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The Official Signature Submission and Reviews Thread.

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[Reply] #41
04-14-2011 10:46 PM
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Tippership Commander
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spawnkin wrote:

Tippership Commander wrote:

everyonebothersme wrote: What do you guys think of my most recent work?

Well, lets see.

(Note: I am addressing these tips in response to the idea that was mentioned that perhaps it needs somethign on the right, which may or may not be all that it could be enhanced with. There’s a lot MORE you can do, but first i’ll address some possibilities for that “critique”wink.


You’ve got some fancy lighting going on, with the edges of the image giving way to a whitish-fading end. Dark Magician girl’s render is already at a diagonal slant- which is almost the most you can expose it. A content aware scaling might be what you’d need to stretch it if you were leaning towarsd that..

The border is very subtle, many might not notice it- however, it’s allright. It’s interesting- that’s a reason I use hard edged borders, to give it a three dimensional razor edge appearance(or at least a lot of my traditinal sigs)

Seeing as you’re not quite as border-common as I have become, you have some options. If the image feels like it’s empty, one thing you could do is get it to stand out more- you could drag in renders, then blend mode them , to un-empty the right side.

Depending on how you have the render put in the image- if your layers aren’t too merged, you could also use the burn tool on the right side of the image, to extend the visibility of the image.

Regarding renders, one option you can keep in mind is you could always bring in a render of say, her wand, and fade it in or merge it as you see fit.

Or you could do a “extension”, where you take the darm mag girl’s render, copy it, and expand it and lower either the fill or opacity, and extend it bigger than most of the image- if you know what I mean(such as images where you’ll see a ghastly image of a figure, then a slightly smaller, more solid look)

Another variant of this is somethign Cid loved to utilize, the “inset” picture trick .

You have the option of directly moving the render also- if the render in the picture right now is not too cut off, you coulddrag it to the right. However, if that edge is where her hat really cuts off, you’d have to fade it out - or find a way for it to flow in the image. Or put something in front of it(what I mean by this is - if i have a render of someone, and their arm ends, cut off- I can make a light streak go in front of the arm and make it look like they’re reaching behing the light streak- also something you can sometimes do with borders XD (depends on the border though)


I’ll stop here isntead of going onwhen I look at it i see tons of possibilities and I could give you a ton more information on what sorts of things you could experiment with doing, until they match your feel) , but your options are not too limited in terms of that signature....know that much

----------------------Tippership Works



Tippership Commander wrote:

Champion Lance wrote:
What do you guys think?

A very interesting style you have- am I right in guessing the swirling, effects in the background were done on purpose- because I see a lot centering around his sword on the left side, and even some “pull” in the direction of his Hilt.

The render itself seems to have some fuzzy washing-out occuring, but that might be intentional smudging/pulling on your part, so I am not sure- otherwise ,i will say that if you yourself felt it was lackign some crispness, you can try runnign it through the “sharpen” a few times.

Also, if you are seeking for ways to enhance the render, remember the tricks where you can double the render’s layer, and then edit the blending modes.

I personally have a few methods using such techniques that i absolutely love, where you double the target layer and then use a blur on the second, and then overlay the second image(this is one variation, but the most famour of them all for adding a “soft focus” - however, a lot of artists I know who are far more advanced than me love throwing on layer after layer, and masking out and in parts they want)

Anyway, my “border bias” as it seems I have, would recommend a dark border to that image- but It’d also allow seperation of the bottom of Samurai Jack and the rest of the page(when viewed on webpage that are totally white, it fully matches it)

For what it’s worth, if you continue to flesh that style out- I say go for it. You’ll become proficient in warping and smudging/twirling, and then, I personally want to see what happens when you use those skills on other backgrounds....

I’m curious , did you create the background to this one??? :?

It’s not bad. :]



holy shit dude just stop it. what do you think this is? haven,t you ever heard that knowledge is power? why give out that knowledge to others damn. all you have to do is say it sucks and move on caz thats what real critiques do. its not about helping them open up their options, they can figure it out for themselves or not. quit damn trying to hand holding people. and you were going to post more? yea you are trying too hard like he said. why dont you go back to your signatures and just do your thing and let everyone else fail instead of trying to help then and thus failing.
take some real advice, rate them 1 thru ten and leave it at that.
Why do you think real critics who critic movies dont do all of that? because real critique is jsut telling how far the movie is from perfect, and thats it. no helping anyone figure it out.
if the series wasnt good from the getgo then they dont deserve to put out another good movie, and they wont with bad reviews. this keeps all the stupid movies from living on and kills them off, making room which is badly needed.



Knowledge is power indeed...however, this is not a dog eat dog society- at least not here.

My know,edge isn’t infallible, so there goes your idea of hand holding when I’m taking the role of simply analysis and some thoughts.

“hand holding” - that’s actually funnier than it first appears, because you’re implying I’m “hand holding” them when all the posters in this topic are easily capable of creating their own styles of image manipulation and abstract graphic creation.

all you have to do is say it sucks and move on caz thats what real critiques do. its not about helping them open up their options, they can figure it out for themselves or not. quit damn trying to hand holding people. and you were going to post more? yea you are trying too hard like he said.



Have you read my posts in the topic? The point here is exactly to help aid others in their signatures , because as a group we can often make up for each other’s resources and steer them to the knlwledge required to attempt what they might not even be aware of right now.
Figure it out for themselves? Right, and that’s how I learned the tricks I know, huh?

Insufficent. and Incorrect.
You see, I’ve learned several tricks from others as well- I’ve learned shapework from some extremely high-level members on other boards. I’ve used other’s tutorials to build up my ability to to create those very light streaks you see me working on. I use OTHER’s ideas when I create flame-names- check out my topic and you’ll see my flame names are one of a kind- as flamework is extremely hard to do from scratch. Even My borders came from me realizing the benefit of having bevel borders- and they do often help the image. Or double borders, liek the electricity I have outside the Surge main image.
A lot i developed, but it took exposure to get me to that point.

“trying too hard”- Wrong
Again, let me set this straight for the record. I am not “trying hard” at all- when I looked at their signatures, my mind raced with possibilities, and i simply started laying the out. It’s pretty easy.

Just critiquing a signature has discouraged SEVERAL members from making signatures on this board. One such example is my brother, who nowadays doesn;t even like to post sigs - he rarely comes on here, and doesn’t have much confidence in his ability, and this is due to harsh critiques from seinor members on this board- and despite my questioning such, he is not too easily encouraged to learn sig-working.

That is wrong, and directly holds off the innovation that can be. The samew applies for group-work such as this topic.

I will not be Backing off, as your 'critic” methods are what also screw over several movies in the movie industry. The critics lavish really good movies with the wrong praise often, while also enjoying movies that do the thinking for them to the extreme- and then turn around and bash what they’d enjoy in others. Hypocrites- they’re good for general direction, but movie critics are largely inefficent- and remember, a lot of them are paid to write negative reviews. The lesson to learn here is not to take them for the full review, or average them out in addition to seeing the movie yourself.

What you propose directly kills an attempt to move forward with innovation and creativity- and you won’t convince me to join methods that use such. I’m not cold, because I know what sort of freeze personally it puts on graphic work.

And this applies to more than graphic,s but I’ll stop here.

Whatever your strength is, how about you find others with it, and spend time with them. See if you improve. I guarantee you’ll gain experience that’s a lot more valuable than having people tell you how much it suchs, instead of finding your strengths and helping you connect the dots to what equals what, and allowing you to then move forward.

“give a man a fish- or teach him how to fish”- a extreme problem is a lot of people who think they know how to teach a man to fish, do NOT- and this is a very serious problem that i can’t understate. You’re analogous to this very proble,


----------------------The Tippership Works
----------------------Tippership Commander


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Edited 04-14-2011 10:52 PM by Tippership Commander
[Reply] #42
04-14-2011 11:05 PM
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I apologize to everyone for going off like that- but there seems to be this line of thought that’s 'anti-helping others', and 'anti-intellectual' that’s running around.
>:/

Anyway, what are your thoughts on renders/background masking?

I’m asking that question because of ...



EDIT
I dragged in the renders aroudn her early on to give a sense of light, to 'frame” her in a light mood, yet I could also blend in the electricity background closer to her, signifying her powerset.


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Edited 04-14-2011 11:08 PM by Tippership Commander
[Reply] #43
04-14-2011 11:41 PM
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I like the first one.

Also, stick around Tipper, I am working on a new sig as we speak.


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[Reply] #44
04-14-2011 11:58 PM
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Took me about an hour.

1.



2.



3.



4.


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[Reply] #45
04-15-2011 12:04 AM
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everyonebothersme wrote: Took me about an hour.

1.



2.



3.



4.


Tough call- #1 has a backdrop which does not detract from it, while the others do some border variation. Personally I like what you did with #3- but anyway

Looking at that signature, I like the subtley you’ve got going with the text(which i will say is very impressive)- the blotch appearance on the left side on for the bottom 3 looks profound..

TO answer your question, they are all very close- and it probably almost comes to personal preference, minus details like the text ...

For me, it’d be between 1 and 3. What type of look were you personally aiming for?


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[Reply] #46
04-15-2011 12:08 AM
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Tippership Commander wrote:

everyonebothersme wrote: Took me about an hour.

1.



2.



3.



4.


Tough call- #1 has a backdrop which does not detract from it, while the others do some border variation. Personally I like what you did with #3- but anyway

Looking at that signature, I like the subtley you’ve got going with the text(which i will say is very impressive)- the blotch appearance on the left side on for the bottom 3 looks profound..

TO answer your question, they are all very close- and it probably almost comes to personal preference, minus details like the text ...

For me, it’d be between 1 and 3. What type of look were you personally aiming for?



I was actually trying to add flow towards the direction of the grip of the sword. I made it the light source, and went with a slight 3-D effect on the fourth. I think 1 has a cosmic feel, but I really don’t make me signatures based on a theme. I pick one detail and choose that as a center of flow or a lead of flow.


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[Reply] #47
04-15-2011 12:15 AM
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everyonebothersme wrote:

Tippership Commander wrote:

everyonebothersme wrote: Took me about an hour.

1.



2.



3.



4.


Tough call- #1 has a backdrop which does not detract from it, while the others do some border variation. Personally I like what you did with #3- but anyway

Looking at that signature, I like the subtley you’ve got going with the text(which i will say is very impressive)- the blotch appearance on the left side on for the bottom 3 looks profound..

TO answer your question, they are all very close- and it probably almost comes to personal preference, minus details like the text ...

For me, it’d be between 1 and 3. What type of look were you personally aiming for?



I was actually trying to add flow towards the direction of the grip of the sword. I made it the light source, and went with a slight 3-D effect on the fourth. I think 1 has a cosmic feel, but I really don’t make me signatures based on a theme. I pick one detail and choose that as a center of flow or a lead of flow.

I wasp icking up the cosmic feel from the first one.

The sword was hard to pick out slightly because of the lighting, but you’ve done well transitioning the color to reflect it as you move away from the sword, meaning you’re on the right track. And from what I know, your methods for lighting seem just about right for that.


The right side of the image is slightly hard for me to pick out- that may be due to the contrast, or simply the renders/blending..

Looking closer, I see the “splotches” actually are from the image in the first one- so you were masking the image? That bottom left corner looks like it might have taken a lot of work... :O


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[Reply] #48
04-15-2011 12:20 AM
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Tippership Commander wrote:

everyonebothersme wrote:

Tippership Commander wrote:

everyonebothersme wrote: Took me about an hour.

1.



2.



3.



4.


Tough call- #1 has a backdrop which does not detract from it, while the others do some border variation. Personally I like what you did with #3- but anyway

Looking at that signature, I like the subtley you’ve got going with the text(which i will say is very impressive)- the blotch appearance on the left side on for the bottom 3 looks profound..

TO answer your question, they are all very close- and it probably almost comes to personal preference, minus details like the text ...

For me, it’d be between 1 and 3. What type of look were you personally aiming for?



I was actually trying to add flow towards the direction of the grip of the sword. I made it the light source, and went with a slight 3-D effect on the fourth. I think 1 has a cosmic feel, but I really don’t make me signatures based on a theme. I pick one detail and choose that as a center of flow or a lead of flow.

I wasp icking up the cosmic feel from the first one.

The sword was hard to pick out slightly because of the lighting, but you’ve done well transitioning the color to reflect it as you move away from the sword, meaning you’re on the right track. And from what I know, your methods for lighting seem just about right for that.


The right side of the image is slightly hard for me to pick out- that may be due to the contrast, or simply the renders/blending..

Looking closer, I see the “splotches” actually are from the image in the first one- so you were masking the image? That bottom left corner looks like it might have taken a lot of work... :O



Not sure what you mean by masking lol.

I just repeatedly duplicated and changed the layer type, added some Gaussian blurred and picked layers under it, and then proceeded to my fractals.


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[Reply] #49
04-15-2011 12:34 AM
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everyonebothersme wrote:

Tippership Commander wrote:

everyonebothersme wrote:

Tippership Commander wrote:

everyonebothersme wrote: Took me about an hour.

1.



2.



3.



4.


Tough call- #1 has a backdrop which does not detract from it, while the others do some border variation. Personally I like what you did with #3- but anyway

Looking at that signature, I like the subtley you’ve got going with the text(which i will say is very impressive)- the blotch appearance on the left side on for the bottom 3 looks profound..

TO answer your question, they are all very close- and it probably almost comes to personal preference, minus details like the text ...

For me, it’d be between 1 and 3. What type of look were you personally aiming for?



I was actually trying to add flow towards the direction of the grip of the sword. I made it the light source, and went with a slight 3-D effect on the fourth. I think 1 has a cosmic feel, but I really don’t make me signatures based on a theme. I pick one detail and choose that as a center of flow or a lead of flow.

I wasp icking up the cosmic feel from the first one.

The sword was hard to pick out slightly because of the lighting, but you’ve done well transitioning the color to reflect it as you move away from the sword, meaning you’re on the right track. And from what I know, your methods for lighting seem just about right for that.


The right side of the image is slightly hard for me to pick out- that may be due to the contrast, or simply the renders/blending..

Looking closer, I see the “splotches” actually are from the image in the first one- so you were masking the image? That bottom left corner looks like it might have taken a lot of work... :O



Not sure what you mean by masking lol.

I just repeatedly duplicated and changed the layer type, added some Gaussian blurred and picked layers under it, and then proceeded to my fractals.

by masking, I meant any methods you were using to isolate the “drops” on the bottom left corner XD

You seem to always find extended uses for fractals...perhaps I should take a second look at using them XD


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[Reply] #50
04-15-2011 12:41 AM
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Tippership Commander wrote:

everyonebothersme wrote:

Tippership Commander wrote:

everyonebothersme wrote:

Tippership Commander wrote:

everyonebothersme wrote: Took me about an hour.

1.



2.



3.



4.


Tough call- #1 has a backdrop which does not detract from it, while the others do some border variation. Personally I like what you did with #3- but anyway

Looking at that signature, I like the subtley you’ve got going with the text(which i will say is very impressive)- the blotch appearance on the left side on for the bottom 3 looks profound..

TO answer your question, they are all very close- and it probably almost comes to personal preference, minus details like the text ...

For me, it’d be between 1 and 3. What type of look were you personally aiming for?



I was actually trying to add flow towards the direction of the grip of the sword. I made it the light source, and went with a slight 3-D effect on the fourth. I think 1 has a cosmic feel, but I really don’t make me signatures based on a theme. I pick one detail and choose that as a center of flow or a lead of flow.

I wasp icking up the cosmic feel from the first one.

The sword was hard to pick out slightly because of the lighting, but you’ve done well transitioning the color to reflect it as you move away from the sword, meaning you’re on the right track. And from what I know, your methods for lighting seem just about right for that.


The right side of the image is slightly hard for me to pick out- that may be due to the contrast, or simply the renders/blending..

Looking closer, I see the “splotches” actually are from the image in the first one- so you were masking the image? That bottom left corner looks like it might have taken a lot of work... :O



Not sure what you mean by masking lol.

I just repeatedly duplicated and changed the layer type, added some Gaussian blurred and picked layers under it, and then proceeded to my fractals.

by masking, I meant any methods you were using to isolate the “drops” on the bottom left corner XD

You seem to always find extended uses for fractals...perhaps I should take a second look at using them XD



Fractals are my most used method.

I used to make sigs and just have brush effects, but fractals are so much better. That is why my new line (method) is so much better.

Edit.

Those drops, or splatters, are just a brush. I can give you a link to where I got the brush type if you want.


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Edited 04-15-2011 12:43 AM by ebm
[Reply] #51
04-15-2011 12:47 AM
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I figured as much, that’s what i originally thought upon looking at that- it’d be extremely hard using fractals solely, to pull off the drops without using a few more tricks XD

For a while I thought that’s what you were saying XD
Your brush work is solid though, and what stands out to me is that your fractals help frame the entire picture. Keep in mind they work best when they stand out, so good contrast often helps them in many cases. smiley


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[Reply] #52
04-15-2011 01:00 AM
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Tippership Commander wrote: I figured as much, that’s what i originally thought upon looking at that- it’d be extremely hard using fractals solely, to pull off the drops without using a few more tricks XD

For a while I thought that’s what you were saying XD
Your brush work is solid though, and what stands out to me is that your fractals help frame the entire picture. Keep in mind they work best when they stand out, so good contrast often helps them in many cases. smiley



The difficulty of fractals is that they end up blending and all get the same color and excessive brightness, so the more effective you can be with each fractal will decide how good it looks.

You can always do a difference of colors to get rid of the brightness, but I prefer a strong light source, it’s just my style.


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Edited 04-15-2011 01:01 AM by ebm
[Reply] #53
04-15-2011 02:23 AM
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Her’s mine

In the 9# SOTW, this is what i got

Quincyee wrote:
Cooltaff, he said yours was very smooth and 'comfortable', but the signature didn’t have a good flow of color like it should have had. He also suggested creative ideas like blood drops on the signature itself, to add to the effect.



So I kind of change it
from this



to this



So what do you think? Which one is better?


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[Reply] #54
04-15-2011 03:59 PM
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Second is better.


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[Reply] #55
04-15-2011 04:11 PM
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The second one, the blood splats make it look more vibrant.


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[Reply] #56
04-15-2011 04:14 PM
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Alright, what do you guys rate my second sig


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[Reply] #57
04-15-2011 04:26 PM
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CoolTaff12 wrote: Alright, what do you guys rate my second sig



Well, with the new accents I think it is about a 12/20. I think you should try the standard type size for a signature, as those are great for flow, also, you should try and focus of patterns and flow rather than just a background.

But, that is my personal input.


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[Reply] #58
04-15-2011 11:54 PM
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What do you guys think I made in about 5-10 mins
and Bump.


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[Reply] #59
04-15-2011 11:58 PM
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Lance, what software do you use?


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[Reply] #60
04-16-2011 12:01 AM
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GIMP


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