spell that she is currently preparing.
Semblance: Maurai: Gale has extremely fine control over the shape and frequency of her semblance. Beyond the aesthetic changes she can incur in her aura, she is capable of using magic without the required crystals, merely by shaping her aura into the required form. Because of her semblance, she is virtually unrivalled in her technique, even by those who have had decades in practicing magic without crystals.
Weapon: [Laevateinn: A black, dagger-like wand that appears akin to a slightly longer, single-edged stilletto. Though it has no hand-guard of which to speak, it is made from an extremely durable material and can withstand most known forces against it. Gale rarely uses the weapon as an actual weapon and, instead, uses it to conduct and direct her spells with uncanny efficiency and precision.
Relationships: Tyler - the headmaster of Sigma, although she tends to treat him as a superior. Despite her professional attitude toward him, she often seeks his counsel in various personal affairs in her life, seeing his casual demeanor as inviting.



PHYSICAL ATTRIBUTES
Species: Varies
Age: Approx. 22 chronologically, although biological age varies.

All other physical attributes (height, gender, etc.) vary.

PERSONAL DETAILS
Aliases: Various titles
Orientation: Variable, typically bisexual
Marital status: Single
Date of birth: May 1992, Gregorian calendar
Place of birth: Canada
Current residence: Undisclosed
Class: Fighter, mage: partly variable with a preference for close-quarters

SOCIAL INFORMATION
I.Q.: Approx. 131, despite outward portrayals
Education level: College diploma, in progress
Languages spoken: English
Ethnicity: Variable
Religion: Undisclosed/Other
Political affiliation: Liberal Centrist
Fields of interest: Sciences, literature, academia
Occupations: IT intern and university student
Social class: Low-middle

MEDICAL DETAILS
Blood type: AB+, typically
Smoking habit: None, typically
Drinking habit: None, typically
Drug use: None
Prescriptions: None, except for prescription eyeglasses on occasion
Disabilities: Near-sightedness, on occasion
Diet plan: Balanced
Other medical features: Variable physiology

SIGNATURE ITEMS

Light Pen: A comparatively small, roughly pen-shaped device capable of photokinesis—control of light. Beyond the standard redirection and amplification of electromagnetic radiation, the pen is capable of influencing the electromagnetic force Via generating virtual photons. This can be used to control magnetic materials, polarized atoms, electrical currents, and even—with sufficient precision—electrically charged elementary particles. However, it is notably less effective against electrically neutral materials and must be properly configured, aimed, and activated for any of its functions to take effect.

ABILITIES

Dynamic Morphology: The capability to alter one’s form without the required physical connectivity between all constituent parts. The ability includes, but is not necessarily limited to:

-Standard shapeshifting techniques, such as the physical transformation into other species and the modification of the body’s attributes: hair and eye colour, for example.
-The formation of both organic and inorganic additions to the physical form, such as wings or steel gauntlets.
-The transformation of the entire body into a inorganic substance and back again, which can be utilized to turn the physical body into literal thin air.
-Selective transmorphing from virtually any range, allowing parts of the body to be transformed into weapons or projectiles.
-Unassisted flight, via control of the body in spacetime.
-Cellular regeneration.

Various combinations of the above also exist for a myriad of applications.

WEAKNESSES

Physical harm: Despite the ability to regenerate, physical damage accrues: most assaults to the Author’s physical form cause a form of mental “pain” from the sudden, unintended perturbation. The amount of pain experienced is directly linked to the amount of disruption. Not all of the Author’s forms are equally harmed by the same type of damage. A steel form, for example, will be relatively unperturbed by a human’s punch when compared to a softer, organic form.

Mass limitation: Although kinetic energy is not a factor, the ability is directly linked to the amount of mass possessed by the Author. Although this number is significantly higher than the standard human, it is not infinite. Skilled atomic manipulators, in particular, can take extreme advantage of this.

Slow macro-shifting: While the alteration of an eye colour or hair style is extremely quick, full-body shifting—such as with transforming into another species—tends to take much longer. This is related both to the Author’s familiarity with the form, the amount of mass involved in the movement, and the complexity of the resulting form. In general, a larger, complex, foreign form will take exponentially longer than a smaller, simpler form with which the Author is very familiar. This also applies to selective transmorphing of individual parts.

Range limitations: Although the Author is capable of forming stable projectiles for long ranges, they can only be controlled via linking—even briefly—to the primary mass. The link is often physical, although close proximity with the primary body—such as with air surrounding the body—appears to be sufficient. While electric-based projectiles are extremely effective at repeatedly linking back by way of the occasional electric arc, faster and smaller objects, such as bullets, are much less capable.

Simplicity: The majority of alterations accomplished by the ability are relatively simple—many are virtually pre-programmed. This inability to duplicate extremely detailed systems means that, while simple weaponry is available, the complex mechanism for high-energy plasma weaponry is not.

Stability preference: The Author, typically, prefers to stay in a single, familiar form and modify it—partly due to the slow macro-shifting ability. This general lack of shifting forms limits the ability’s effectiveness as the most ideal form for a situation may not be familiar or even available at all. However, this tendency away from standard shapeshifting capabilities does partly hide the ability, as it may appear to be a mixture of other capabilities until closely analysed.

Singularity: Despite the breadth of modifications granted by the ability, the Author remains as a single entity. This prevents the creation of legitimate, self-sufficient clones: even with sufficient mass, Author is still required to control them consciously.

Concentration: The fluid morphology, inherently, provides a particular difficulty in retaining a specific form against perturbations, including minor external forces such as the wind and internal distractions.

Form-dependent flaws: Even with the ability to modify each individual form, the forms themselves still—typically—have natural flaws. For example, dogs, lacking opposable thumbs, lack the fine-motor skills of humans and, thus, the ability to use the Light Pen effectively.

Pacifism: The Author, in combat situations, aims to submit or pacify rather than kill, limiting the ability’s techniques accordingly. Only under threat of death does murder become a viable option. Even under such dire circumstances, the option to kill often only follows severe amounts of damage that limit the capability of accomplishing this feat.

BRIEF HISTORY

Little is known of the Author, due to his or her capabilities hiding observations of most activities and Author’s tendency to keep his or her life relatively private. It is hypothesized that the Author holds capabilities and technology far in excess of what is demonstrated here, which is the only set of information that the individual has elected to verify.



PHYSICAL ATTRIBUTES
Species: Varies
Age: Approx. 22 chronologically, although apparent age varies.

All other physical attributes (height, gender, etc.) vary.

PERSONAL DETAILS
Aliases: Various titles
Orientation: Variable, typically bisexual
Marital status: Single
Date of birth: May 1992, Gregorian calendar
Place of birth: Canada
Current residence: Undisclosed

SOCIAL INFORMATION
I.Q.: Approx. 131, despite outward portrayals
Education level: College diploma, in progress
Languages spoken: English
Ethnicity: Variable
Religion: Undisclosed/Other
Political affiliation: Liberal Centrist
Fields of interest: Sciences, literature, arts, academia
Occupations: IT intern and university student
Social class: Middle

MEDICAL DETAILS
Blood type: AB+, typically
Smoking habit: None, typically
Drinking habit: None, typically
Drug use: None
Prescriptions: None, except for prescription eyeglasses on occasion
Disabilities: Near-sightedness, on occasion
Diet plan: Balanced
Other medical features: Variable physiology

SIGNATURE ITEMS

Light Pen: A comparatively small, roughly pen-shaped device capable of photokinesis—control of light. Beyond the standard redirection, amplification, and generation of electromagnetic radiation, the pen is capable of effecting electromagnetic forces via generating virtual photons, which can be used to control magnetic materials, shift polarized atoms, generate electrical currents, destabilize atomic nuclei, and form hard-light structures.
Note: The device is notably less effective against electrically neutral materials and must be properly aimed and configured for each of its functions.

Time-Dilation Device: A compact device embedded within the Author’s wristwatch capable of generating relativistic effects, allowing the device—and all materials congruous to it—to accelerate along the temporal axis. Relative to the Author, this can either slow or halt movements in the environment and make the user appear as if it is travelling at extremely high—if not superluminal—velocities.
Note: A prototype, the device requires a substantial amount of energy—acquired either from slowing the individual’s time via an inversion of its functionality or from external sources—and can only hold a sufficient charge to nearly halt relative time for three seconds.

Display Spectacles: A pseudo-holographic heads-up display system embedded within a pair of eyeglasses. Though the appearance of the spectacles themselves vary, the device traditionally includes motion detection, optical sensors, spectrometers, targeting reticules, and statistics regarding the Author’s other devices.
Note: The display, though adjustable at a moment’s notice, is limited in the amount of information it can provide, and the spectacles are neither indestructible nor readily repaired.

Pandora Case: A typically shoulder-strapped, black laptop case. The bag shares the spatial compression technology as the DCMs, able to store a myriad of items—the Light Pen, Time-Dilation Device, tablet, and billions of nanomachines not excluded—within an apparently small volume. The case’s interior and exterior are also morphologically transmutable, allowing the Pandora to develop ejection modules for any one its contents spontaneously. This makes retrieval of a particular device significantly easier than manual retrieval.
Note: The case must remain whole for it to hold its objects. Dissolution of the case for any reason will cause its constituent items to simply spill into regular space, often with a notable amount of force that makes item recovery that much more difficult.

Umbra P.D.S.: A black umbrella with a wooden cane handle designed with various personal defence mechanizations. In addition to a durable, morphologically transmutable fabric that allows the system to adopt a variety of blunt or edged forms, the Umbra bears an electro-plasma projectile launcher capable of firing lethal or non-lethal plasma charges from the tip of the umbrella. The handle can also be drawn from the remainder of the system, procuring a 30-inch, single-edged blade as a rudimentary back-up in the event the Umbra’s functions fail in some way.
Note: Save for an equal effectiveness against electrically charged and electrically neutral objects, the system shares similar drawbacks as the Light Pen and is notably less advanced and versatile than its compact counterpart.

Tablet: A portable, thin yet durable tablet computer often carried within the Pandora Case. Though its precise specifications are unknown, it seems to run a foreign—possibly self-designed—operating system and sports computing and networking power apparently exceeding most modern, human-designed systems, even extensively distributed servers. The tablet is used primarily for information input and retrieval, as well as an occasional gaming and telecommunications platform for the Author, although it has demonstrated security-bypassing capabilities in the past.
Note: As with modern computers, the tablet still requires direct input for operation, and its capabilities are of limited use in high-pressure situations.

Headset: An ordinary headphone-microphone combination designed to be used with the tablet. It allows the Author to utilize the tablet as a portable phone without the need for a secondary cellphone or phone-like device.
Note: The headset is entirely non-combative and merely serves as a complement to the tablet.

ABILITIES

DCM Morphology: Along with all of the aforementioned items, the Author’s physical body is composed of a myriad of DCMs—nanomachines with spatial compression technology that grants them an interior volume far in excess of their exterior dimensions. This paradoxically large interior gives the microscopic devices sufficient space to host large and complex devices, such as energy retention units and the spatial compression system itself. The size, complexity, and mobility of the machines—coupled iwth potent networking software for inter-device communications—permits a myriad of applications.

Sub-Abilities

Shapeshifting: The capability of altering parts or the totality of one’s form. The artificial morphology granted by the Author’s DCMs provides significantly looser alteration limits than organic shapeshifting: there is neither a physical contact requirement nor an organic physiology restriction. This allows the transformation of limbs into inorganic materials or the dissolution of the body into a gaseous form, among other applications.

Regeneration: As the DCMs are typically programmed to take particular forms, they able to reorganize themselves when a taken form has been physically disrupted by outside forces. This provides the Author a readily available, semi-automated form of regeneration independent of the form used.

Autokinesis: In line with the shapeshifting sub-ability, the DCMs are capable of self-directed and independent movement. This acts as the foundation for most of the other sub-abilities, including the shapeshifting and regeneration capabilities, and grants the devices free movement independent of fundamental interactions or physical media.

Pseudo-Telekinesis: With the combination of shapeshifting and autokinesis, it is possible for part of the Author’s form to be dissolved and moved around or against on other objects. With the DCMs' ability to alter their exterior properties, his can be used to enact telekinetic forces on both a macroscopic and microscopic scale. The visibility of the devices themselves depends upon the density of the loose arrangement, which is directly correlated to the power output: thus, more powerful pseudo-telekinetic forces are generally more visible.

Pseudo-Electrogenesis: By emulating electrons, sets of DCMs can be directed along particular paths—such as through copper wire—to emulate electric current. Though not true electricity, the simulated electron flow is sufficient in powering various electronic devices and, without additional apparatuses, can act as either a Taser or a defibrillator.

Unassisted Flight: In line with both the pseudo-telekinesis and the autokinesis sub-abilities, the Author’s physical form is capable of flight without additional adaptations. The speed and agility of this form of flight, however, tends to be notably less than that possessed by an autokinetically-enhanced form naturally capable of flight.

Object Formation: By splitting and reshaping a portion of the physical form, the Author is capable of forming objects of various sizes and types. However, most complex items are preprogrammed, an extremely arduous and time-consumptive task. By comparison, most paraphernalia crafted on-the-fly tend to be readily formed but relatively simplistic, often involving few—if any—mobile pieces. The signature items listed above are noteworthy examples of the former, preprogrammed object, whereas swords and clothing fall under the latter category.

Energy AET: Specialized subsystems within the DCMs allow the absorption, emission, and transmutation (AET) of various forms of energy. While light energy is the most typical form absorbed, the devices are also able to collect thermal, kinetic, electric, and nearly all other forms of natural energy. Beyond transforming energy inputs into other energetic forms, the subsystems are capable of transmuting energy into matter—and, more rarely, vice versa—which is often used for storage and as a DCM development and repair material. However, the machines must be commanded to alter their interior configuration to absorb a particular type of energy.

Extradimensional Travel: In addition to the propulsion modules required for autokinesis, the DCMs bear unique movement systems that permit travel along probabilistic dimensions. This grants the devices a method of transportation to alternate realities: different quantum states within, typically, a different universe. Although they permit travel to different probabilities, they have extremely limited—virtually negligible—time-travel capabilities.

Property Alteration: With the spatial compression technology utilized in conjunction with exterior modifiers, the DCMs are capable of altering their physical size and associated physical properties. This gives them the capability to emulate inorganic materials, organic cells, molecular chains, atoms, or subatomic particles. They are also able to emulate materials in unstable states for stable periods, such as heavy uranium atoms or heavier quarks that would normally decay.

Enhanced Physical Skill: Due to the powerful networking links between the devices, the Author possesses direct control over its constituent DCMs, providing a more effective translation between thought and action. This gives greater natural skill in physical affairs, including martial arts and performing works. The physical skill, however, is still subject to mental limitations, primarily knowledge and ingenuity.

Note: This list is not necessarily exhaustive!

WEAKNESSES

Inherent Limitations: As mentioned in the above two sections, many of the Author’s tools and abilities hold some limitation or set thereof. The Light Pen requires accuracy, complex object formation requires a significant amount of time, et cetera. Even where not listed, the ability or device typically holds some type of drawback, such as an albeit high storage ceiling used in the Energy AET.

Damage Accrual: Despite the ability to regenerate, physical damage accrues: most assaults to the Author’s physical form—including created objects—cause a form of mental “pain” from the sudden, unintended perturbation. The amount of pain experienced is directly linked to the amount of disruption. Not all of the Author’s forms are equally harmed by the same type of damage. A steel form, for example, will be relatively unperturbed by a human’s punch when compared to a softer, organic form.

Annihilation: Although the devices are extremely durable, especially in subatomic states, DCMs can still be annihilated with antiparticle interactions if not properly controlled. At larger scales, they remain destructible by a variety of methods.

Magic: Despite rumours of latent magical capabilities, the Author’s DCMs provide no mechanisms with which to handle mystical and foreign energies. While they may be capable of counteracting the effects of magical forces, the nanomachines are otherwise completely vulnerable to direct magical influence.

Mass Limitation: Although kinetic energy is generally not a factor, the shapeshifting ability is directly linked to the number of DCMs possessed by the Author. Although this number is significantly higher than the standard human and can be added to by the Energy AET function, it is not infinite, and the creation of further nanomachines typically takes a prolonged period of time.

Slow Macro-Shifting: While the alteration of an eye colour or hair style is extremely quick and virtually unconscious, full-body shifting—such as with transforming into another species—tends to take much longer. This is related both to the Author’s familiarity with the form, the number of DCMs involved in the movement, and the complexity of the resulting form. In general, a larger, complex, foreign form will take exponentially longer than a smaller, simpler form with which the Author is very familiar. This also applies to selective transmorphing of individual parts.

Simplicity: The majority of alterations accomplished via shapeshifting are relatively simple. More sophisticated transformations are pre-programmed into the DCMs and run as executable scripts, as the complexity is often too great to run manually and on-the-fly. This inability to duplicate extremely detailed systems without a pre-existing script means that, while simple weaponry of virtually any type is always readily available, high-detailed mechanisms for foreign devices—such as alien plasma rifles—is not.

Stability Preference: The Author, typically, prefers to stay in a single, familiar form and modify it—partly due to the slow macro-shifting drawback, but also due to a limited range of pre-programmed forms. This general lack of full-scale, on-the-fly shapeshifting limits the artificial morphology’s effectiveness, as the most ideal form for a situation may not be familiar or even available at all. However, this tendency away from standard shapeshifting capabilities does partly hide the artificial nature, as it and its sub-abilities may appear to be a mixture of other capabilities until closely analysed.

Singularity: Despite the breadth of modifications granted by the DCM morphology, the Author remains as a single entity. This prevents the creation of legitimate, self-sufficient clones: even with a sufficient number of nanomachines, Author is still required to control them consciously or leave them immobile.

Concentration: The fluid morphology, inherently, provides a particular difficulty in retaining a specific form against perturbations, including minor external forces such as the wind and internal distractions.

Form-Dependent Flaws: Even with the ability to modify each individual form, the forms themselves still—typically—have natural flaws. For example, dogs, lacking opposable thumbs, lack the fine-motor skills of humans and, thus, the ability to use the Light Pen effectively, whereas elephants are extremely large targets.

Pacifism: The Author, in combat situations, aims to submit or pacify rather than kill, limiting the available techniques accordingly. Only under threat of death does murder become a viable option. Even under such dire circumstances, the option to kill often only follows severe amounts of damage that limit the capability of accomplishing this feat.

BRIEF HISTORY

Little is known of the Author, due to his or her capabilities hiding observations of most activities and Author’s tendency to keep his or her life relatively private. It is hypothesized that the Author holds capabilities and technology far in excess of what is demonstrated here, which is the only set of information that the individual has elected to verify.


__________________

The Golden Serpent

Edited 09-20-2014 06:40 PM by -Tyreaus-
[Reply] #11
12-24-2013 12:08 AM
Joined: 07-11-2013
Posts: 1,765
offline
Negative Supremacy
Negative Supremacy
UBER 1337 Poster
Rep: 97

PHYSICAL ATTRIBUTES
Species: Kryptonian
Age: 15
Gender: Male
Height: 5’6
Weight: 177 lbs.
Body type: Well built and sturdy with long and muscled arms. He is dressed in This
Skin colour: Slightly tanned but nothing notable
Eye colour: Black
Hair colour: Black

PERSONAL DETAILS
Name: Xen - Ek
Orientation: Heterosexual
Marital status: None
Place of birth: Krpyton
Current residence: Earth

SOCIAL INFORMATION
I.Q.: 188
Education level: High School level, decent combat experience.
Languages spoken: English
Ethnicity: An asian looking Kryptonian
Religion: None
Political affiliation: None
Fields of interest: Nothing notable
Occupations: Student, vigilante
Social class: Middle Class

MEDICAL DETAILS
Blood type: Unknown
Smoking habit: None
Drinking habit: None
Drug use: None
Prescriptions: None
Disabilities: None
Diet plan: None
Other medical features: None
UNIQUE ITEMS
Kryptonian TechSuit - A suit that is made up of interactive nanobots. These nanobots respond to physical movement and constantly shift and change pliability for free movement while providing as much resistance to physical trauma as possible. Additionally this suit enhances and controls Xen -Ek’s power, preventing it from going out of control and enhancing mostly physical power and supplementary abilities. Heat vision is enhanced through focal lens that can spread the heat beam into a wide line, cone, or extremely thin cutting edge. Frost breath is enhanced by filtering it through charged nanobots in the mouth that rapidly lower temperatures and stabilize the cloud of frost breath to move in longer ranges. Physical strength is enhanced by the nanobots mimicking muscle movements. The suit is powered by electrical power and solar power( By containing the same processes that enable a Krpytonian to gather energy from solar radiation).
ABILITIES AND WEAKNESSES
Superhuman Physical Stats - Xen -Ek posseses incredible physical strength, able to toss cars around as projectiles and smash people through a wall, additionally his durability is equally as impressive, able to withstand the trauma of his own physical strength well. His stamina is also immense, recharging by the second through solar radiation absorption. Xen - Ek also possess flight, which is multiple times faster than his sprinting speed which is proportional to his physical strength. In a disguise to be a human Xen - Ek limits his powers greatly but has trouble in this, the suit grants Xen - Ek free control of his powers and if the suit is destroyed then Xen -Ek will lose control of his powers which equates to the loss of basic motor functions. Inherent senses such as touch, hearing and sight are also enhanced.

Enhanced Visions and Eye Based Abilities: This includes heat vision and the ability to see through matter.

Frost Breath: By exhaling, Xen - Ek can produce a gust of light blue wind that flash freezes matter in its range.
BRIEF HISTORY
Xen is from the house of Ek, dedicated to service in the military and innovations. The Ek clan was a respected and quite highly positioned clan, being on par with the El clan in name and power. Xen - Ek was born to one of the main branching family lines of the Ek clan and his life was held in high value as a possible successor to the mantle of leadership for the Ek clan. However, when Jor-El discovered the imminent destruction of Krypton, Xen Ek’s parents attempted to banish themselves to the phantom zone where they could re-establish a singularity to the physical plane with prepared technology. His parents also took with them soldiers and material to start existence within the phantom zone to fend off the criminals within. Xen - Ek was born in the phantom zone, inside a small building in which resided more than 40 of his kind, Krypton now destroyed. This haven in prison provided an environment much like the physical plane, allowing for physical interactions and aging. However, a planned attack by criminals and insurgents long forgotten destroyed and extinguished almost all of the household, and Xen Ek’s father’s last act was to establish a singularity to the physical plane and send his son, now two and a half years old, into the physical plane inside an expeditionary space pod, where it would automatically track and land on the nearest hint of Kryptonian DNA. By sheer luck this happened to be earth.



PHYSICAL ATTRIBUTES
Species: Martian
Age: 344
Gender: Male
Height: 6’2
Weight: 189 lbs.
Appearance: Muscular and well built with somewhat long arms IN humanoid form. His general form is basically that of a physically fit human with his skull ending in an elongated point. This appearance however is subject to change. Z’taa is dressed in a dark grey body suit that is incredibly pliable and is free to change shape. This suit also detects high temeperatures and signals their locations to Z’taa.

Skin colour: Light grey
Eye colour: Yellow with red pupils
Hair colour: No hair
Hair style: None
Tattoos: None
Piercings: None

PERSONAL DETAILS
Aliases: None
Orientation: Heterosexual
Marital status: None
Place of birth: Mars
Current residence: Earth

SOCIAL INFORMATION
I.Q.: 215
Education level: University+ with natural advanced intelligence
Languages spoken: English
Ethnicity: Martian
Religion: None
Political affiliation: None
Fields of interest: Science, technology, engineering and combat related strategies.
Occupations: Head of the Vigil League
Social class: None

MEDICAL DETAILS
Blood type: Unknown
Smoking habit: None
Drinking habit: None
Drug use: None
Prescriptions: None
Disabilities: None
Diet plan: None
Other medical features: None

UNIQUE ITEMS
None usually.

ABILITIES AND WEAKNESSES
Superhuman Physical Capabilities – Z’taa possesses incredible physical strength, speed, and physical durability. This also comes with enhanced senses such as increased vision which can see in the thermal scale as well as increased auditory abilities and perception of touch. Additionally Z’taa has eyes that have more depth perception than a human’s which allows for more accurate pin pointing of targets.

Mind Based Abilities
Telepathy – Z’taa can communicate telepathically to people and creatures, he can also link minds to his own to allow for a network in which a group of people he chooses can freely telepathically communicate with him and each other. The range on this ability is limited to sight but linked minds will communicate through any range

Presence sensing – Z’taa can sense the mental presence of living creatures, this is limited to a twenty meter radius and can be overwhelmed.

Mind reading – Z’taa can read the mind of a focused on target

Mind Manipulation – Through physical contact to the head or neural system Z’taa can wire mental images and senses into the targets head, effectively trapping them in a mind based illusion. However, this can only last for no longer than twenty seconds without prolonged physical contact and focus. This can be used on multiple objects.

Telekinesis – Z’taa can, with a small physical motion ( I.E. hand wave) and mental focus, lift and interact with objects with his mind, the larger the object the more strain Z’taa places on his mind. This can also be used to create a force field around himself. This ability can also be used for flight and aerial movement.


Other Abilities
Shape Shifting – Z’taa can morph his body into different shapes and sizes with focus, Z’taa can add to his current mass but not much. This ability can be used to gain an instant physiological advantage against opponents or as disguise. The shape shifting can also change Z’taa’s skin color and texture. As such this can also be used to make Z’taa invisible for short periods of time.

Intangibility – Z’taa can enter a state of intangibility where all matter phases through him, Z’taa himself however cannot interact with matter in this state. This state cannot be held for more than four seconds and cannot be used in rapid succession and requires complete halting of movements and current activities to be activated. Z’taa’s telekinetic based flight however can still be used on himself and his telepathy is still maintained. This is usually used in conjunction with invisibility but is not always. When not used with invisibility it appears as if Z’taa’s body becomes less opaque.

MAJOR WEAKNESS
-Constant exposure to high temperatures ( Fire – Higher) will SEVERELY limit mental abilities and halt strength immensely.

BRIEF HISTORY
Z’taa was born to a cultured and high class family on Mars during the height of the Great War, a massive civil war that threatened to eradicate life on Mars. This threat was realized when a weapon of mass destruction was detonated as a last resort when Z’taa was still a child as a desperate final act from the losing faction of the civil war. This weapon made Mars inhospitable and caused massive casualties as the remaining people cryogenically froze themselves in the hopes of Mars being once again hospitable in the future. However, Z’taa’s family did not stay on Mars and instead went into stasis on a last scouting shuttle sent to Earth where the calculated waiting period for habitability was much shorter. However, the shuttle was destroyed by meteors and faulty systems, crashing deep within the volcanic rubble of the then inhospitable Earth. Stasis was broken during the late 1600’s where environmental shifts and changes had turned Earth into a relative paradise compared to the Mars there. Z’taa emerged from stasis but found none of his people. They had all perished in the first crash and Z’’taa set out for his own survival from there.



PHYSICAL ATTRIBUTES
Species: Human
Age: 27
Gender: Male
Height: 6’7
Weight: 226 lbs.
Appearance: In regular form he is a normal man but incredibly well built and tall. In his Atomic form he is a skeleton with a ghostly purple silhouette of his human body around this skeleton. This silhouette is shrouded by what appears to be light purple fire but the skeleton is a distinct metallic black color.

Skin colour: Slightly tanned
Eye colour: Black
Hair colour: Brown
Hair style: Superman style
Tattoos: None
Piercings: None

PERSONAL DETAILS
Aliases: The Atomic
Orientation: Heterosexual
Marital status: None
Place of birth: Earth
Current residence: Earth

SOCIAL INFORMATION
I.Q.: 166
Education level: University+
Languages spoken: English and a few others not too notable
Ethnicity: Caucasian
Religion: None
Political affiliation: None
Fields of interest: Chemistry, Nuclear Physics, Physics, Organic Chemistry
Occupations: A former nuclear physicist and researcher
Social class: Middle class

MEDICAL DETAILS
Blood type: AB+, unknown now
Smoking habit: None
Drinking habit: None
Drug use: None
Prescriptions: None
Disabilities: None
Diet plan: None
Other medical features: None

UNIQUE ITEMS
A small cube that seems to be made of stainless steel.
It is actually a small fission reactor and doubles as a bomb if thrown. However because of the unstable mass inside it, the cube explodes as soon as it is exposed to air, and because of this reason the cube is kept in a small stasis pocket in Crowe’s trench coat pocket. This is what fuels Crow for a short amount of time. Basically he blows himself up and absorbs the nuclear energy to get going.
ABILITIES AND WEAKNESSES
Matter Manipulation – Atomic can transmute and change matter, he cannot however manipulate organic matter other than himself. This is mostly limited to transmutation of matter to another type and the changing of size. For example he can grow to large sizes by transmuting matter in the air and adding it to himself. This can also be applied to objects he touches. All transmutation is done through a center point that is his touch. However matter changing on himself lasts but an hour and to foreign objects one minute. If an affected object is not reverted to a regular form within the time limit they are instantly atomically deconstructed in to nothing.

Radiation Manipulation and Absorption – Atomic can absorb any form of radiation without ill effects. Absorbing radiation in fact gives him more power. Additionally he can create different forms of radiation from the flames that shroud him, which are actually an unknown form of base radiation that can be manipulated freely by him into being transmuted into other forms. Absorbing radiation will increase the amount of flames produced and able to be produced. The flames correlate directly with life force and will grow weaker the weaker Atomic grows and stronger the stronger he grows. This is mostly used for explosive attacks or beams of explosive power.

Flight – Duh

Brief History


PHYSICAL ATTRIBUTES
Species: Demon God
Age: 8820
Gender:Male
Height:6’8
Weight: 99 kg
Appearance:

PERSONAL DETAILS
Aliases: War Bringer, God of War
Orientation: None
Marital status: None
Date of birth: Current Year - 1320
Place of birth: Hell
Current residence: Earth, an ascended plane.

SOCIAL INFORMATION
I.Q.: Unknown
Education level: 1320 years level.
Languages spoken: All languages.
Religion: none
Political affiliation: none
Fields of interest: War, war, war, and war.
Occupations: A bringer of war, starts wars, loves war, etc…
Social class: Demon God

UNIQUE ITEMS
Avatar- The demonic figure that one sees is in fact an avatar that wields Exitar. Exitar is actually the sword, and controls the avatar who wields Exitar. The avatar is in fact a representation of Exitar’s life force and thus will transfer damage to Exitar. This avatar is incredibly powerful in all physical aspects and capable of quick flight. The avatar does not die from any sort of vital organ as it does not possess any and thus will only be killed through constant damage. In order to maintain reasonable combat, the avatar will regenerate any damage done to it but not negate, to simplify, physical damage is regenerated but the damage itself will still transfer to Exitar the blade.
SPECIAL ABILITIES
Exitar is incredibly durable, cutting through almost any material known to man with ease. Exitar also feeds off of blood and, if an opponent is weak enough, can simply rip out all the blood from a victim’s body. Blood sustains Exitar and gives him bloodlust and strength. The more blood he absorbs, the more driven to kill. Exitar can also reforge himself from being broken or heal cracks and minor damages through using blood to seep in the cracks and reform himself. Exitar sustains himself through blood, which he can convert into life force. He also uses this life force to enhance his sharpness, heal his avatar, etc….
Ravenous: When Exitar is low on sustenance, he can switch his battle drive into a state of hunger, absorbing all blood in the vicinity and massively enhancing the sustaining power of the blood that Exitar himself draws. This form is signaled by Exitar being shrouded by a flowing red helix.

Price – When Exitar needs to kill, he enhances his power to massive extents through transferring stored blood into Exitar and his avatar. This increases the brute force of his avatar’s swings as well as causing Exitar to be sharper and more durable. This form is signaled with a flowing purple helix shrouding Exitar.

Hemokinesis: Exitar can spew out blood from himself and control the blood to a large extent, forming ranged weapons or even clones of his avatar. The cloned avatar’s are boosted by War Cry.

War Cry – Exitar unleashes the full extent of his power, growing twice as long and empowering his avatar with massively increased stats that act as a multiplier to its already impressive stats. In this form, Exitar starts to rapidly drain the blood that he has stored over a millennium, and the longer this form is used the more his avatar’s stats are multiplied. Additionally, Exitar emits a massive war cry which empowers every single ally it has to massive extents, granting them the same physical multipliers Exitar’s avatar experiences.

Spirits of War – Exitar has servants which are demonic figures that exist only to battle.
Appearance

Weaknesses: By attacking Exitar himself and not his avatar, one can do much more damage, although not many people will realize this. Additionally, completely eradicating Exitar’s avatar will significantly lower Exitar’s power as the avatar requires quite a bit of blood/ life force to create.
history
Throughout most of the age of humanity, in times long forgotten to the modern day, there has existed a force. A force of war, responsible for every mass conflict that humanity has contrived. It also has been responsible for the victors. This force is named Exitar, a being that exists solely for the experience of war. Exitar seeks to create war and revel in it, he has manipulated countless men into bloodlust and enslaved just as many to his will as spirits of War. Winners write history. Exitar firmly believes in this and regards himself as a writer of history, a great author. Exitar considers war a beautiful art, and prides himself in his elegance in war. However, his influence is, though one could argue it to be good, a dark one. All those who have been privileged to experience combat with him have lingering bloodlust in their hearts, budding seeds of hate that Exitar spreads to create the endless cycle of war.


__________________


FFS wrote:
Will you stop changing your fucking sig so much

Pick one already newb

Edited 01-03-2014 03:58 PM by Negative Supremacy
[Reply] #12
12-25-2013 01:12 AM
Joined: 11-02-2013
Posts: 6,481
offline
Butt Stallion
Butt Stallion
Booty hunter
Rep: 68

Thanks Ty!

PHYSICAL ATTRIBUTES
Species:Navitasapien (energy based shapeshifter)
Age: 17
Gender:Male (in base form)
Height:5’11 (in base form)
Weight:149
Body type:slim (in base form)
Skin colour: slightly pale white (in base form)
Eye colour: black with a red tinge
Hair colour: black
Hair style: neat on the top, spiky on the bottom (base form)
Tattoos:none
Piercings: none

PERSONAL DETAILS
Aliases: none
Orientation: heterosexual
Marital status: single
Date of birth: unknown
Place of birth: outside the universe
Current residence: Duluth, Minnesota.

SOCIAL INFORMATION
I.Q.: 107
Education level: the equivalent of a high-school graduate
Languages spoken: English, Demonic
Ethnicity: Caucasian (in base form)
Religion: none
Political affiliation: none
Fields of interest: humor, combat, history
Occupations: demon hunter
Social class: U.S. citizen

MEDICAL DETAILS
Blood type: none
Smoking habit: none
Drinking habit: only when offered
Drug use: none
Prescriptions: none
Disabilities: none
Diet plan: none
Other medical features: has ADD

UNIQUE ITEMS
none
SPECIAL ABILITIES
Extreme defense due to being made of incredibly dense energy.
He can control every molecule of his body to change from its current form to a cloud of dark red energy to a different form of his choice, although it does take a lot of concentration to make and hold a form. He can do a partial shapeshift (i.e. turning his arm into a sword, which does help lower the amount of concentration he needs to use. In order to make most transformations, though, he has to make that part of his body more susceptible to attacks (relative to how big he needs to make it) due to having to make his body less dense.

Weaknesses: The particles of his body are vulnerable to changing the state of matter. If he gets hit by a cold spell, his movements get slower, and if he gets hit by heat-based attacks it gets too hard to control his form.
history
Navitasapiens are a subspecies of demon that are the physical manifestations of the darkness outside of the universe. Bill was the prince of his species, and his father made a treaty with the Demon King to kill everyone on Earth. Bill came to the decision he preferred the company of the culturally rich humans than that of his bloodthirsty species, so he sabotaged the army he was supposed to lead, then left through a portal to warn the humans of the attack. Eventually he gained their trust, and has been living with humans since.



PHYSICAL ATTRIBUTES
Species:Human/demon(technically)
Age: 15 (His physical body is 15, his soul is just under 500)
Gender:male
Height:6’1
Weight:150
Body type:slim
Skin colour: whitish
Eye colour: green
Hair colour: white
Hair style: spiky, going a bit below his shoulders
Tattoos:none
Piercings:none

PERSONAL DETAILS
Aliases: White Wind
Orientation: heterosexual
Marital status: single
Date of birth: January 8th, 1574
Place of birth: Japan
Current residence: Minnesota

SOCIAL INFORMATION
I.Q.: 98
Education level:Went through samurai training
Languages spoken:English and ancient Japanese
Ethnicity:half Japanese, half English
Religion: ex-Shinto
Political affiliation:none
Fields of interest: history (especially Japanese), mythology, and battle strategies. He also enjoys ice cream
Occupations: demon hunter
Social class:n/a

MEDICAL DETAILS
Blood type: A-
Smoking habit:none
Drinking habit:none
Drug use:none
Prescriptions:none
Disabilities:none
Diet plan: a nasty fish-based soup that supposedly helps training at least once a day.
Other medical features:none

UNIQUE ITEMS
He has his father’s katana, a blade supposedly forged by the gods; it’s made of a black metal and is nigh-unbreakable. The handle is made of cherry wood, with lace woven through to increase grip. The guard is brass and is crafted as a swirl inside an oval.
ABILITIES AND WEAKNESSES
He has had training by Japan’s best samurai sensei at one point, and has been sharpening his skills since.
He has a mastery over the winds that would rival the Tengu of old. He can use it to slow his momentum down, speed it up, dodge midair, and push enemies around with it. His strongest attack entails the blade of his katana dissolving into a high-powered, lance-shaped tornado. He controls the length of the tornado, where it goes, and how flexible it becomes. It can be used as anything from a shockwave to a whip to a drill. The more he flexes and stretches it, though, the weaker it becomes, and aiming at greater distances becomes a hassle.

Despite that, he’s still fifteen. He’s not as strong as a normal adult, and when he’s fighting he may tend to forget about his wind magic and fight using swordplay.
BRIEF HISTORY
Maice grew up during the Edo period of Japan, being the cousin and best friend of a shogun’s son. Eventually the shogun’s son grew paranoid of Maice, and he killed him in a training session with a cursed javelin. Maice’s soul was sent to Hell for several centuries. In there, he never lost his sense of self or gave in to despair, he just kept mastering his magical powers until his demon 'masters' let their guard down. He escaped from an encampment of tortured souls and found an ancient demonic ruin that allowed transport into the human world. He inhabited the body of a boy his age until he found a Tengu corpse he could posess without being inside of any living person. His time with the boytaught him many things about the present time, which helped him immensely with coping with his new surroundings.



PHYSICAL ATTRIBUTES
Species: Human-dragon hybrid
Age: over 600 (stuck at 19)
Gender:male
Height: 6’7
Weight: 193 (243 in armor)
Body type: tall and muscular
Skin colour: white
Eye colour: black (yellow when using dragon energy)
Hair colour: black (slightly reddish when using dragon energy)
Hair style:similar to a bob hairdo
Tattoos: none
Piercings: none

PERSONAL DETAILS
Aliases: Dragonmaster
Orientation: straight
Marital status: single
Date of birth: 1403
Place of birth: England
Current residence: Roaming

SOCIAL INFORMATION
I.Q.: 116
Education level: mostly self-taught
Languages spoken: English and Old english
Ethnicity: Caucasian
Religion:Christian
Political affiliation: none
Fields of interest: none
Occupations: Demon hunter
Social class: varies

MEDICAL DETAILS
Blood type: A-
Smoking habit: none
Drinking habit: none
Drug use: none
Prescriptions: none
Disabilities: none
Diet plan: none
Other medical features: none

UNIQUE ITEMS
Armor modeled after his original armor as a knight and two broadswords he wears in an X-shape on his back.
He has a dragon named Dramon that helps him in battles if he’s not petrified. The two have a telekinetic bond.
ABILITIES AND WEAKNESSES
He has intense strength from centuries of training.
He made a pact with a dragon when he was 19, giving him the lifespan and potentially the power of a dragon (which were all but eliminated during dragon hunts in his time). His strongest is when Dramon lends power to him, making him much stronger and faster, and able to wield both broadswords on his back. When he’s in this mode, he’s immune to fire attacks but pretty much any other magic deals much more damage.

He has a big weakness to magic even in base form, and the amount of weight he always wears limits his speed incredibly.
BRIEF HISTORY


PHYSICAL ATTRIBUTES
Species: human
Age: 14
Gender: male
Height: 5’10
Weight: 160
Body type: kinda scrawny
Skin colour: white
Eye colour: green
Hair colour: white
Hair style: one spike up at the back, with other spikes hanging down in his face.
Tattoos: none (there’s a dragon tattoo winding randomly around his body during one technique)
Piercings: none

PERSONAL DETAILS
Aliases: none
Orientation: straight
Marital status: single
Date of birth: 1998
Place of birth: America
Current residence: Duluth

SOCIAL INFORMATION
I.Q.: 98
Education level: up to eighth grade, but he does a lot of independent reading
Languages spoken: English, some ancient Japanese
Ethnicity: white
Religion: none
Political affiliation: none
Fields of interest: reading, video games, training
Occupations: high school
Social class: middle

MEDICAL DETAILS
Blood type: B+
Smoking habit: none
Drinking habit: none
Drug use: none
Prescriptions:none
Disabilities: none
Diet plan: none
Other medical features: none

UNIQUE ITEMS
a katana similar to Maice’s, but not indestructible.
ABILITIES AND WEAKNESSES
Alan is a base human with some skill at swordfighting. He has a special technique that uses his pure soul energy as a stat booster. A tattoo of a chinese dragon winds around his body as a symbol of that, which increases his power exponentially. He can make that tattoo become a real dragon (with the tip of the tail still inside his hand) that can attack of its own will; however, he loses the stat boost and if the dragon’s destroyed he’s essentially dead.
BRIEF HISTORY
He met Maice and learned how to fight from him. the two have really good synergy.



PHYSICAL ATTRIBUTES
Species:Human
Age: 19
Gender: Male
Height:5’10 (in base form)
Weight:149
Body type: Unremarkable
Skin colour: tanned white
Eye colour: dark brown
Hair colour: black
Hair style: long and messy
Tattoos:none
Piercings: none

PERSONAL DETAILS
Aliases: The Demon of Many Faces (Demon for short), Subject 0001
Orientation: heterosexual
Marital status: single
Date of birth: June 26, 2548
Place of birth: Genex City Hospital
Current residence: Duluth, Minnesota.

SOCIAL INFORMATION
I.Q.: 103
Education level: the equivalent of a college graduate
Languages spoken: English
Ethnicity: Caucasian
Religion: atheistic
Political affiliation: none
Fields of interest: none found
Occupations: Weapon
Social class: Private citizen

MEDICAL DETAILS
Blood type: none
Smoking habit: none
Drinking habit: only when offered
Drug use: none
Prescriptions: none
Disabilities: none
Diet plan: none
Other medical features: sociopathic

UNIQUE ITEMS
He carries syringes in a special carrying pouch and a handheld tool to collect samples of genes.
SPECIAL ABILITIES
Devon is a human who has been mutated before birth to have extremely malleable genes, that can change attributes with a certain provocation. He can inject a special serum into his muscles to force a change in the local cells, or he can inject it into his bloodstream to change his whole body. What happens to his cells depend on the serum he uses- He could change into a heat generator, spewing out controlled elemental bursts, become extremely regenerative, or durable, or be gifted with flight, or change aspects of his body into a weapon. His cells react spasmically with radiation, morphing him around randomly.

(weaknesses) He can only maintain an altered form for so long before his body starts to disintegrate. In order to delay that disaster, he takes a different special serum that calms his cells down and reverts them to normal. Too many forced mutations in a row, however, and it won’t matter if he has any healing serum left or not, he’ll die. Radiation only worsens this condition, as it forces random changes on him.
history
-To be done if I feel like it-



PHYSICAL ATTRIBUTES
Name: Shane Olson
Age: 23
Sex: Male
Height: 6’1”
Weight: 140 lbs
Race: Caucasian
Eye colour: green
Hair color: black

PERSONAL DETAILS
Aliases: Floating Leaf
Marital status: Single
Date of birth: October 14
Place of birth: New York
Current Residence: >insert city here<

SOCIAL INFORMATION
Languages spoken: English
Hunter division: Observer
Social class: College student

MEDICAL DETAILS
Blood type: B-
Disabilities: none
Diet plan: eats lots of noodles, but not exclusively
Other medical features: none

SPECIAL ITEMS/WEAPONS
trash bag- an ordinary bag of leaves that he scraped up from the forest floor. The contents include pine needles and broadleaves alike.(not always carried around)
ABILITIES AND WEAKNESSES
Whirlwind severance- Shane takes his leaves, freezes them to make them brittle and the edges sharp, then gets them caught in a whirlwind of his own creation to assault a single target or a few people in a group. This attack can last indefinitely, until all the leaves are broken or lodged in a demon. It&#146;s a relatively inexpensive technique, and it requires no chanting.

The weaknesses of his attack are that it&#146;s slow-moving, and that the leaves have little striking power against armored opponents. Each leaf is rendered useless whenever they hit at an odd angle, as well, breaking them. Fire-based demons can easily melt the leaves and suffer much less damage.

Bullet Needle- Shane shoots a spinning pine-needle bullet at an enemy. He uses a small ice barrel and compresses wind into a single point before the needle, until he shoots it at the demon with the force of a tornado.

The weaknesses for this technique is that it requires a lot of precision, both with aiming and with making the different magical constructs. It is more lethal than his first ability, however.

minor healing- Shane can use ice his ice abilities to help keep swelling down and numb the feelings in his wounds, making him able to fight for longer in worse condition.

The weakness is that it&#146;s not by any means a permanent fix, and that if used for too long he might get frostbite.

Magic type advantages: Ice and wind
Magic type disadvantages: fire (as a side note, he&#146;s also fairly weak to close-range fighting)

BRIEF HISTORY
Shane grew up in a well-to-do neighborhood, where his parents used him as a pawn to be used in a game with the other kids in the area, with his accomplishments being the score. Mathematics he gave up on, music he was only average, but where he got most accomplishments in were poetry, history, and yoga practices.

His rivals disappeared randomly, and were found dead, one by one, tossed into ditches. By then Shane&#146;s magical abilities were manifesting, and he took it upon himself to try and get to the bottom of what was happening. He came face-to-face with a demon who gained strength from the fear he instilled on his prey, and was saved only by a Hunter agent who got sloppy. He joined them out of respect, but opted to take a job outside of direct combat. He will, however, assist other Vanguard and Soldier Hunters when they ask.

Demon ancestry(if any): none



PHYSICAL ATTRIBUTES
Species: Human
Age: 24
Gender: Male
Body type: skinny and not well muscled
Skin colour: somewhat tan
Eye colour: dark blue
Hair colour: black
Hair style: unkempt
Tattoos: runic symbols that appear when he casts magic.
Piercings: none

PERSONAL DETAILS
Aliases: Bookworm, The Guild Planeswalker
Orientation: Straight
Marital status: single
Plane of birth: Ravnica
Current residence: Innistrad

SOCIAL INFORMATION
Education level: high school level of most things, above college level in things that interest him.
Ethnicity: caucasian
Religion: Serra-ist
Political affiliation: Izzet guildmember
Fields of interest: magic, mythology, history, literature, etc.
Occupations: Scholar, mage

MEDICAL DETAILS
Drinking habit: occasional but infrequent
Drug use: none
Disabilities: none
Diet plan:none
Other medical features: Nothing of note

UNIQUE ARTIFACTS
An Izzet guild chestplate specialized to provide some damage, both physical and magical.
MANA COLORS AND SPELLS
Red: He most frequently uses red mana for using fire, usually as a fireball or to create Elementals or Weirds.

Blue: When he uses blue, it’s most often to use strategy. He can muck up another person’s spell using Mana Leak, or he could simply create a water based Elemental if there is water around. He has also grown rather adept at creating illusions without even using the opponent’s mind.

BRIEF HISTORY Izzet was born in Ravnica, a busy city-plane. He was orphaned as a baby and left on the Izzet Guildgate’s door. The guildmage that picked him u named him Izzet, after the guild itself.

He grew up with his nose in books, and always showed an interest in learning. He became an accomplished mage long before some other guildmages since he started at a young age.

When he was seventeen he met Jace, who sensed his latent Planeswalker spark within him. The latter took the former as his apprentice so that he could learn from many different planes in an attempt to bring them all closer together.

On their travels, they met a fierce planeswalker named Chandra, who Jace found out was being led to a trap by her enemies. Jace made Izzet partner with her for two reasons- to keep her alive and to give him perspective on a different type of mana.

After completing his training from Chandra, Izzet went back to Jace for a while, until he felt he learned just about everything he could from his master. He left for Innistrad to study the green magic and lore there, but got sidetracked by their plight. He tried once, unsuccessfully, to solve this mystery but couldn’t, so he decided to roam through the plains to find others that could help him with what he took as a puzzle he couldn’t solve alone.




PHYSICAL ATTRIBUTES
Species: Human
Age: 58
Gender: Male
Body type: skinny and not well muscled
Skin colour: somewhat tan
Eye colour: dark blue
Hair colour: Gray, going on white
Hair style: unkempt
Tattoos: runic symbols that appear when he casts magic.
Piercings: none

PERSONAL DETAILS
Aliases: Bookworm, Old Teacher
Orientation: Straight
Marital status: single
Plane of birth: Ravnica
Current residence: Several homes on various planes, including Dominaria, Ravnica, Kamigawa, and Zendikar, but also on many less popular planes for Walkers' travels.

SOCIAL INFORMATION
Education level: Above college level in most things, especially in different biological, magical, and psychological fields.
Ethnicity: caucasian
Religion: agnostic
Political affiliation: loosely related to many different planes' government.
Fields of interest: magic, mythology, history, literature, etc.
Occupations: Scholar, mage, philosopher

MEDICAL DETAILS
Drinking habit: occasional but infrequent
Drug use: none
Disabilities: none
Diet plan:none
Other medical features: Weak heart, minor arthritis.

UNIQUE ARTIFACTS
An Izzet guild chestplate specialized to provide some damage, both physical and magical.
MANA COLORS AND SPELLS
Green: Izzet shifted over to green mana from red, since he had no use for the destruction the latter brought. Green mana gives him brute strength to match his youth, and offers the ability to heal himself from diseases and speeds the physical healing process.

Blue: When he uses blue, it&#146;s most often to use strategy. He can muck up another person&#146;s spell using Mana Leak, or he could simply create a water based Elemental if there is water around. He finally unlocked the secret to blue mind magic, although he isn’t very adept at it. He mastered the will of a Goliath Sphinx, who will answer his call if it’s absolutely necessary.

BRIEF HISTORY Izzet was born in Ravnica, a busy city-plane. He was orphaned as a baby and left on the Izzet Guildgate&#146;s door. The guildmage that picked him u named him Izzet, after the guild itself.

He grew up with his nose in books, and always showed an interest in learning. He became an accomplished mage long before some other guildmages since he started at a young age.

When he was seventeen he met Jace, who sensed his latent Planeswalker spark within him. The latter took the former as his apprentice so that he could learn from many different planes in an attempt to bring them all closer together.

During his lifetime, he spent all his time learning everything about everything he could, and putting into practice what he could. After seeing dozens of planes and how they all work uniquely, seeing the differences between them, he spent a while working on the ideal government form. He also spent some time working on original spells and abilities based on the properties of blue magics, trying to unlock the secrets of his master’s mind magic.

After mastering blue magic, Jace sent him to train with the firebrand, Chandra Nalaar, to learn pyromancy, although since then he decided to shift his attentions more from red mana to green mana.



PHYSICAL ATTRIBUTES
Species: Vampire (human)
Age: 42
Gender: male
Body type: tall, scrawny.
Skin colour: pale
Eye colour: dark brown
Hair colour: black
Hair style: long, tangled, unkempt
Tattoos: none
Piercings: none

PERSONAL DETAILS
Aliases: Moon Servant, Dark Thearch
Orientation: straight
Marital status: single
Place of birth: Delheim, Aerore
Current residence: Vesantre, Aerore

SOCIAL INFORMATION
Education level: high school junior
Ethnicity: Caucasian
Religion: agnostic
Political affiliation: none
Fields of interest: glyph-drawing
Occupations: unemployed

MEDICAL DETAILS
Drinking habit: fairly heavy
Drug use: none
Disabilities: none
Diet plan: Favors beef, drinks blood grudgingly
Other medical features: often malnourished.
UNIQUE WEAPONS
.22 Ebony- A pistol that holds six shots, with only a few extra bullets lying in the depths of his pockets

BRIEF HISTORY- To be done later


PHYSICAL ATTRIBUTES
Species: human
Age: 18
Gender: male
Body type: tall, thin
Skin colour: peachy white
Eye colour: black
Hair colour: black
Hair style: spiked straight up
Tattoos: none
Piercings: none

PERSONAL DETAILS
Aliases: [restricted]
Orientation: straight
Marital status: single
Place of birth: Minneapolis, Minnesota
Current residence: Minneapolis

SOCIAL INFORMATION
Education level: high school senior
Ethnicity: Caucasian
Religion: agnostic
Political affiliation: none
Fields of interest: Psychology
Occupations: unemployed

MEDICAL DETAILS
Drinking habit: none
Drug use: none
Disabilities: none
Diet plan: whatever is edible and in front of him
Other medical features: none
UNIQUE WEAPONS
none
POWERS/ABILITIES
Khema has the ability to project his innermost thoughts into objects in any state of matter, with many different effects. His favorites are a Halo-esque 'overshield', various psychic bullets he fires from his fingers, and a glowing blue sword.
He also possesses the ability to regenerate his astral form.
He can increase his strength, speed, and defense by concentrating on whichever stat he needs to.

(weakness) All of his powers are limited to his imagination, so in the heat of battle he usually sticks with one or two key abilities. The intensity and strength of the ability are dependant on his focus on it, making it hard for him to split his offense and defense.

If he’s in his physical body, he loses his quick regeneration ability, and all his psychic abilities are 'muffled', effectively weakening him in the physical world.

BRIEF HISTORY- To be done later


__________________

Edited 10-12-2014 10:31 AM by Butt Stallion
[Reply] #13
01-02-2014 11:34 PM
Joined: 05-31-2013
Posts: 4,897
offline
Ultima
Ultima
UBER 1337 Poster
Rep: 58



Info

Full name:Jeremy (jay was just a nickname from his friends.)
Blood type:A
Age:1400 (appears 14)
Social info
Orientation: heterosexual
Physical info
Height:5’6
Eyes: light brown
Hair: black (short and curly reaching to the center of his neck)
Skin color; tanned.
Tattoos: none
Piercing: none
Build: Somewhat muscular.
Education. Highschool(smart enough for a few college degrees)

Appearance:jay wears a blue shirt with a black hoodie and black jeans.He wears a over shoulder sword belt over his hoodie. Jay has short black curly hair and light brown eyes. He almost always has a confident smirk on his face.

Personality:
Jay is laid back and uncaring. He has takes a liking to most things specifically nature and other outdoor activities. This however, doesn’t mean he is always outdoors as he spends a decent amount of time indoors.As much as he likes peace he has no problem with a good fight. In battle, jay tends to mess around instead of actually concentrating on the fight. He likes to mock his opponents and aggravate them(this is part of a strategy he initiates in battle to make his opponent fight sloppy). Jay barely gets serious but when he does he goes into a state of complete focus. His attacks are generally more lethal and he starts thinking more strategically so he can
Set up his more powerful and deadly attacks. He is calculating and very intelligente,breaking down moves quickly for countermeasures.

Brief history:
Jay was born in the age of chaos 1400 years ago. He was an orphan that was found by a group of magical monks that were specialist' in wind and ice magic.these monks were know for slaying demons and were called reapers.They lived in a town under a holy mountain and it was a large target for the demons that sought to take it over. It was most likely because at the summit of the mountain there lay a holy sword. Jay grew up and trained there growing stronger and surpassing most of the monks. One day His grandmaster fell sick one day and jay was sent to find a cure for his illness.When he returned with the cure to his master’s illness, he saw all the monks were slain by a group of demons. They threatened to kill everyone in the town he lived in and so he sought out to eliminate his enemies. Jay went missing for a few days and was found up in the mountain next to a sky blue sword stuck in the chest of one of the demons surrounded by snow and beam of sunlight shinning on him. This gave him the title the reaper of the angels.

Combat stats:
Durability: city block level(regen included)
Destructive capability: small town level.(strongest attack draining most of his energy)
Combat speed: hyper sonic

Equipment : Demon repulser (sword from the mountain)
Smoke bombs
Energy replenishing drink.(restores energy lost from attacks without waiting for it to come back naturally).
Asura: an all black broad sword that give the user the ability to teleport up to 10 yards. The user can also swap places in space with another object after they place a special mark on the target.(done by slashing the target)

Abilities:
Control of ice and wind. (Elements must be present for control.ex wind must be blowing ice must be in the area.) Any disturbance in the air is usable.

Can shoot out energy projectiles with characteristics of both elements. Cannot fire concentrated blasts.

Aura effect: Jay developed the ability to lower the climate temprature in his area thus create a storm from the temperature differences and bring ice into the area. (Humidity is usually required for obvious reasons.)
Death aura: This aura was gained when Jay came closer to becoming the future reaper.
Spells:
Ice clones.
Creates clones that look exactly like him. Can Crete up to 100 at a time.
Weakness. Fire does not burn jay’s skin but burns away his energy (still has feeling of burning) hot weather has a negative effect on him. Doesn’t
drain his energy but doesn’t allow it to naturally replenish. Is only town level with best attack which is very flashy and is easy to notice and must be charged leaving jay vulnerable. Can only be used once and drain almost all of his energy. Ice clones share a energy with jay. Each attack they do effects jay’s energy pool.
Power ups:
Possession
Super speed.
Insta cast:Jay can use elements without them being present.

Limit Break: BraverJay unleashes a light blueish white buster sword made of pure energy. This attack uses a massive amount of energy and can only be done twice without risk of expending the users life force. Braver can cuts the soul of the opponent and sever the soul from the body temporarily or permanently sever the bond between a soul and a body.



PHYSICAL ATTRIBUTES
Species: Human/angel
Age: 14
Gender: male
Height: 5’6
Weight: 135
Body type: Slightly muscular
Skin colour: White (tanned
Eye colour: brown
Hair colour: Blonde
Hair style: unkept, middle of the neck
Tattoos: none
Piercings: none

PERSONAL DETAILS
Aliases:
Orientation: heterosexual
Marital status: single
Date of birth: July,7
Place of birth: New Jersey
Current residence: none
Class:

SOCIAL INFORMATION
I.Q.: 105
Education level: 9th grade
Languages spoken: english
Ethnicity:
Religion: Christian
Political affiliation: none
Fields of interest: demon slaying
Occupations:
Social class:

MEDICAL DETAILS
Blood type: A
Smoking habit: none
Drinking habit: none
Drug use: none
Prescriptions: none
Disabilities: none
Diet plan: balanced
Other medical features: none

UNIQUE ITEMS
Curtana Zenith : a long sword with a black cross guard and a blade made of special ice that is as strong as steel and cannot be melted .

ABILITIES AND WEAKNESSES
Dante and his step brother have the ability to create and shoot blue flames that can freeze or deal ice aspected damage. They can’t be fired as a continuous beams and can only be used as balls of fire and flames. Dante has some regenerative properties but his human blood has decreased its effectiveness. It would take around 21 hours to regenerate limbs

Weakness: Dante doesn’t have as much control as his brother but is slightly more powerful. His anger can also be exploited to a certain extent

BRIEF HISTORY
Workin on this.


Personality: Dante is remembered by most for his short temper. This temper can be exploited by enemies to a certain extent but pushing him to far can be very dangerous.He has a large amount of confidence in his own power and likes to dive into tasks with little or no knowledge of the dangers believing he can handle any obstacles standing in his path. This trait makes cooperation difficult for others. Dante has a habit of causing collateral damage accidentally. (usually because of showing off).despite this Dante wants to help people and will gone out of his way to help others.

Appearance: While Dante was on earth, he was usually seen with an white and blue t-shirt under dark gray sleeveless hoodie . He almost always had on a pair of blue jeans and black free runs on. When in 2nd dimension with his brother, he wore a blue and black martial arts uniform. This uniform provides extra protection from swords and spears.



PHYSICAL ATTRIBUTES
Species: Human/angel
Age: 14
Gender: male
Height: 5’6”
Weight: 129
Body type: slightly muscular
Skin colour: darkish brown
Eye colour: brown
Hair colour: black
Hair style: short afro
Tattoos: none
Piercings: none

PERSONAL DETAILS
Aliases: none
Orientation: Heterosexual
Marital status: single
Date of birth: July 7
Place of birth: West orange
Current residence: none
Class: tank, fighter Mage

SOCIAL INFORMATION
I.Q.: 115
Education level: 9th grade
Languages spoken: english, a little spanish and Japanese
Ethnicity:
Religion: christian
Political affiliation: none
Fields of interest: none at the moment
Occupations: demon slaying, adventuring
Social class: none

MEDICAL DETAILS
Blood type: A
Smoking habit: none
Drinking habit: none
Drug use: none
Prescriptions: none
Disabilities: none
Diet plan: omnivorous
Other medical features: none

UNIQUE ITEMS
Curtana atma: a long sword made of special ice that cannot melt. It has a snow white guard in contrast to curtana zeniths’s obsidian black.


ABILITIES AND WEAKNESSES
Andre has the ability to create and control light blue flames. He can redirect they’re path, detonate them at will, spilt rockets or grenades into two, or make his flames stick to his opponents.

Enhanced physical abilities: Due to being able to use his mana, Andre’s physical abilities are much higher than all normal humans.

Expert swordsmanship and hand to hand combat: Andre had trained with his brother and honed his swordplay and hand to hand combat skills.



Andre lacks the power his brother has although the difference between them isn’t very large at all. He can’t take as much damage and doesn’t have as much stamina either. Andre does possess the same speed and reaction time as his brother and is much more tactical.

Asura’s Fury: When pushed too far Andre will enter Asura’s fury mode. In the form, all of his abilities are pushed to the limit. While in the form his eyes turn blue and he grows short fangs. He becomes slightly sadistic and will try to strike fear in his opponent by constantly being in the offensive.

Apperance: like his brother, he wears a blue and black martial arts uniform with a short sleeve top and pants. The uniform is made of a special material which increases durability

Personalty: Andre almost always keeps a calm and laid back attitude towards things. Very rarely does he get angry but when does he is slightly sadistic . Andre is also on occasion sarcastic and is sometimes referred to as a smart Aleck which tends to annoy Dante although he usually does this on purpose for laughs. He also frequently plays pranks on dante like leaving him in ditches when he falls asleep.Andre does(to an extent) look up to Dante and tries his best to help others whenever he can like him.

BRIEF HISTORY
Workin on this.



__________________

Edited 09-03-2014 10:15 PM by Ultima
[Reply] #14
01-03-2014 12:17 AM
Joined: 10-26-2013
Posts: 6,254
offline
lord bills
lord bills
MVC's god beerus
Rep: 93


PHYSICAL ATTRIBUTES
Species: Demon
Age: unknown
Gender: Male
Height: 6’6
Weight: 248 lbs
Body type:
Skin colour: Light
Eye colour: blonde
Hair colour: red
Hair style: Messy and disorganized
Tattoos: None
Piercings: None

PERSONAL DETAILS
Aliases: None
Orientation: Straight
Marital status: None
Date of birth: unknow
Place of birth: the ABYSS
Current residence: Unknown

SOCIAL INFORMATION
I.Q.: 170
Education level: unknown
Languages spoken: speaks all languages,Demonic.
Ethnicity: Caucasian
Religion: unknown
Political affiliation: none
Fields of interest: astronomy, biology, and combat
Occupations: like so cause trouble, and destruction.
Social class: Middle

MEDICAL DETAILS
Blood type: O
Smoking habit: None
Drinking habit: None
Drug use: None
Prescriptions: none
Disabilities: None
Diet plan: Nothing unusual
Other medical features:none

UNIQUE ITEMS
-Magical sword that can do fire elemental basic attacks. and launch fire elemental projectiles attacks
-armor that weakens elemental damage and energy attacks


ABILITIES
-Dreadful Gaze( when he concentrates he is able to put anyone in a instant illusion where he can either possess and control there body or trap them in an illusion)

- telekinesis ( largely mono-directional, pressure he put on an object 1000PIS)

-Regeneration( able to regenerate lost limbs after 3 turns can not regenerate if head is cut off)

-transmutation(he can transmute inanimate objects)

-dimensional pull( and unrelenting force pulls up against the foe pulling him closer)

-Teleportation (Can instantly Appear anywhere in the Universe has to wait 3 turns be4 performing this move again)

-duplicate ( can make a copy of himself only last 2mins)

-Longevity(can live up to 40,000 years)

-Superhuman Physical Capabilities (incredible physical strength, speed, and physical durability)


-Mega Flare (Powerful burst of volcanic fire mixed with magma)

- hell storm( fires 10 powerful waves of energy attacks in all directions)


-shield of the unfeathered ( creates a powerful shield)

-courageous heart ( all energy& elemental basic attacks are strengthen by 10% for one turn)

-offering to the doomed( able to being back to dead with a way of his hands)


-Summon Storms( can summon a powerful lighting storm that hits all targets)



Assault Rain( advance more powerful version of hell storm)

-Gravity binding ( he can slow the targets movement down 10%)

-can perform all elemental basic attacks(fire,ice,lighting,wind, and water)

-storm of ragnarok (he summon a lighting in his hand for a lighting punch)

weaknesses:Ragnarok when it comes to battle is very arrogant and condescending he feels there is no one on his level of power and some time makes foolish mistakes in battle that have been exploited, in order for his dreadful gaze to work he must be in range of 100 yards and is time consuming.

BRIEF HISTORY

Ragnarok is a demon born from the ABYSS, at the age of four he was trained by his master genesis to protect mankind, but left his duties after he became cruel and corrupted by the misdeeds of man, after leaving Ragnarok went on a rampage and and lay waste to the land killing thousands and sometimes keeping people as his slave Ragnarok don’t see human as his equal and is Master manipulator and using them as pawns in his game in order to gain power.


__________________

I am The God of Destruction Bills

Edited 01-03-2014 03:31 PM by lord bills
[Reply] #15
01-03-2014 01:09 AM
Joined: 12-29-2013
Posts: 586
offline
Espero
Espero
Regular
Rep: 8

-

PHYSICAL ATTRIBUTES
Species:Human (as far as anyone knows)
Age:25
Gender: Male
Height:5’11”
Weight:152
Body type: Unremarkable
Skin colour:chocolate brown
Eye colour:misty grey
Hair colour: black
Hair style:short and curly
Tattoos:none
Piercings: none

PERSONAL DETAILS
Aliases: The King
Orientation: heterosexual
Marital status:married
Date of birth:Unknown
Place of birth:Unknown
Current residence:E.N. galaxy. Sector 1. Main base tower

SOCIAL INFORMATION
I.Q.:356
Education level: college level
Languages spoken:All
Ethnicity:Unknown
Religion: atheistic
Political affiliation: none
Fields of interest: none
Occupations: Leader of Exile Nexus, member of the Reaper Society
Social class: King

MEDICAL DETAILS
Blood type:U
Smoking habit: none
Drinking habit: if he feel like it
Drug use: none
Prescriptions: none
Disabilities: none
Diet plan: none
Other medical features:

UNIQUE ITEMS
A special weapon called the Dream catcher with a long hilt and a ring on the end.Strings are tightly attached across the ring. If it with the string Rin can look into your dreams and turn your nightmares into a reality. He can also enter your dreams and alter them. However this process takes a big of time.
SPECIAL ABILITIES
Rin has a power called Absolute Order. Basically whatever he says will happen no matter what, as long as he truly means what he’s saying. He can never age or die due to an event in his past. He will always remain in his prime. He has one alternate form called the reaper form. In this form he gains the ability to use reaper techniques such as forming multitudes of hand constructs of virtually any size or firing extremely powerful beams. He also mastered taekwondo.

(weaknesses) he cannot make people die just by saying it. If something hetells someone to do something the effect will wear off after a certain amount of time depending on the person. If he uses reaper form for too long he will lose control of himself and go on a rampage destroying everything around him. Because of this he only uses it for 25 minutes.
history
When Rin turned three years old he developed the ability Absolute Order. Whenever he said something no matter how ridiculous and meant it it would happen. Because of this countries and even planets were destroyed. Those Above All But One deemed him a threat and sealed him in the void. He was trapped in the void for millions of years however he never aged. He was freed by a generation of legendary hero from another universe and was raised by him and trained. While traveling with him he accidentally came across the fountain of youth and drank the entire fountain, blatantly ignoring the warnings from its guardian. This caused him to age slowly to his prime and not a second further. After he left the legendary hero he discovered the Reaper Organization who’s job was to ensure everyone died at their appointed time. However there were rouge Reapers who killed anyone they didn’t like and practiced the forbidden techniques. Tell more on that later. Anyway after that he married his wife Haru. And began the search for his home dimension. He found that the only way to find it was to go to the Origin which could only be accessed by a certain number of people called the Gatekeepers. There is only one gatekeeper in each universe however in rare cases there may be two. He was one of them. He decided to go to other universes and find those gatekeepers. Ironically the gatekeepers for most of the universes he got to were other versions of himself. He brought them to his dimension and founded the Organization called Exile Nexus. Due to being trapped in the void as a child he hates the dark and things that are boring because of that if he is in a place that is too dark hell just destroy everything. He refrains from using absolute order when he fights because he feels like there’s no point that way. However he will still use it to affect the area of the battle or to protect himself if absolutely necessary


__________________

Well everyone is entitled to their own opinion,
It’s just that yours is stupid

#SupportRinKagura

Edited 01-03-2014 01:13 AM by Espero
[Reply] #16
01-03-2014 02:41 PM
Joined: 11-23-2013
Posts: 14,043
offline
Maximum D
Maximum D
fuck with me you know i got it
Rep: 113

PHYSICAL ATTRIBUTES
Species: Human
Age: 21
Gender: Male
Height: 5’11
Weight: 134 lbs
Body type: Fit
Skin colour: Caucasian
Eye colour: Blue
Hair colour: Dirty Blonde
Hair style: Spiky
Tattoos: N/A
Piercings: Left ear

PERSONAL DETAILS
Aliases: Fifth Sage, Hydra
Orientation: Heterosexual
Marital status: Single
Date of birth:?
Place of birth: ?
Current residence: United States
Class: Mage/Thief
Alignment: Chaotic Neutral
Attire: A black leather vest with a fur hood, a white shirt underneath and a pair of black jeans. He wears a skull cap usually with a few locks of his hair sticking out.
Personality Traits
Positive - Outgoing, Friendly, Kind
Negative - Has no convictions, Rebellious, Overconfident at times, Quick to fight anyone who tries to ruin his fun, Inferiority complex
Quirks - Dislikes fighting, Over the top and does the most constantly
Goals - Unknown
SOCIAL INFORMATION
I.Q.: 121
Languages spoken: English, Japanese
Ethnicity: White
Religion: N/A
Occupation: Model, Odd jobs, Member of the Eight Sages(Defected)

MEDICAL DETAILS
Blood type: B
Smoking habit: No
Drinking habit: Yes
Drug use: No
Prescriptions: N/A
Disabilities: None

UNIQUE ITEMS
Throwing Knives- His main weapon. He usually carries around twenty of them on his person at all times.
Switchblade - His other favored weapon.

SPIRIT PARTNERS
Rai: A spirit that specializes in using iron chains enhanced with spiritual energy to entangle the opponent.
Rock: A berserker spirit with the power to increase physical abilites to a near inhuman level, but is extremely taxing and prolonged use will make the user faint.
Hydra: Ren obtained this spirit following his promotion to Sage. It grants him the ability to excrete poison from his body or to breathe poisonous gas, and gives him immunity to any poison. It also grants him the ability to regenerate from injuries (although scar will still remain) and have the monster materialise into the real world.
Iro: Allows Ren to materialize his ki into weapons that leave a burning sensation upon contact.
ABILITIES AND WEAKNESSES
Sixth Sense - Has the ability to see and control spirits to use them for battle or other purposes.
Elemental powers: Proficient in the use of fire, water and wind magic, able to summon the elements with a gesture.
Dimensional Travel: He can travel through dimensions, by cutting a hole through space, though he requires a bladed object for the cutting part.
Lumis: Can create flashes of light to blind the opponent.
Umbral: Allows the user to travel through shadows, and create tendrils from those shadows.
Ki Manipulation: Can use his ki to sharpen his weapons or increase his physical ability. He can also disrupt another person’s ki via contact and render them unable to use attacks that require ki or any other equivalent for a short period of time.
Spirit Barrier: Creates a shield around himself to protect from attacks.
Telekinesis: Able to lift and throw small objects, and telepathically speak to people aswell as produce shockwaves.
Ectoplasma: A durable, malleable substance produced by spirits that can be used for combat or practical purposes.

BRIEF HISTORY
Two babies, a boy and a girl, were born in a hospital many years ago. A few weeks after they were taken home, thier house was broken into and both of his parents were killed in the altercation. An elderly man who was just passing by heard the gunshots and saw the burglar running out of the house with blood on his clothes and simply glanced at him. Seconds later, the thief dropped dead in the middle of the street. The old man walked inside of the house and found two infants sleeping, and opened a dimensional rift and took the twins in to raise as his own. He named the children Ren and Hana and begun training them at the age of six in martial arts. He noticed that Ren had been achieving more desirable results than Hana and begun to favor him, and gave him private lessons, but Ren felt bad for his sister and decided to show her what he learned every day when his training finished. As years passed by, Ren began to grow bored of his life and began to seek new ways of excitement. He decided to consult his fellow student, Ryota who told him of the outside world and to do whatever he wishes with that information. He began studying his master’s skill in secret and in two years, he perfected dimensional travel and decided to travel to Earth with Kyo and Ryota in tow and had the best time of his life before being found by a group led by his sister who asked him to come back with them, to which he reluctantly agreed. Weeks later, Kyo and Ryota had also returned, and he noticed that Kyo was keeping to himself lately, but decided to ignore it. A few more years later, Ren at the age of fifteen, had been given new orders to meet up at his master’s dojo where he found seven more students (Kyo, Ryota, and Hana included) and his master. He was told thet the eight of them were selected to become sages and were given numbers associated with thier rank, and found out that he was fifth instead of first, despite having received private training. He was even more disgusted to find out that the person that was elected to be leader was a boy he never noticed before who went by the name of Kenneth. He moved to speak against this choice before his sister put her hand on his shoulder, which made him settle down. He then began his new job working under the newfound organization of sages and did thier part in keeping order in the universe. Slowly but surely he grew annoyed with Kenneth’s way of doing things and challenged him to a duel which after a long fought battle, he was defeated, and recieved a scar on his chest which he decided to keep despite having ways to remove it as a reminder of his loss. After being humiliated for the last time, he ultimately defected from the group and left everything behind for the Human World



PHYSICAL ATTRIBUTES
Name: Edward Haywood
Species: Human
Age: Late 40s- Early 50s
Gender: Male
Height: 5’11
Weight: 145 lbs
Body type: That of an average man who exercises regularly.
Skin colour: Light
Eye colour: Brown
Hair colour: Grayish Brown
Hair style: Short, Messy, spiked
Tattoos: N/A
Piercings: N/A
Attire: White labcoat with white slacks

PERSONAL DETAILS
Aliases: Professor DOOM, Doctor Paradox, Dr. Haywood
Orientation: Heterosexual
Marital status: Single (Widower)
Date of birth: 1960-70
Place of birth: Unknown, somewhere in Europe
Current residence: Island of DOOM, DOOM Labratory
Alignment: Chaotic Neutral(As DOOM) Neutral Good (As Paradox)

SOCIAL INFORMATION
I.Q.: 350
Education level: Unknown, likely very high
Languages spoken: English
Ethnicity: Caucasian
Religion: N/A
Political affiliation: N/A
Fields of interest: SCIENCE!
Occupations: Mad Scientist
Social class: Pretty rich. Well off enough that he can afford parts for his countless inventions.

MEDICAL DETAILS
Blood type: AB
Smoking habit: N/A
Drinking habit: On his bad days
Drug use: N/A
Diet plan: Food. Pretty much anything in the fridge of DOOM.

UNIQUE ITEMS


An Exoskeleton on his body that grants him superhuman lifting and striking strength, and is able to ignore the effects of gravity.
Doom ray: A ray gun that shoots laser beams at 2000°C, 3600°F to vaporize the opponent. It takes 5 turns to charge, no convection, and can be aim dodged rather easily by experienced fighters.
Rocket Boots: Used to hover himself in mid air and fly at high speeds, but can be used offensively.
Hypercube DOOM: A hi-tech cube that contains a pocket dimension, which he carries his equipment and minions on the go.It carries rockets to fire at the opponent. It can suck in almost anything.
Nano-Bot swarm: A swarm of virtually countless insect like nanobots that detect the opponent’s heat signature and follows them and rips them apart on a molecular level, and can disrupt energy based shields. Can be controlled mentally. They can also be used to create metallic constructs.
Stun Ray: A ray gun that fires out a beam of light, which paralyzes the opponent for a turn.

A suit programmed to battle that can be summoned from the hypercube.
Appearance: 6 feet tall with a black and red color scheme
Equipment: Laser Beams: Powerful lasers used to attack the opponent. How powerful the laser is depends on the energy stored.
Rocket Cannons: Thousands of rockets stored in seemingly every nook and cranny of this suit.
Energy Shield: A shield used to absorb energy and protect it from attacks.
Electric Current: Attacks with a current of electricity. The power varies between energy levels.
Hydro Blast: Fires a blast of high pressure water powerful enough to dent and cut through steel.
Flight: Able to hover in the air.
Battle Spikes: Jagged spikes appear from its arms and legs for meele combat.




Sound Sword: A sword programmed to emit a high pitched deafening noise when swung. The soundwaves produced capable of inflicting damage
Energy Absorbing Glove: A metallic glove, which absorbs or disrupts energy and energy based attacks and stores the energy for later
Gravity Blast: A gun wich fires a beam of light to a specific area. The gravitational pull of the area hit with the beam increases, pulling and binding opponents to that area.



(Will only be uses by consent of the other RPer)
Appearence: A white form fitting suit with black vertical striped pants and a black leather labcoat. Including two gloves with spiked knuckles and a pair of white hoverboots.
Abilities: All of the abilities of the Battle Suit but much more fast and efficient. Its lighter and much easier to fight in. Other abilities include
360 Vision(AI): The suit can see in all directions and the ability to help evade attacks on its own, as well as having reactions superior to a human.
Teleportation: Jumps between dimensions to get from point A to B. The farther the distance the more time it takes to complete the teleportation. When over used, the suit will overheat. Thus when used in battle its only used over short distances and used sparingly.
Magnetism: Can become a powerful magnet to attract metal objects to use to its advantage in battle.
Force Field Creation: Creates a powerful forcefield with enough power to protect from an attack that could destroy a city block at full power.
Time Travel: (Outside of battle, ofcourse.) Has the ability to jump toward different points in the timeline, though of used too much will cause the suit to short circuit



A zombie like humanoid foot soldier with robotic parts. Its left arm is armed with a rocket launcher while its right arm is a jagged blade.


PHYSICAL ATTRIBUTES
Species: Homunculus
Age: 9 chronologically (25 in appearance)
Gender: Male
Height: 6’5
Weight: 225 lbs
Body type: Humanoid Muscular
Skin colour: Tan
Eye colour: Grey
Hair colour:Red
Hair style: Short and spiked
Tattoos:No. 1 on his left forearm
Piercings: N/A
Attire: Black trench coat with no shirt. Black pants, silver cross necklace. At the start of the battle he takes the trench coat off.

PERSONAL DETAILS
Aliases: The First
Orientation: Heterosexual
Marital status: Single
Date of birth: Unknown
Place of birth: DOOM Island
Current residence: DOOM Island
Alignment: Chaotic Neutral

SOCIAL INFORMATION
I.Q.: 100
Education level: N/A
Languages spoken: English
Occupations: Bodyguard

MEDICAL DETAILS
Diet: Meat, Meat and more meat.
Blood Type: O
Smoking Habit: Moderate
Drinking Habit: Moderate
UNIQUE ITEMS
Apocalypse: A giant sword which is extremely heavy and sharp, weighing 2 tons, which he casually swings around. The sword has a mechanism inside of it which allows it to function like a machine gun. The trigger is on the handle of the sword.

SPECIAL ABILITIES
Superhuman strength and durability, fire manipulation, fire resistance, limited regeneration, energy manipulation, dimensional portal creation.

TECHNIQUES
Overboost: A short burst of speed that travels fast enough to break the sound barrier. Can only be used up to 3 times.
Sword of Michael: Commands fire to circle and surround Apocalypse, increasing the damage the opponent takes as well as including fire damage. The fire can enhance the bullets fired from it as well.
Energy absorption: When grabbing hold of an enemy, he saps away the opponent’s energy and life force and absorbs it. This can also be used on inanimate objects such as a generator for example
Energy Shield: Creates a shield made of his accumulated energy to shield from attacks aswell as absorb energy from it.
Wheel of Fortune: Surrounds himself with an orb of fire and spins toward his opponent.
Fourth of July: Opens up a dimension filled with countless heat seeking missiles which fire toward the opponent. Can only be used once.
Overheat: Zion’s strongest attack. He summons fire from his lifeforce and fires a giant blue ball of fire toward the opponent at approximately 200 MPH. Contact with the fireball will cause disintegration. Being within a 3 feet radius of the blast will cause 3rd degree burns. Being within a 6 feet radius of the blast will cause 2nd degree burns. Being within 10 feet of the blast will cause 1st degree burns.
This attack can only be used once and will drain almost all of Zion’s energy. Requires 10 turns to charge up.

PERSONALITY
His personality is typical of a bodybuilding fighter.He isusually sporting a cocky smile. He loves fighting. No, he LOVES fighting. Almost as much as he loves meat. When not watching over and protecting Professor DOOM he usually travels to different worlds and dimensions for adventure and fighting. Being the most obedient android, The Professor allows him to travel. His friends and comrades are important to him; especially The Professor who is like a father to him. Their relationship is very much like an adult that takes care of his mentally ill parent.



PHYSICAL ATTRIBUTES
Species: Homunculus
Age: 9 Chronologically (24 in appearance)
Gender: Female
Height: 5’11
Weight: 120 lbs
Body type: Lean, Well Toned
Skin colour: Caucasian
Eye colour: Violet
Hair colour: Blue
Hair style: Long, Straight down to her waist
Tattoos: No.2 on lower abdomen
Piercings: Crescent Shaped on left ear hanging from ear lobe

PERSONAL DETAILS
Aliases: The Second
Orientation: Heterosexual
Marital status: Single
Current residence: Doom Island
Alignment: True Neutral

SOCIAL INFORMATION
I.Q.: 130
Education level: N/A
Languages spoken: English
Occupations: Bodyguard/Assassin

MEDICAL DETAILS
Blood type:O
Diet plan:N/A

UNIQUE ITEMS
Two glocks with 6 bullets each
Revelation: A 3 ft long katana infused with a powerful poisonous substance that inflicts strong hallucinations to an opponent when cut, and can produce powerful soundwave like projectiles.

SPECIAL ABILITIES
Superhuman strength and durability, illusions centered around the five senses, energy manipulation, limited lightning, regeneration (requires absorbed energy) limited dimensional manipulation.

TECHNIQUES
Dimension Warp: A technique which allows instant transportation from one place to another. Can only be used 3 times per battle.
Body Flicker: A technique used to move faster than the eye in a short burst. Only usable once per battle.
Sound Wave: Summons powerful waves of sound that distract and temporarily deafen the opponent.
Energy absorption: When grabbing hold of an enemy, she saps away the opponent’s energy and life force and absorbs it. This can also be used on inanimate objects such as a generator for example
Energy Shield: Creates a shield made of his accumulated energy to shield from attacks aswell as absorb energy from it.
Illusory Clone: A low scale illusionary technique which causes the opponent to see and hear a realistic identical copy of the user. The illusion will deal no physical damage.
Lightning Current: A lightning technique which fires a current of lightning at the opponent. The amount of power behind the attack depends on the amount of energy absorbed

Gates of Illusion
Powerful illusionary attacks that affect the five senses respectively. (Can only be used after 30 turns of battle have passed. Each Gate of Illusion can only be activated once. When a Gate of Illusion is activated, you cannot activate another after 5 of the user’s turns have passed)
GoI - Sight: The user must make eye contact with the opponent to activate and cast. When cast on the opponent, their sight is temporarily blinded.(8 of thier turns)
GoI - Smell: A strong invisible fragrance is instantly released around the area. Gives off an extremely powerful scent, when inhaled, which severely makes the eyes water, causes breathing trouble, and if inhaled enough can cause involuntary vomiting. (The scent will subside in 5 of their turns)
GoI - Hearing: Unleashes deafening waves of sound which are loud enough to(temporarily) deafen ears and make them bleed and the waves are so strong that they are able to cause damage. (Deafness lasts for 8 of their turns)
GoI - Taste: The air thickens with a bitter taste. If the opponent would inhale this air, their tongue would swell, resulting in an inability to speak in addition to being uncomfortable.
GoI - Feeling: Two giant arms appear from the user’s back to attack the opponent. If the arms make contact, then the body part that was touched will be paralyzed for 3 turns. (Gate arms will be present for 15 of the user’s turns.)

PERSONALITY:
Her personality is that of a cold, unfeeling assassin. Unlike her partner, she is cold, jaded and cynical and always puts the job first. Despite her cold exterior, she does have a warm side, as there are certain people she cares for and feels at ease around her partners and DOOM, who she cares for like a father. In combat, she is ruthless, and willing to go through questionable methods to take the opponent down and not hesitate to exploit the opponent’s weakness. She prefers not to hurt children, but isn’t above threatening one if the situation calls for it. In her past time she enjoys watching TV and training.



PHYSICAL ATTRIBUTES
Species: Homunculus
Age: 3 (12 in appearance)
Gender: Male
Height: 5’3”
Weight: 97 lbs
Body type: Skinny
Skin colour: Peach
Eye colour: Brown
Hair colour: Blonde
Hair style: Spiked
Tattoos: No. 3 on his right forearm
Piercings: None

PERSONAL DETAILS
Aliases: The Third, The Strongest Homunculus
Orientation: Asexual
Marital status: Single
Current residence:
Class: Mage/Warrior
Alignment: Neutral Evil
IQ: 200
UNIQUE ITEMS
Apocalypse: A dangerous experimental weapon that merged with Billy. It has the appearance of a scythe, with a red handle and black blade, but has the ability to create natural disasters such as earthquakes, and hurricanes.
Elemental Gauntlets: Two ring like gauntlets on his wrists that allow him to control and create fire and water.

ABILITIES:
Peak Physical Condition: Strong enough to lift hundreds of pounds and increases with the amount of energy he absorbs and is extremely agile and quick on his feet.
Energy Manipulation: Can absorb and manipulate most forms of energy at will. He can fire off blasts of energy equal in power to the amount he has stored and can use it to heal wounds done to his body and can even heal lethal blows to the heart and brain with enough energy stored up.
Psychic Abilities: Can use telekinesis to attack and speak to people telepathically.
Pain Resistance: He has an extremely high resistance to pain and can have limbs chopped off without flinching
Pseudo-Teleportation: Can move fast enough to appear like teleporting to the naked eye in short bursts.
Portal Creation: Can create portals to travel from place to place quicker and can enter supernatural realms with concentration.
Biomass Absorption: Can absorb the biomass of living things to gain thier natural and supernatural abilities and knowledge to grow more powerful. Only works on incapacitated or weak targets.

BRIEF HISTORY
Billy was created as the final homunculus by Professor DOOM in the image of his deceased son of the same name by infusing the DNA of him and his wife and with supernatural help, was given the memories of the boy aswell. Unfortunately, due to the professor taking drugs that made him go insane, he had some of the chemicals of the drugs inside of him aswell, making him even more demented than the professor himself, due to not having a fully formed personality at the time, and being able to remember “his” memories, including his own death made it worse. When he finally awoken, he lashed out and overpowered the two other homunculi, Zion and Mira before going on a rampage and was eventually stopped by DOOM. Since he couldn’t bring himself to kill his “son”, DOOM kept him in a life preserving stasis chamber until he could reverse both of thier insanities so they could be together as a family, whilw Billy bided his time, waiting for the right moment to strike.




SPECIAL ABILITIES:
Expert Battle Strategist: When he doesnt have time to let his largecrippling ego get in the way, he is a very competent strategist, and uses his intelligence complemented with his various gadgets over brute strength.

WEAKNESSES: Despite his overall versatility hes an otherwise terrible fighter compared to most characters and may as well be a glass cannon as he doesn’t have the endurance and durability for prolonged battles without his suits battling for him and can be promptly taken out with a well delivered hot from most weapons.
HISTORY:
Edward was once a benevolent scientist devoted to the good of his people, inventing and developing vaccenes and cures for illnesses and viruses, and imventing gadgets for the good of humanity. He was married and had a son named Billy. The government contacted him and had an interest in his inventions, with aims to use them for war. At first he refused because of how he disliked conflict but they convinced him by threatening his family so he begrudgingly accepted. They used his intellect to help develop a formula to feed to thier army to develop super soldiers and he decided they were going too far, seeing that the prototypes would maim the subjects to the experiment and decoded to leave the country with his family. They caught on to his plan, and when he got home he found his house was destroyed and discovered the corpses of his wife and son, and the general standing beside the house smirking with soldiers pointing guns toward him. Edward flew into a fit of rage as a void opened in the sky, and robotic parts surrounding him, blocking the gunfire and attaching to him. The soldiers were surprised as he revealed the prototypes of the DOOM suit and revealed a glowing cube in his hand musing that “The secret to the creation of the universe is in here." as he extended his other hand as a beam of fire appeared and incinerated the soldiers and burned off half of the General’s body and charred his face as he sucked his body inside of the hypercube. He later fled to a distant island where he would create his secret base. While there he completed his DOOM suit as well as the SuperHuman formula and made blueprints for the Paradox Suit. He then created three homunculi and injected them with the formula and keeps two of them out to protect him as his sanity slowly faded away.


PHYSICAL ATTRIBUTES
Species: Human
Age: 22
Gender: Male
Height: 5’11
Weight: 147 lb
Body type: Slightly Muscular
Skin colour: Light
Eye colour: Green
Hair colour: Orange
Hair style: Messy anime hair
Tattoos: N/A
Piercings: Diamond cross on Left Ear
Attire(1): Orange tank top with dark green cargo pants. A silver cross necklace, strapped with a 9mm gun with his sword hanging near his right hip. Green and orange Nikes
(2) Black hooded cloak with his weapons concealed. Black cargo pants with black leather gloves with black formal shoes.

PERSONAL DETAILS
Aliases: Fourth Sage, Dragon
Orientation: Straight
Marital status: Single
Date of birth: N/A
Place of birth: Japan
Current residence: Travels alot
Class: Warrior/Mage
Alignment: Lawful Evil

SOCIAL INFORMATION
I.Q.: 125
Education level: Highschool
Languages spoken: Japanese, English, Various Native American Languages, Tounges
Ethnicity: Japanese
Religion: Raised Buddhist, but N/A
Political affiliation:N/A
Fields of interest: Exorcism
Occupations: Excorsist
Social class: N/A

MEDICAL DETAILS
Blood type: B
Smoking habit: No
Drinking habit:No
Disabilities:No
Diet plan:Vegetarian
Other medical features: N/A

UNIQUE ITEMS
A katana. Two 9mm Handguns each with 6 bullets. A book with information on spiritual entities. A hooded robe for sneaking around and extreme weather.

SPECIAL ABILITIES
Sixth Sense - Has the ability to see and control spirits to use them for battle or other purposes.
Element Manipulation - Can control fire, water, wind, and earth with a gesture, though he can only control one at a time.
Ki manipulation - Can infuse ki into his weapons to increase thier potency. Can disrupt another person’s ki upon contact and prevent them from using spiritual, energy, and elemental based techniques for a while.
Spirit Shield: A shield made of spiritual energy whose power depends on the amount of spirits usex to produce it.
Telekinesis: Able to lift and throw small objects, and telepathically speak to people aswell as produce shockwaves.
Ectoplasma: A durable, malleable substance produced by spirits that can be used for combat or practical purposes.
Spiritual Fusion - A forbidden technique that allows Kyo to merge with one of his spirits, gaining and amplifying thier abilities and thier characteristics for his own.

SPIRIT PARTNER(s)
Kai: A powerful element spirit with alchemical abilities. It gives the user the ability to combine and transmute availalilble elements.
Zen: A Warrior spirit that can transform into a scythe. It grants the user superhuman speed, strength and stamina.
Ryu: A dragon spirit that Kyo can summon in battle, its size varies and can be as big as a skyscraper, but as small as a lizard. Its main abilities are breathing fire and flying.
Gigas: Kyo’s soul. Its form is so complex, that it cannot be comprehended by human eyes and cant be described by words. Its main abilities are to camouflage the user, and to merge with the environment to attack, coupled with its indescribable strength.
Various Spirits: Fodder spirits he uses for purposes outside of combat.


PERSONALITY
Positive Traits: Friendly even to his enemies, Patient, Noble, Benevolent when he can be
Negative Traits: Extremist, Narcissistic, Willing to resort to mass murder to achieve his goals.
Quirks: Childish, Snarky
Goal: To achieve world piece through forceful means.

WEAKNESSES:
Despite having extremely powerful attacks and abilities, he is sort of a glass cannon having only human level durability. Spirit Shield lasts for one turn and has three turn recharge. Pyromancy,Geomancy, Hydromancy, Wind attacks 1 turn recharge. Chi Block only works on contact.

HISTORY
Kyo was born into a middle class family in Tokyo. He had a relatively normal life besides his constant exposure to spirits. His family secretly dabbled in spiritualism and was brought into thier way of life at a young age. At the age of 10 his affinity for spirits became the greatest in the family. So great that other human began to notice. In fear they attacked the household and burned it down killing the family and leaving Kyo in a coma for 6 months. While in this coma he had time to meditate over what has transpired. When he awoke his spiritual powers increased greatly and developed a new philosophy that all humans were inherently evil, but he vowed to change thier ways and achieve world peace. He was then adopted by a mysterious old man who trained him in the arts of spiritual combat in a seperate dimension, and met Ryota whom shared similar beliefs as him and adopted Kyo as his little brother. Years later after his training, he began life as a normal high school student. One day, when he was walking home he saw someone getting jumped by a pair of thugs, naturally he went to help the person and beat them down. They began to beg for mercy and said that they would do anything he asked, as long as he didnt kill them. He then became intrigued by the fact that humans seemed to submit to brute force and decided to test something out. That night, he murdered the bullies that went to that school and waited to see what would happen with the rest of the school. He saw that after about a week of “mourning”, the bullying had stopped and the school was a peaceful place. He then realized what he needed to do to bring about world peace. He decided to completely cleanse the world with the blood of the wicked.



PHYSICAL ATTRIBUTES
Species: Human
Age: 20
Gender: Female
Height: 5"3.75'
Weight: 109
Body type: Lean, Slightly Muscular
Skin colour: Light
Eye colour: Blue
Hair colour: Blonde
Hair style: Long, Straight
Tattoos: None
Piercings: None

PERSONAL DETAILS
Orientation: Straight
Marital status: Single
Current residence: Kyo’s Apartment
Class: Mage
Alignment: Neutral

SOCIAL INFORMATION
I.Q.: 147
Occupations: Princess(Formerly), Kyo’s Secretary
Social class: High

MEDICAL DETAILS
Blood type: B
Smoking habit: N/A
Drinking habit: Drinks wine on occasion

PERSONALITY
Stoic, Apathetic, Unscrupulous

UNIQUE ITEMS
Power Limiters: A set of bracelets that suppress Mati’s power. When removed her full power is released, and her powers become much more potent and she becomes physically stronger, but she becomes fatigued very easily.

ABILITIES AND WEAKNESSES
Superhuman Condition: Capable of performing physical feats that would be almost impossible for humans.
Psychic Abilities: Able to use telekinesis to lift and throw large objects and create powerful shockwaves, telepathy to speak to people from a distance and read thier emotions as well as controlling the minds of weaker beings. She also has stronger mental fortitude than most beings, meaning that her mind cannot be tampered with unless she allows it.
Ki Manipulation: Can create, and manipulate ki to use in battle offensively and defensively.
Darkness Manipulation: Can use darkness and shadows to create constructs and weapons, can use it to bind enemies, absorb heat, teleport through shadows, create flames of darkness, and can fuse her body with darkness to become intangible at will. At full power, she can create darkness to surround the field.
(Weaknesses: Her darkness is vulnerable to powerful light based attacks which causes her pain. Any absence of darkness or shadows means that she cant use darkness based abilities without creating it with her bracelets removed.)


BRIEF HISTORY
Matilda was born as the princess of a seperate dimension named Astradus and was born with the powers of darkness. When she got older and her powers grew, her parents grew to fear her and forced her to wear power limiting bracelets and locked her away into a magical prison where she grew to hate everything, and as her hate grew, so did her powers. She grew into a teenager where she was eventually released but not by her parents, but by Kyo. He informed her of the deplorable state of her kingdom and let her know that her parents were responsible and that he and the resistance he built destroyed thier entire army and thier kingdom. Practically shrugging at the revelation, she left the room and coldly and brutally murdered her parents for revenge while Kyo watched the spectacle with a cold satisfied grin. They then left the dimension and the society there began to rebuild. She began to work for Kyo in gratitude and they began to unknowingly influence each other. They became less and less insane over the years.


PHYSICAL ATTRIBUTES
Species: Human
Age: 24
Gender: Male
Height: 6’1
Weight: 156 lb
Body type: Muscular, Well Toned
Skin colour: Pale
Eye colour: Gold
Hair colour: Blood Red
Hair style: Long slightly spiky hair.
Tattoos: N/A
Piercings: N/A

PERSONAL DETAILS
Aliases: John Balks(Fake Name), Third Sage, Chimera
Orientation: Bisexual
Marital status: Single
Date of birth: Unknown
Place of birth: N/A
Current residence: N/A
Class: Mage/Archer
Alignment: Chaotic Evil

SOCIAL INFORMATION
I.Q.: 135
Education level: N/A
Languages spoken: English, Japanese
Ethnicity: Japanese
Religion: N/A
Political affiliation: N/A
Fields of interest: N/A
Occupations: N/A
Social class: Fairly Rich

PERSONALITY
Positive Traits: Polite and friendly(though this politeness takes a mocking tone to people he doesnt like.) He’s genuinely nice to the few people he cares for
Negative: Has few moral scruples and his goals and methods are borderline sociopathic, can be a tad condescending at times,
Quirks: Flirty, Constantly Cheerful, Lighthearted and Comedic
Goals: To achieve perfection, To troll everyone, especially Kyo.
UNIQUE ITEMS
A Katana
Ten throwing knives.
Two handguns named Deus and Diabolos that he gained from Heaven and Hell respectively.
Deus - Automatic, Infinite bullets
Diabolos - Three Bullets charged with a dense spiritual energy and explodes on contact when fired. Can only be reloaded by drawing out spiritual energy which takes concentration.

SPIRITS
Janis - A female warrior spirit who uses claw like blades to attack the opponent. Can merge with Ryota to have him adopt her blade like weaponry.
Lu - A spirit that gives Ryota power over illusions, which gives him the power to create and notice illusion like techniques.
Cy - Ryota’s soul. It grants the user intangibility for 10 seconds at the most. The delay between each use is at least a minute.
Chimera: Allows him to take on the form and characteristics of different animals or mythical beasts.

ABILITIES AND WEAKNESSES
Mastery of the five elements of the Wu Xing. Wood(mu), Fire(huo), Earth(tu), Metal(jin), and Water (shui), and can freely use them and manipulate their physical states to aid him in battle.
Ki manipulation - Can infuse ki into his weapons to increase thier potency. Can disrupt another person’s ki upon contact and prevent them from using spiritual, energy, and elemental based techniques for a while.
Flash Step: A move he learned from his master, which gives him the ability to quickly evade an attack or move toward the opponent faster than the eye can track. (Can only step in a straight path)
Spirit Shield: A shield made of spiritual energy whose power depends on the amount of spirits usex to produce it.
Sixth Sense - Has the ability to see and control spirits to use them for battle or other purposes
Ectoplasma: A durable, malleable substance produced by spirits that can be used for combat or practical purposes.
Telekinesis: Able to lift and throw small objects, and telepathically speak to people aswell as produce shockwaves.
BRIEF HISTORY



PHYSICAL ATTRIBUTES
Species: Neko
Age: 20s
Gender: Male
Height: 6’0
Weight: 140 lbs
Body type: Muscular
Skin colour: Tan
Eye colour: Red
Hair colour: White
Hair style: Straight, Short, combed
Tattoos: N/A
Piercings: Left ear
Attire: A white suit with black gloves and a black tie
Other Features: Cat ears and a tail
PERSONAL DETAILS
Aliases: Snow
Orientation: Heterosexual
Marital status: Singlem
Date of birth: Unknown
Place of birth: Unknown
Current residence: Unknown
Class: Archer/Mage
Alignment: Neutral Evil(Though occasionally teeters on Lawful Evil)
SOCIAL INFORMATION
I.Q.: 115
Education level: College
Languages spoken: English
Ethnicity: Caucasian
Religion: None
Affiliations: NOVA(International Crime Syndicate)

MEDICAL DETAILS
Blood type: O
Smoking habit: Yes
Drinking habit: Moderate

UNIQUE ITEMS
Hyperspace Pouch: A pouch that contains a pocket dimension full of weapons that he can grab when needed. All he needs to do is call out the name of said weapon and it will fly out.

ABILITIES AND WEAKNESSES
Weather Manipulation: Has control over the weather.
Superhuman Reflexes: Can react to extremely fast attacks like gunfire and missles.
Enhanced Senses: Due to his cat like nature, he has stronger hearing and sense of smell than that of a human.
Limited Regeneration: Can heal damage he has taken.
How effective the regeneration is depends on how low the current temperature is.
Limited Shapeshifer: Can transform into a small cat with white fur and red eyes. Thats it, lol.

BRIEF HISTORY
Ian’s memory of his origins is very hazy. What he remembers is that he was born into poverty and would usually have to steal food and clothing to help feed his sick mother. When she died of her illness, he was still young kid and didn’t have any means to support himself, so he lived on the streets and had to fight to fend for himself, and eventually discover his power over the weather. His powers were eventually discovered by the leader of the NOVA syndicate who promised him food and shelter should he come with him, which Ian agreed and thus he was adopted by one of the most powerful men in the world. He was given an education, and was trained to harness his powers to become a professional killer for the syndicate which profits off of various crimes and plans to have thier organization take over the world.


__________________

Edited 05-18-2015 06:43 PM by Maximum D
[Reply] #17
01-14-2014 06:51 PM
Joined: 06-25-2013
Posts: 9,894
offline
Amy the pokemon master
Amy the pokemon master
Tag duels at a whole new level.
Rep: 82

Reserved


__________________

[Reply] #18
01-14-2014 07:14 PM
Joined: 06-25-2011
Posts: 13,799
offline
Rust
Rust
Bear Bowser Bare Bowser
Rep: 132

Works in Progress, Will right Eventually









More to come after I remember their names


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[Reply] #19
01-19-2014 12:40 AM
Joined: 03-22-2013
Posts: 10,789
offline
Heaven-Sent King
Heaven-Sent King
Till 3005 (ChoZen)
Rep: 144


Name: My

Age: Over ten millenniums old

Gender: Male

Height: 6 feet tall

Weight: 140 lbs

Abilities: An expert tracker, mapper, hunter, and possesses super-human reaction times, reflexes, flexibility, equilibrium, stamina, kinesthetic balance, motility (range of motion) and superhuman strength and speed (can crawl at up to 200 miles per hour and is able to lift a commercial airliner and perform 100+ foot vertical leaps). Also possesses superhuman senses such as touch, taste, smell, sent, hearing and vision. Also has a perfect/eidetic memory (total recall).

Bio: He’s basically a human-sized Gremlin known only as My. An ancient silhouette; the stuff of camp fire stories, like sasquatch. Known only to the travelers, wanderers, nomads, and migrants who’ve crossed a long lost mountain range larger than the Himalayas that exists between dimensions and accessed when entering a portal somewhere on earth. This mountain range exists in its own dimension, and is not unlike the legends and tales of the Bermuda Triangle.

This dimension is known as The Pit, portals to it have been placed on earth by its creators. The Pit is an isolated section of a simulated reality created by super beings from an advanced alien civilization. It was designed to test the fundamental physics of their program. My was an unintended addition to the program when he stumbled through one of the portals from a dimension housing many mythological creatures. When the test was finished portals to his dimension were removed. An immortal creature unable to escape, he lost his mind long ago and survives off whomever is unlucky enough to stumble through the last remaining portals on earth. He mainly feasts on wildlife, but prefers humans, considering wanderers a rare commodity as mainly only wild animals venture into The Pit.

Personality and Traits: As a gremlin, his species is naturally able to lurk in the shadows without any interaction what-so-ever. However, being out of his natural environment he has become disassociated from his own identity. As a somewhat intelligent caricature, he can speak, and as a disassociated and disoriented individual he will refer to himself and others in the third person. Lastly, when he catches the sent of a living creature he is very obsessive about finding and eating it. He’s also very vindictive if his prey somehow manages to trick and allude him. Select few peak humans passing through the Pit have been known to do this.


__________________

Edited 01-19-2014 12:51 AM by Heaven-Sent King
[Reply] #20
02-19-2014 01:41 AM
Joined: 04-19-2013
Posts: 3,802
offline
World Order
World Order
UBER 1337 Poster
Rep: 45


Name:Kenpachi Sedah Ytivarg
_______
Height: 12ft
________
Weight/Body structure: 426.6lb, Humanoid, Extremely toned and muscular.

Clothing: Shinigami attire. With a Purple squad captains coat with no symbol on the back
_________
Hair: Long, Purple.
__________
Personality: Conniving, Ignorant, Jackass, beastly
___________
Weapons/items/features:
1. Tinsibish:  

          
 Tinsibishi is a long jagged edged katana-like Zanpakuto. Like other Zanpakuto it posses a spirit within. Tinsibishi’s spirit form resembles a edo heavily plated samurai wearing black armor.

2. Hyper energy absorbing seals: These seal are in the form of tatoos placed on both wrists of Sedah. They constantly eat at his vast unbelievable amount of energy as a form of suppressant. 
_____________

Powers and abilities:

Strong Sense of force Sedah feels all forces acting/attempting to act against gravity. As a 6th sense which he can use at any time

Air walk: Sedah can focus energy in his feet to walk in any direction. He often stands upside-down in the air.

Shunpo Master: Sedah is fast enough to use an advanced mastered version of Utsusemi. However he us still as slow as his Shunpo mentor Soifon.

Forced Speed: Sedah can double his speed using gravitational force.

Utsusemi:The practitioner moves at great speed to avoid an attack, leaving an afterimage which can appear to have taken damage.
Advanced Utsusemi The practitioner moves at great speed to avoid an attack, leaving an afterimage which can appear to have taken damage and counter the oponent in some cases.
Immense strength: Sedah trains by lifting steel blocks twice the length, width, and height of tour bus 500 times each arm daily.

Superrrrrrr LARIAT: Sedah charges at extremespeeds towards the opponent then using his monsterous strength Lariats them in the sky (Lariat Uppercut)[/b]

BIG “end: 


Sedah grabs the the person and smashes them into the ground with tremendous impacting force using his extreme strength.

Master in hand to hand combat : Sedah is a master at hakuda. He has effortlessly defeated three of the physically strongest captains in lous yteicos in hand to hand combat at the same time. He has developed his own style of fighting and quock movement.

Moonlit step: Sedah closes his eyes and clears his mind of all thoughts. Sedah claps his hands and starts a chant. While he speaks the clouds gather making it rather dark as if a storm was coming

 “Thy, the one that watches over us at night, Thy who shreds darkness with your light, Come down to me



A Large metorite(around 20miles in radius)  which resembles appears as if it is coming down from the sky and stops half through the clouds. It glows brightly. 10 Moon dust(small  shining  particles) swirl around the target. Sedah may teleport to all particles one at a time. After he teleported to a particle it dissapears. When all particles have disappeared the clouds dissapear and the metorite falls from the sky.

Moonlit style: A combination of hakuda and Moonlit step combined with Flash step.


Hageshii Tinsibishi:
Pointing Tinsibishi so the blade becomes perpendicular with the ground infront of him Sedah utters the command “Now unlock...Tinsibishi” when he says unlock he turns tinsibishi so the blade becomes parallel to the floor. After the entire command tinsibishi glows yellow then shatters like glass and disappears. Tinsibishi is now in its shikai state.

--Tinsibishi...Absolute Repulse: 
Once Tinsibishi is in shikai state Sedah gains the power of Absolute Repulse as a coating over his entire body, all materials that touch this coat will be pushed at tremendous force making it nearly impossible to physically harm him. However, Sedah has not mastered this technique therefore he uses it as a last resort and can only use it when he is severely injured. Any material that is touching Sedah’s skin at the time of release also gains this power(elements and foreign materials not included). 

Tinsibishi...Gravity Fall
Absolute Repulse deactivates. All materials which Sedah touches with his hands will double in weight(this effect stacks until deactivated).

Tinsibishi...“Big Rip:

 Fooling oponents, Tinsibishi reappears in Sedah’s hand in a new sharp and wild released. Tinsibishi now has a extremely strong gravitational force along its edge making it easy to cut through even the hardest material. Even energy shield are no match the extreme forces acting in all directions disrupt the energy patterns.

Juryoku Tinsibishi 
Using the Command “Force down...BAN-KAI! Juryoku Tinsibishi!" Sedah’s body glows dark purple and radiates a vast amount of purple energy into the sky. That energy is then pushed back down by rapidly increasing force of gravity. The energy swirls around him pressuring and tightening into a spherical black orb of dark energy. The energy then expands  in all directions  covering 1 mile. This is Tinsibishi’s bankai state. 

Tinsibishi...ABSOLUTE GRAVITY Sedah controls all gravity within a mile from himself. The closer, the more power the effects are.

Gravitational “Big Crunch” funeral Sedah fires a large dark sphere of gravitational energy which pushes the foe towards it center. It then decreases in size drastically brutally crushing amd compacting the foe from all directions.


Tinsibishi: Tinsibishi can normally be released through the command “Now Unlock....Tinsibishi” but the command to unlock Sedah’s true zanpakuto is the full command “Now unlock your true potential, Reflect me, Hades”. The same gestures are preformed however this time Tinsibishi glows red, shatters like glass, and reforms as a fairly large book levitating infront of Sedah (the size of a dictionary)

New Powers and Abilities:

High speed regeneration/Superb regeneration: Sedah can regenerate at extremely high speeds and can regenerate from even the most fatal of wounds having being able to regenerate from only having half his head while the reat of his body was disintegrated to nothing.
 
Hades Law: Tinsibishi’s true power gives him full control of laws that succesfully run over Hades jurisdiction. During activation of judgements the book glows bright red

Bankai..Judge Tinsibishi: Tinsibishi changes color from red to Gold. During activation of spells Tinsibishi shines brightly.

Supreme Laws: Laws that require a specific body part to preform a contract with a Summon from hell which will carry out the judgement unlike hades laws.  




Name:King Andromeda Htrae
_______
Height: 8ft 4in
________
Weight/Body structure:  470lb, Humanoid, Extremely toned and muscular.

Clothing: Shinigami attire. With a Purple squad captains coat with a black star on the back. He wears a gold crown symbolizing that he is the head captain of the Lous  Yteicos divisions and King of Htrae.
_________
Hair: Blue, long straight hair reaching his shoulders
__________
Personality: Very kind and gentle, however is extremely serious in need. Hence why he’s been the ruler for over 10 thousand years of Htrae. He treats his younger brother, Sedah, as if he was still a baby.
___________
Weapons/items/features:
1. Sekai Chitsujo: Sekai Chitsujo is a small silver ring and is the initial state of Adromeda’s  Zanpakuto. 

2. Hyper absorbing energy seals: The seals take the appearance of locked together infinity symbols around both wrists of Andromeda. They constantly eat away and suppress his his extreme vast amount of energy that can still be felt strongly from miles away.
_____________

Powers and abilities:

Energy Overflow: Removing the seals on his wrist the King’s light blue energy  instantly pours out of his body. All energy besides his own inverts and cancels, killing off living things with small amounts of energy. 

Superb Physical strength: The King  lifted small orbs the size of a baseball during the “Great War” weighing over 10,000 tons, and threw them at extreme speeds towards enemies killing them. 

 -“Diablo Pin”: Using his tremendous amount of strength, Andromeda plucks at his opponent releasing a power pressurized sphere of air flying at an opponent. 
 
 -“Diablo Pin Dos Mil”: Andromeda focuses all his power into his arm, then claps.  This creates an expanding forcefield of highly pressurized wind and high pitched sound devastating the landscape as it pushes anything, and everything away from Andromeda.

-“Diablo Pin Cero”: Andromeda snaps his fingers and his opponent becomes surrounded by pressurized wind blowing in every direction sucking the air out of the victim and limiting movement.

- “Diablo Pin Cero Milliones”: Andromeda vibrates his body extremely fast increasing speed to create vibrations in what ever he’s touching. He can use this to liquify, crush, or momentarily phase through objects.

Light Step The king has mastered flash step to the point where he moves as fast as a “flash” itself. He can quickly move to points nearly as fast as the speed of light. However he cannot combat as fast.

Insane durability: The king managed to survive seemingly untouched  being constantly jolted by lightning , and struck by enormous blades the size of large houses.

High intelligence The king can remembers and processes everything he has seen, he can recite the names, and information of every book in the “Grand Library of Htrae” which has over 2 billion books.

Now tilt the balance.... Sekai Chitsujo: Andromeda begins his release command. “Now tilt the balance..." Everything in sight changes to black and white except the appearance of him, and his clothing over a large area (about 1 miles), as well as his Zanpakuto which now shines light blue (To those outside the area, it seems nothing has changed). "...Sekai Chitsujo” as he utters the last part of the command, all colors return to normal and the ring expands and levitates like a halo on Andromeda’s head. The king now radiates invisible  energy flowing in a directions. His mind eye, a  massive eye(Can expand from 100sq miles to 196 million sq miles) with a black star pupil appears in the sky only visible to him, he may choose who sees it however.

“Memory Begin”: The king points to a being, or object. He gains all knowledge on its history. 

“Past Memory: The king memorizes his physical being in a location by saying “I was here”. At will he can instantly teleport to that location at will.

“Govern”: His minds eye serves as his third eye , he processes the area around him at a larger scale. If he uses this skill in conjunction with his other memory skills he becomes momentarily paralyzed. 

“Blink”: The King temporarily erases his history from his opponents memory by snapping his fingers, making them forget he even existed. Doing this, he becomes intangible, and invisible. However when he snaps them again they regain memory and he becomes tangible and visible once more.

BAN-....KAI!!!!Sekai no sh&#333;gai: “BAN-...." Andromeda clasps his fists together. “KAI!!!" Andromeda’s eyes glow white and he releases a surge of invisible energy. Andromeda’s hair grows longer and spiky(Like SSJ3 Goku), an glowing infinity symbol appears on his chest, and on the palms of his hands. The Halo grows larger and levitates into the sky and expands greatly to the circumference of his mind eye’s pupil touching it causing it to disappear. Then it falls extremely fast surrounding the king, and closes onto him.

Hyper Coating: Andromeda’s energy surrounds him, creating a thick multilayered repelling force the amount of force increasing as you approaches the skin.

World Government: The kings mind eye now exists on the dimensions plane. The king can now see everything and anything he wishes within 100miles of him, but as a result of such a great power, he loses the ability to memorize while in bankai.

Memory Recreation: Andromeda can now recreate his memorize and place them on a physical plane. If he memorizes seeing a building he can summon it from his mind with the same exact properties. He can also fuse memories  together, to create something brand new.

Increased physical strength: His already monstrous strength increases.

Increased Energy control: Since his energy radiates, he can focus energy into a certain point to attack.

History:

From the time Andromeda was born, he has had an extraordinary gift. The ability to memorize anything, and everything he has seen, heard, sensed, tasted, touched, and smelled no matter how fast he witnesses it. Growing up he had to learn how to control this power as he was to become king after his Father. 

In every test Andromeda took, he always shined the most out of every student. Being able to read text books by simply flipping the pages as if he was skimming through proved to be his advantage. As he got older, he had to participate in “The Great War” which was a war fought for 6,000 years. During this war, the five great super continents of Lous Yteicos each larger than earth itself raged in battle. Each trying to dominate over the other for control of the world. However, Andromeda’s fathers power was so great that he froze the entire world casting his energy in every direction immobilizing every being, or inanimate object. He spoke to them telepathically and said “This world should not be fought over, we should live together in peace." His words echoing throughout the minds of each individual stopped the war. All coward in fear as Andromeda’s father was dubbed “4th Godly King of Time, Emith”.

A couple thousand years this amazing feat Andromeda’s father sealed himself on Lous Yteicos binding his will. Andromeda stepped onto the thrown honored. The moment he stepped on the thrown he announced “Let it be known, that my fathers sacrifice will not be stained with vanity. However, it will be stained with a legendary legacy." In that moment Andromeda raised his hands and simply said...“Govern”. As his minds eye would appear above the eyes of every individual in Htrae, he then said “Memory Begin” which allowed him to memorize the history of every individual, object, and animal on the entire supercontinent. From that day no one has ever questioned Andromeda, because from that day...and that day alone...he has been crowned “5th godly king of Knowledge, Andromeda”.





Name: Kenta Yamasaki
-
Height: 6ft 1in
-
Weight/body structure: 
Roughly 180lbs, Toned.

-
Clothing:
Black tKimono with a white belt, Custom Captain coat
-
Hair: Brown, Spiky

-
Personality: Quiet, somewhat anti-social, lack of presence, Focused

Brief BG:
Kenta is the 14th captain in Lous Yteicos out of 20 squads ruled under King Htrae. He is the most quiet of all the captains rarely saying anything from “Grand Meetings” to “Kingdom Celebrations”. He was found on the streets by squad 2 captain Hebi who himself couldn’t even detect him due to his quiet nature even though he is the most analytical out of all captains.

-------------
___________

Weapons/Items/features
Saiko no Gadofirudo: Saiko no gadofirudo(or for short Saiko), is Kenta’s zanpakuto. It’s initial state takes the form of thick black bracelets located on his wrists.

Energy charged Orbs: Kenta occasionally carries a small pouch filled with tiny steel orbs which can be used for deffensive, offensive, and support purposes.

Legendary Flute-Harmony:Kenta carrys the legendary flute of harmony at his side which was said to calm the gods themselves from fighting during “The Great War” and bring peace throughout the land. However, Kenta has not tapped into its full potential. It is said that this flute would produce a marvelous sound regardless of the players experience, but if the player does indeed have experience, listeners would seemingly heal.

--------------
____________

Powers and Abilities

Resistant to Disease: Kenta’s molecular structure guards him from obtaining disease, or being poisoned.

Considerable strength and Hand to Hand combat: Kenta managed to over-power Sedah in pure hand to hand combat in a near perfect defeat.

Flight/air walk : Kenta can fly for extremely small periods of time and walk/jump on air.

Considerable Speed/Stamina: Kenta has trained vigorusly with hebi to improve his quickness in battle being able to barely dodge a blow from his head captain.

--Iron Guard: A defensive technique which channels Kentas phyical energy in a guarding route throughout his body, which allows Kenta to increase his durability to the point where he cant be pierced by physical means instead he would move with the force of that object. However, he himself can’t move and can still be hurt by blunt force.

--Guard Shattering Fist An offensive technique which Kenta channels his phyical energy in his fist for one mighty blow. Anything which can be physically hit with this technique, even if blocked, will momentairly have their physical guard destroyed(If they block it would be the same as getting the full blunt force if the attack). If the target is intangible their spiritual bodies will be effected instead. If the target is an inanimate object it will have it’s hardness decreased in half, if it is a barrier and susceptible to being broken then it shall momentarily shatter.

-------SHIKAI-------

Rise..Saiko no Gadofirudo: Kenta places his hand or hands on a surface. Once this action is completed his bracelets glow a green aura. Two brown shields rise from the nearest surface as though coming through a portal and shoot at Kenta incasing him in a shell like a cocoon roughly 7ft tall. Kenta opens the case by simply moving his hands from his sides. The two shields now appear to be connected to Kenta’s left and right wrist as well as an accesory band around his left and right bicep. In this form Saiko’s speed is greatly reduced but his strength dramatically increases to support the weight of his shields. These shields are an extension of Kenta’s unbroken will and cannot be broken.

--Flight loss: Kenta’s shield are too heavy for him to fly, but he can still jump huge distances.

--Left Shield...Saikosai Enerugi Shoheki: In it’s released state, the left shield of Saiko can physically:

*absorb/steal energy for storage. 
*store energy, which would increase the level of direct energy the barriers it produces can handle
*repel energy attacks
*Create various barriers in difference shapes and sizes

--Right Shield...Saikosai Butsuri-teki Shoheki: In it’s released state the right shield of Saiko can physically:

*Absorb/steal the power of physical attacks
*Store physical power to produce a physical attack combined with the power stored
*recoil damage to life force 

--Mighty Charge Kenta tucks in his shoulder and adjusts his right shield in front of him while focusing power in his legs. He then produces an incredible burst of speed at his opponent.

--Almighty Charge Kenta tucks in his shoulder and adjusts his left shield in front of him while focusing power in his legs. He then produces an incredible burst of speed at his opponent.


--Encasement Form: Kenta puts his hands at his sides which would result in his shields forming a perfect shell. However he cannot stay in this form for long periods of time as not even materials to breathe can get in and his muscles strain from holding them together because they repel one another. As a result Kenta can only use this form three times.

-Encasement-True Guard “Rotation” : An upgraded form of “Iron guard” which causes Kenta to spin really fast while encased. This prevents Kenta from receiving all blunt force, being pierced, and energy based attacks. While using this technique Kenta gains a third eye to see outside his shell.

-Encasement- True Guard “Drill” An upgraded form of “Guard Shattering Fist” where Kenta repels the air around him to strike his opponent at an extreme speed with his shell breaking through defenses.



-------BANKAI-------
           Saikosai Gadorein


Saikosai Gadorein: At the releasing of his Bankai, Kenta becomes forcefully encased in his shell. Saiko then glows a brightly, shining in every direction as the energy output increases drastically. A storm of shadows then surrounds Kenta and Saiko in a whirlwind overpowering the light. As the storm settles Kenta appears in a stance  with his two evolved shields hovering strongly at his sides. He appears to obtain a hood and he bottom of his kimono torn. He also obtains a full gauntlet on both arms which are actually connected with him as one. His shields change in appearance becoming much wider and taller( 8ft 3in). He still cannot fly.
New Abilities
---Mental Shield Control: Kenta’s shields can now be controlled to move at his will, in the case Kenta is unable to react on his own his shields move for him.

---Mental Block: Kenta’s already high focus is increased with the power of Saiko which blocks his mind of all other things but his goal, illusions, and other hypnotic techniques fail to work and if he was once in them he breaks out.

--Drastically enhanced speed/strength: In Kenta’s bankai state he no longer has the weight of the two shields to carry, his increased strength from his shikai state rolls over in his bankai making him a force to be reckoned with.

Powers/techniques

--Perfect Guard: Kenta calms his mind,body, and soul. This technique allows him to be untouchable or breached by anything and everything foreign. Using this form he managed to resist King Htraes teleportation technique which would have spawned a nuclear bomb within him, as well has tanking a direct hit from Sedah’s gravity ripping blade untouched. However his perfect guard can only be activated after standing still for a long period of time.

--Perfect Guard Break: Kenta increases his instincts creating weaknesses for his opponent. This technique centralizes Kenta’s energy in his fists and feet, every blow the receiver receives reduces their durability harshly. This technique aloud Kenta to give Steel the same durability as paper.

--Shield-Fist Matrimony: A style of fighting which features various combos dealing with Kenta’s physical attacks and shield.

--Kanpekina Firudo: Both of Saiko’s Shields which were once separate in powers have merged into one power accounting for the flaws which were once present and increasing prowess. These shields at will can:

*Repel all energy and physical attacks
*Absorb most energy and Physical attacks
*Store the energy from both physical attacks and energy attacks
*Release energy in beam attacks
*Release physical energy in spherical attacks(Damages internally instead of externally upon contact)
*Redirect and increase the speed energy attacks (In through one shield out through the other twice as fast like a gateway)
*Reflect all energy based attacks

--Saikosai Hoso Dan Gado: A technique where Kenta commands his shields to spin at great speeds to shred what ever it touches. 

--Saikosai Hoso Dan Gado Ultimate: A technique were Kenta makes the shields attack him while in “Perfect Guard”. The result of this creates a mighty shockwave repelling all things in the vicinity.




-------Shinkai-------

Forbidden Encasement: A technique where Kenta’s shields turn into energy and circulate throughout each cell in his body. This allows him to truly become one with his bankai as his gauntlet which he previously had disappears but remains in his same clothing as in bankai.

Enhanced Flight: Kenta can freely control where and how his body moves. Almost like puppeteering.

Saiko One-Shot fist of Will:Kenta’s body removes all pain and damage he has suffered and/or stored as well as all his will and immense physical strength through his body into his fist. On impact all damage is transferred to the opponent. After using this technique his Shinkai, returns back to bankai, in which case his shields shatter from his will being broken.

Saiko One-Shot Bomb of will:Kenta’s body removes all pain and damage he has suffered and/or stored as well as all his will and immense physical strength through his body into a giant spherical orb of energy. Once fully transferred, Kenta points at his target which the bomb travels great speeds toward like a homing missile.

--If any one shot technique were to hit the non-intended target, it would have little to no effect--







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Edited 05-02-2015 10:45 AM by World Order

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